| Toyz |
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|---|---|---|---|---|---|
| ID | Imagez | Name | Play duration |
Mobile? | Cheat Code |
| 23 | ![]() |
Baby-Walker | 9 | Yes | gerber |
| 24 | ![]() |
Beach Ball | 26 | No | theball |
| 25 | ![]() |
Monster Wheel | 27 | Yes | wheeliez |
| 26 | ![]() |
Go-Kart | 28 | Yes | malibugrandprix |
| 27 | ![]() |
Jack-In-The-Box | 24 | No | ultimatecheeseburger |
| 28 | ![]() |
Jumprope | 19 | No | getinshape |
| 29 | ![]() |
Pogo-stick | 8 | Yes | boingee |
| 30 | ![]() ![]() ![]() ![]() ![]() ![]() |
Scroll | variez | No | magicpaper |
| 31 | ![]() |
Squeak Toy | 19 | No | mousey |
| 32 | ![]() |
Yo-Yo | 8 | No | lametoy |
| Generally speaking, the Designer would give short duration Toyz to the solver's own gruntz. Similarly, give long duration (perhapz mobile) Toyz to enemy gruntz. There are timez when you want the Toy to break quickly (in your own Grunt's handz) ... so you give him a mobile Toy ... but no place to go! A Suicide Bomber ![]() will even stop in his kamikaze run ... to play with a Toy. |
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