50 - Megaphone

Edit Objects Dialog Box
Identification
ID: Calculated, after CalcCowID
(Highly recommended!)
same
Name: Optional, use to keep track of objectz of this type
(Megaphone #?)
same
Logic: CoveredPowerUpor InGameIcon
Image Set: GAME_WAPWORLDONLY_TRIGGER or alwayz GAME_INGAMEICONZ_ +
POWERUPZ_MEGAPHONE
Animation: Not used (blank) same
Location
X: Pixel location of the left edge of the logic box, + 8 (center point).
Determined by the Gruntz Level Editor at creation time.
Changed by the Gruntz Level Editor after 'nudge' or 'shove'.
May be modified by the Designer.
(Ideally, value divided by 16 should leave a remainder of 8.)
The uncovered object is alwayz centered in the tile, for any X:.
same, except ideally,
value divided by 32 should leave a remainder of 16.
(Image centered in the tile.)
Y: Pixel location of the top edge of the logic box, + 8 (center point).
Determined by the Gruntz Level Editor at creation time.
Changed by the Gruntz Level Editor after 'nudge' or 'shove'.
May be modified by the Designer.
(Ideally, value divided by 16 should leave a remainder of 8.)
The uncovered object is alwayz centered in the tile, for any Y:.
same, except ideally,
value divided by 32 should leave a remainder of 16.
(Image centered in the tile.)
Z: 0 (default) same
I: -1 (default) same
Attributes
Score: 0 the sequence number of the item to be called for from the GruntzMachine.
Important! this field must not remain 0!!!
If it is, no items will ever be in the GruntzMachine!
Same as for CoveredPowerup
Points: 0 is the ID number of the Tool, Toy, or Brick that will appear in the GruntzMachine. Same as for CoveredPowerup
Smarts: 0 (default) Tile 1 or 9 selected;
or Clear Tile (1 through 301) to replace the
Rock or Hole/Mound when broken/dug up.
Objectz on an Arrow Tile may never be acquired!
0 (default ... not used)
Powerup: 50 specifies the object is a Megaphone. 0 (default ... not used)
Damage: 0 (default) same
Health: 0 (default) same
Speed X: 0 (default)
X Tile coordinate, calculated, after CalcCowID
(Highly recommended!)
Same as for CoveredPowerup
Speed Y: 0 (default)
Y Tile coordinate, calculated, after CalcCowID
(Highly recommended!)
Same as for CoveredPowerup
Face Dir: 0 (default) same
X Min: 0 (default) same
X Max: 0 (default) same
Direction: 0 (default) same
Y Min: 0 (default) same
Y Max: 0 (default) same
Speed: 0 (default) same
Note: due to an error in the Gruntz game engine, a Megaphone within a CoveredPowerup will co-inhabit the space with an empty note , which will cause any grunt of the solver to stop and read the (empty) note in that space.
So the use of the InGameIcon is preferred over a CoveredPowerup.