Walkthrough
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16
| CheckPoint number 4 |
Grunt(z) |
What to do to solve the puzzle |
Gauntletz #2, #Sword #3 and Shield #4 |
- Sword #3
- Walk down over one of the Arrowz and wait next to the five cupcakez surrounding a YTS .
- After Gauntletz #2 and Shield #4 cross the TWAz , step on the YTS , pointing them back the other way .
- When The BPz are lowered , move south, and if his health is less than perfect, down one of the Kegz of Zap Cola .
- Step on one of the two BOTSz "into the arena".
- Take on the nearest enemy grunt ... as a "terrible duo" together with Gauntletz #2.
- One of you will get stabbed ... the other one won't; the healthier one will lead in the next 'event'.
- Take on the nearest enemy grunt ... as a "terrible duo" together with Gauntletz #2.
- One of you will get stabbed ... the other one won't; both of you should have 'half' health.
- Take on the last enemy grunt ... as a "terrible duo" together with Gauntletz #2.
- Move through the GPz to exit to the next mini-puzzle.
- Move along the edge of the Spikez field, up the stairway and rendezvous out of the range of the enemy grunt .
- Gauntletz #2
- Break (at least) one of the cupcakez around the YTS and step on the switch.
- Walk west (there is a way out of here through the candy canez) and back north.
- Walk east, past the TWAz .
- Break the cupcake to reveal a GHS .
- Go see if there is anything 'special' about the arrow barely visible in the cluster of candy canez.
- Dodge the RSB and break the 2 cupcakez to the west, revealing two Kegz of Zap Cola .
- Step on the BOTS by the Zap Colaz .
- Take on the nearest enemy grunt ... as a "terrible duo" together with #Sword #3.
- One of you will get stabbed ... the other one won't; the healthier one will lead in the next 'event'.
- If grunt #3's health is less than perfect, down one of the Kegz of Zap Cola .
- Step on one of the two BOTSz "into the arena".
- Take on the nearest enemy grunt ... as a "terrible duo" together with #Sword #3.
- One of you will get stabbed ... the other one won't; both of you should have 'half' health; you will lead in the next 'event'.
- Drink that Can of Zap Cola!
- Take on the last enemy grunt ... as a "terrible duo" together with #Sword #3.
- You will get stabbed ... your health will be in the red, but there is a Keg of Zap Cola in your future, and there should be no further reduction of your health until you reach the refreshmentz.
- Break the four cupcakez and pocket a Coin (#20).
- Move through the GPz to pick up the Monster Wheel and exit to the next mini-puzzle.
- Move along the edge of the Spikez field, up the stairway and rendezvous out of the range of the enemy grunt .
- Shield #4
- Walk east, past the TWAz (next to Gauntletz #2).
- Stand on the GHS .
- Walk west, past the TWAz , over one of the Arrowz , past the BPz and the Zap Colaz , and then move to the single BOTS to the east.
- Step on the first OU/DS to break the RSB .
- Step on the next OU/DS to lower the OP to leave the area.
- Move along the edge of the Spikez field, up the stairway and rendezvous out of the range of the enemy grunt .
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Gauntletz #2, Sword #3 and Shield #4 |
- Gauntletz #2
- Break the 2 cupcakez but do not take the Can of Zap Cola yet.
- Movez to the Arrow , avoiding the missile from the enemy grunt .
- Breakz the cupcake and stepz across the Silver Timer Switch (STS).
- Every time a missile is heading your way ... move! But you have to wait nearby while the other team memberz do their part.
- Walk across the STS .
- When the PP dropz , break the cupcake to reveal a Secret Switch . (Don't step on it!)
- Go downstairz , stand on a PP, and start breaking cupcakez (green onez are safer, but pink onez may be a little faster ... eventually it would be wise to break them all).
- Relieve #Sword #3 from his duty on the PMGS .
- As soon as #Sword #3 has stepped on the SS and moved downstairz, move upstairz to just below the Spikez tile ... when the stairway down appearz, go break a cupcake (or four). One of them will reveal a Toob (Tool #12).
- Sword #3
- Movez to stand due south of the Silver Pyramid (SP) and due north of the edge of the stairway.
- When the SPz drop , make your way through to the far side, and go stand on the furthest PMGS .
- When relieved, walk down to the SS ... and step on it.
- Don't linger! There may be another missile on its way toward you! Get downstairz!
- Go west, and upstairz, and find that Can of Zap Cola ... you will need it!
- Go downstairz along the 'safe' edge of the Spikez field and find the least painful way to the Springz (Tool #11) in the southeast corner.
(Inactive birthday candlez could help.)
- Shield #4
- Movez to stand due south of the SP and due north of the STS .
- When #Sword #3 movez away, move into the spot he vacatez.
- When the SPz drop , make your way through to the far side, and go stand on the nearest PMGS .
- You have nothing more to do until Toob #2 and Springz #3 (somewhat changed) return.
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Toob #2, Springz #3 and Shield #4 |
- Toob #2
- Lure the enemy grunt back on shore and eliminate him using one of the Arrowz .
- Get the Warp Letter and the Coin (#19).
- Paddle back to grab the Gauntletz (Tool #13) and move back to the PMGS .
- When grunt #3 returnz, stand on your CPS .
- Springz #3
- Pick a path out of the Spikez and Birthday Candlez field, using birthday candle spacez when they are inactive and occasional ordinary tilez .
- The hard part is over ... now just find your CPS .
- Shield #4
- Movez to stand on his CPS .
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