Grunt | Where do you need help? |
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#1 | Startz out bare-handed ![]() ![]() There is something special about the Black One-Time Switch (BOTS) ![]() Stepping on the BOTS lowered ![]() ![]() You, dear solver, are largely out of control concerning what happenz for a while. Four timez you will land on a Megaphone and call for a Tool. Each time you will have to race a Rolling Rock to a Purple Multi-Grunt Switch (PMGS) ![]() Each time you will be whisked away to another part of the puzzle, and an enemy Defender Grunt ![]() Finally in control, you see what Grumley has cranked out that may be immediately of use. Now armed ![]() ![]() ![]() ![]() Moving east, you find a Scroll and see two Coinz (with which you line your own pocketz). Continuing east, you find two more Coinz and read the Scroll. Resurrection! He's in poor health, but at least you now have a friend! You continue east, and beckon your new friend to "come over and stand right there!" You move where you can take out another SuicideBomber Grunt ![]() ![]() After one explosion, and having created another Goo Puddle ![]() ![]() ![]() ![]() ![]() ![]() After some time passez, Grunt #3 comez down from the north, and removez the obstaclez. So you create another Goo Puddle ![]() |
#2 | Once you took the place you were told to stand, you didn't move a muscle ... yet here you are, downing a Keg of Zap Cola! You take a step forward, and see that there is work to be done here. Rummaging through Grumley's offeringz, you might immediately head for the Goo Puddlez ![]() A short flight later, and you think you never left! But there are (once again!) Goo Puddlez ![]() ![]() Checking the Goo Well, you see that it is empty! Fortunately, there are two new Gruntz, all baked and ready to enter the game. Gruntz #3 and #4 are welcome additionz to the team. Just one Goo Puddle ![]() ![]() ![]() Next, you satisfy your curiosity about where the Blue Wormhole will take you. |
#3 | You dust yourself off, and go get the Tool nearby ... and observe. Seeing what needz to be done, you step on the Silver Timer Switch ![]() Stepping on the BOTS lowerz ![]() You head to the northeast corner of the Pond, and fly over (using the shortest possible route) to get the Warp letter 'W' you see on the BOTS. Meanwhile, Grunt #1 is now able to move east and remove the last enemy Gauntletz Grunt ![]() ![]() You continue flying (using the shortest possible route) west from Island to Island (walking as much as possible), gathering up more Warp letterz and activating more BOTSz. You go through the Blue Wormhole (BW) which depositz you just south of a Landing Area ![]() ![]() ![]() So you fly over and get the prize, and decide a fresh pair of Wingz would be a good idea. Avoiding the enemy Gauntletz Grunt ![]() ![]() ![]() Step on a BOTS (you may need a place to flee), then get rid of another SuicideBomber Grunt ![]() ![]() ![]() When the obstaclez are removed, take about fifteen stepz to your CPS. |
#4 | "Hey! Watch the new threadz, man!" you exclaim, as you enter the game. You see your task is to carry the quarter-round rock (the Warpstone), and observe what happened when you stepped across the STS. With a frim grip on the precious stone, you take the path through the SPz to the BOTS. It almost feelz like you never got there, because you are flying as soon as your feet hit the first 'safe' place' out of the maze. At least you won't have far to carry your burden ... your CPS is just a couple stepz away. You just hope that the rest of the team accomplishez their taskz quickly, as you mumble to yourself "Don't drop it, don't drop it!" When the Holez have been filled in, and the CPPz are lowered, you light up your own Tile. Another (hopefully short) wait, and you see that the 'doorz' into the King's Fortress are now open ![]() ![]() As you triumphantly carry your burden into the King's Fortress to the cheering of the team, you look at the Statz Page and you see everything is "PERFECT!" |
#5 | Yourz is the lightest duty of the entire team ... pick up the piece of paper a short distance away, and go stand on your CPS. Just step on the STS and wend your way through the SP maze to the BOTS, where something strange happenz. So near, and yet so far! Between the Holez, and the raised CPPz, you are unable to complete your mission. ![]() A Grunt carrying a "super duper pooper scooper" takez care of the Holez and promisez he will open the 'door' ![]() |
#1 & #2 | Whereever a Coin is found, either Grunt may pocket it. Boomerang Grunt #1 ![]() ![]() GooberStraw Grunt #2 ![]() Both Gruntz then move west, with Grunt #1 leading the way. He createz Goo Puddlez ![]() Grunt #1 crossez over the Toggled Bridge and goez through the Blue Wormhole. With no Wormhole of his own to use as a 'short cut', Grunt #2 crossez over the same Toggled Bridge northward (on the east side) to the Scroll, and readz it. Then he goez south (on the west side) searching for a way home. |
#6 | You don't remember your death, but here you are (obviously) back to life. Don't bother looking for any refreshing Zap Cola, because the nasty Designer didn't provide any. So watch where you step! Get busy turning Holez ![]() ![]() ![]() ![]() Feel free to pocket anything you find on your way (counter-clockwise) around the area of your re-birth. With all of the digging done, return to your CPS and keep your promise to Grunt #5. |
#7 | You have felt better, but at least you are once again "sucking air". There is not a lot of room ... the only move you can make is to step on the not-so Secret Switch ![]() Choose wisely, because there may be explosive resultz! Choose very wisely and you might even improve your health. When any possible hindrancez have been cleared away, see what the Secret Switch doez for you. There is a teammate towardz the north, so south offerz more. But then do you go southwest (clockwise) or southeast (counter-clockwise)? Look carefully, and you will see twelve Rockz, some of which may contain something of interest. Eventually, you will have to take your place on your CPS. |
#8 | "Hey! Put me down!" Never satisfied, you complain about where you were put down. (You enter the game in the middle of a Lava Pit.) Your baker didn't bake any dummiez, so you refuse to take a step until you get some assistance. It turnz out that Grumley filled an order quite some time ago, and it was for just what you need. You bounce around, doing a double figure 8, and arrive at your CPS. While you were doing that you collected four Coinz, and activated a dozen BOTSz, which helped a couple of your teammatez out considerably. |