Gruntz

No. X Y Originally is What the Grunt acquirez, task(z) performed, last task
1 4 12 Bare-handed The Designer put him there.
He pickz up a Shovel and does a little digging with it.
Surprise! A Coin .
Findz it payz to dig up something interesting, and pickz up a Megaphone to call for some assistance ... then decidez he really doesn't need it ... yet.
He pickz up some Gauntletz and does a little breaking with them.
He satisfiez his curiosity (four timez!) then runz out of thingz to break.
Findz out it paid very well ... twelve timez!
The last one required he step on a Yellow Toggle Switch (YTS), which released a rapidly moving Rolling Olive (RO) ... he has no choice but to follow it.
Decidez it is time to take the GooberStraw from the GruntzMachine.
Remembering what he saw on his breaking circuit, he does some sucking.
He fillz the Goo Well and Grunt #2 is baked.
Now you have the option of continuing with Grunt #1 or seeing what Grunt #2 can do. (But keep Grunt #1 safe!)
He fillz the Goo Well again and Grunt #3 is baked.
Good at multi-tasking? Select Grunt #3 .
He does it again and Grunt #4 is baked.
Very good at multi-tasking? Select Grunt #4 .
Early on, he uncovered a Question Mark Switch (QMS) and (wisely) chose not to find out what it does. Now is the time to jump on it!
Walkz around in the pool of water nearby and pocketz 7 Coinz .
Findz some Goo (remainz of some animosity?) and thinkz there may be more somewhere. He's right! It and 3 more Goo Puddlez make 1 new Grunt #5 ! Nothing left to do? (Maybe some heavy lifting.)
2 11 12 Bare-handed The Goo Well is filled, and the solver putz him there.
He landz on a Tool , and immediately beginz using them.
He activatez two Blue Toggle Switchez (BTS), freeing himself.
He is a busy lad, going placez no one else can go, acquiring 37 Coinz , in the process freeing three of his teammatez .
His most important act is to satisfy a CheckPoint Switch (CPS).
There is just one more task to be performed ... find out what happenz when the last QMS is pressed.
3 11 52 Bare-handed The Goo Well is filled, and the solver putz him there.
He landz on a Tool , and immediately beginz using it.
He fillz in Holez and digz up Moundz , which revealz two BTSz and allowz him to pocket 4 Coinz and uncover a QMS ... and (wisely) decide to let someone else find out what it does.
He is freed to locate another 6 Coinz .
He eventually satisfiez a CPS .
4 47 52 Bare-handed The Goo Well is filled, and the solver putz him there.
He landz on a Tool , and immediately beginz using them.
He breakz eight small Sugar Cubez , which revealz two BTSz and allowz him to pocket 4 Coinz and uncover a QMS ... and (wisely) decide to let someone else find out what it does.
He collectz 7 Coinz in the small pool of water nearby.
He activatez a Silver Timer Switch (STS) and negotiatez a Silver Pyramidz (SP) maze leading to a Black One-Time Switch (BOTS) and an obstacle!
He breakz the
Giant Sugar Cube pile


revealing a Coin
in the center.


He makez his way to the south central Gully and breakz the small Sugar Cubez he findz there, and pocketz 2 more Coinz .
On the way to the second Coin, he activated another BOTS and collected another Coin .
He pausez to satisfy a CPS , when it stayz lit he movez on.
He makez his way to the north central Gully and breakz the small Sugar Cubez he findz there, and pocketz 2 more Coinz .
On the way to the second Coin, he may have activated another BOTS and collected another Coin .
He movez west, to another puzzle only he is equipped to solve.
He activatez another STS and negotiatez its SPz maze leading to another BOTS and another obstacle!
He breakz the
Giant Sugar Cube pile


revealing a Coin
in the center.


5 47 12 Bare-handed The Goo Well is filled, and the solver putz him there.
He landz on a Tool , and immediately beginz using them.
He goes where otherz cannot go, and immediately acquirez 3 Coinz .
He is freed by Grunt #2 and acquirez one more Coin .
He takez a side trip to satisfy a CPS ... and it stayz lit.
When he seez it is really satisfied, he goes around and collectz 5 more Coinz .
Now almost any Grunt (but not Grunt #2 !!!) can collect the Warpstone , but this Grunt is best equipped to do it ... painlessly.
Head for the King's Fortress, choosing a certain CPS to wait for the "go-ahead".
Waltz in with the big hunk of rock to the King's cheerz.