Secretz

# X Y Secret Type Description of the location
1 5 17
Question Mark Switch
(QMS) #1
Buried in a Hole south of where Grunt #1 acquired his Shovel .
It createz a path to the western edge of the map where there is a Megaphone waiting in plain sight.
2 19 4 Red Warp
(RW) #1
The SecretTeleporterTrigger is an Arrow on the northern perimeter.
The RW will open on the tile where the Arrow depositz you.
The RW will take you to the northwest pool of water where you find something to break
A Giant Sugar Cube pile

which revealz a Coin atop a Purple Multi-Grunt Switch (PMGS).

3 20 22 RW #2 The SecretTeleporterTrigger is the PMGS of Secret #2.
The RW will open in place.
The RW will take you to a place where wanted to go next ... much faster than you could walk (and safer!).
The return RW will whisk an enemy Grunt from the west side of the King's Fortress to take your place here.
4 37 4 RW #3 The SecretTeleporterTrigger is an Arrow on the northern perimeter.
The RW will open on the tile where the Arrow depositz you.
The RW will take you to the northeast pool of water where you find something to break
A Giant Sugar Cube pile

which revealz a Coin atop a PMGS .

5 38 22 RW #4 The SecretTeleporterTrigger is the PMGS of Secret #4.
The RW will open in place.
The RW will take you to a place where wanted to go next ... much faster than you could walk (and safer!).
The return RW will whisk an enemy Grunt from the north side of the King's Fortress to take your place here.
6 39 60 RW #5 The SecretTeleporterTrigger is an Arrow on the southern perimeter.
The RW will open on the tile where the Arrow depositz you.
The RW will take you to the southeast pool of water where you find something to break
A Giant Sugar Cube pile

which revealz a Coin atop a PMGS .

7 38 42 RW #6 The SecretTeleporterTrigger is the PMGS of Secret #6.
The RW will open in place.
The RW will take you to a place where wanted to go next ... much faster than you could walk (and safer!).
The return RW will whisk an enemy Grunt from the east side of the King's Fortress to take your place here.
8 21 60 RW #7 The SecretTeleporterTrigger is an Arrow on the southern perimeter.
The RW will open on the tile where the Arrow depositz you.
The RW will take you to the southwest pool of water where you find something to break
A Giant Sugar Cube pile

which revealz a Coin atop a PMGS .

9 20 42 RW #8 The SecretTeleporterTrigger is the PMGS of Secret #8.
The RW will open in place.
The RW will take you to a place where wanted to go next ... much faster than you could walk (and safer!).
The return RW will whisk an enemy Grunt from the south side of the King's Fortress to take your place here.
10 2 2 QMS #2 The Warp Letter has been visible for a long time atop the switch.
It createz a temporary path so Grunt #1 may once again reach the place where he entered the game.
11 13 52 QMS #3 Someone needz to get the Coin atop the switch ... but not the Grunt who 'ownz' the island! (He's much too slow to reach the exit.)
It createz a temporary path off the island, toward the west, so the owner may leave ... if he is properly positioned, and the solver is awake.
12 45 52 QMS #4 Someone needz to get the Coin atop the switch ... but not the Grunt who 'ownz' the island! (He's much too slow to reach the exit.)
It createz a temporary path off the island, toward the east, so the owner may leave ... if he is properly positioned, and the solver is awake.
13 44 12 QMS #5 Someone needz to get the Coin atop the switch ... but not the Grunt who 'ownz' the island! (He's much too slow to reach the exit.)
It createz a temporary path off the island, toward the east, so the owner may leave ... if he is properly positioned, and the solver is awake.
14 31 31 QMS #6 Near theCheckPoint Switch (CPS).
It createz a temporary path across the King's griddle 'moat' that even the Grunt carrying the Warpstone can cross.
Note that a 'purist' would have one Red Warp and one Question Mark Switch in a puzzle.