Walkthrough (Normal mode only) |
|
---|---|
Stage | Difficulty level |
Stage 1 help ? |
Easy ... all enemy Gruntz are imprisoned in Brickz and Construction Pyramidz ; you can avoid enemy Gruntz who would attack, and dispose of the onez that are simply an obstacle to getting to the next stage. There is no real threat to your health. |
Stage 2 help ? |
Easy ... all enemy Gruntz are imprisoned in Brickz and Construction Pyramidz ; you can avoid the missilez some enemy Gruntz would throw at you if you come close, and dispose of the onez that want to prevent you from acquiring more help, and you can eliminate the most dangerous one in two different wayz. You may need some Zap Cola to "top off" your health. |
Stage 3 help ? |
Hard ... all enemy Gruntz are imprisoned in Brickz and Construction Pyramidz ... at first; once you move, you have to work faster than one enemy Grunt who could trap you, trick three enemy Gruntz into 'assisting' you, lure one enemy Grunt away from his post and cause him to 'assist' you, as well, and (chess term) "remove the defender" in order to achieve a "PERFECT!" score. You will need some Zap Cola to "top off" your health. |
Stage 4 help ? |
Hard ... all enemy Gruntz are imprisoned in Brickz and Construction Pyramidz ... at first; you need to (try to) avoid missilez three enemy Gruntz will throw at you, and lure three otherz (who aren't really 'imprisoned') into assisting you. Then the real test beginz; you have to release the three missile throwerz and lead them on a merry chase so that two of them are 'assisting' you in freeing a teammate, and thus allowing you to get to the next stage. |
Stage 5 help ? |
Very Hard ... there is just one enemy Grunt to defeat ... but ... your "main man" is going to be suffering "the agony of de feet" because of all the Spikez . Then there are all of the Jumping Golf Ballz to dance around (on sore feet). The topper? There are stormz brewing ... you may prefer "lethal injection", but electrocution is more likely. |