Walkthrough (Normal mode only) |
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Stage | Difficulty level |
Stage 1 help ![]() |
Easy ... all enemy Gruntz are imprisoned in Brickz ![]() ![]() you can avoid enemy Gruntz ![]() and dispose of the onez ![]() There is no real threat to your health. |
Stage 2 help ![]() |
Easy ... all enemy Gruntz are imprisoned in Brickz ![]() ![]() you can avoid the missilez some enemy Gruntz ![]() and dispose of the onez ![]() and you can eliminate the most dangerous one ![]() You may need some Zap Cola ![]() |
Stage 3 help ![]() |
Hard ... all enemy Gruntz are imprisoned in Brickz ![]() ![]() once you move, you have to work faster than one enemy Grunt ![]() trick three enemy Gruntz ![]() lure one enemy Grunt ![]() and (chess term) "remove the defender" ![]() You will need some Zap Cola ![]() |
Stage 4 help ![]() |
Hard ... all enemy Gruntz are imprisoned in Brickz ![]() ![]() you need to (try to) avoid missilez three enemy Gruntz ![]() and lure three otherz ![]() Then the real test beginz; you have to release the three missile throwerz ![]() |
Stage 5 help ![]() |
Very Hard ... there is just one enemy Grunt ![]() your "main man" is going to be suffering "the agony of de feet" because of all the Spikez ![]() Then there are all of the Jumping Golf Ballz to dance around (on sore feet). The topper? There are stormz brewing ... you may prefer "lethal injection", but electrocution is more likely. |