Coinz |
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X | Y | Description of where the object is found | ||||||||||||||||||||||||||||||||||||
xx | yy | In a Cupcake atop a CheckPoint Switch (CPS). |
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xx | yy | In a Hole which becomez a Mound , which becomez Spikez . |
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xx | yy | Under the Giant Cupcake
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xx | yy | In a Mound atop a CheckPoint Switch (CPS). |
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xx | yy | In plain sight. |
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xx | yy | On a Bridge Tile . |
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xx | yy | On a Blue Toggle Switch (BTS). |
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xx | yy | On a Crumbling Bridge Tile (CBT) in the Crumbling Bridge puzzle. |
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xx | yy | Near the Megaphone . |
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xx | yy | On a Black One-Time Switch (BOTS). |
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Documentation only =============================== remove this line and everything below it xx yy Tile coordinatez of the prize. Your walk-through componentz will be stored under: "../../../../hintz/Custom/DESIGNER/CUSTOMLEVEL/Component.html" Use explicit addressez when creating your walk-through ... "http://gooroosgrunt.info" in place of the "../../../../" that will be stored on the web host. That will require you to have an on-line link open, but you will see the imagez that you reference. Of course, if you have a copy of the "Gruntz Extraz" DVD that you installed (and you keep current on updates), you will have all of the imagez on your own computer's hard drive ... and in the proper placez! Be sure to look at the Spare Partz you may use! If you have a large number of Coinz in your CL, you may want to number them.
Relative referencez examplez: "../../../../" ... backward reference "1RR/" specific graphicz set "RR195.jpg" specific Tile image The examplez are based upon the "High On Sweetz" graphicz set. Use the 'replace' function to change "4HS/HS" for the graphicz set of your CL.
Documentation only =============================== remove this line and everything above it |