Walkthrough ... Grunt #3

Grunt Description of what to do
Bare-handed Makez his way to a Yellow Hold Switch (YHS), and standz there a while.
(That switchez a Two-Way Arrow (TWA) in the GPz area where Gruntz #1 and #2 are waiting.)
Grumbely crankz out a Tool , which he acceptz and becomez Sword #3 .
Sword Does a bit of carving on an enemy Grunt .
Crosses on Toggling Bridge Tilez (TBT) in the Quicksand
to stand on a Red Hold Switch (RHS) for a while.
That togglez the state of every Red Pyramid (RP) in the map!
When he leavez, they all revert to their previous state.
Grumbely crankz out another Tool , which he acceptz and becomez Springz #3 .
Springz Crosses a Bridge composed of TBTz and stable Bridge Tilez (BT) (that holdz a Coin ) and Crumbling Bridge Tilez (CBT) back to near where he entered the game.
Goes back down to the Quicksand Pit and headz west.
Jumpz on the Yellow Toggle Switch (YTS).
That switchez two TWAz to point west .
Takez a 'ride' on the Arrowz toward the west.
Jumpz on the YTS to point back east .
Pickz up the Tool he seez nearby, and becomez Time Bomb #3 .
Time Bomb Takez a 'ride' on the Arrowz toward the east.
Blowz up the small Mushroomz to the south.
In their place he findz some Zap Cola (which he needz) and a Coin .
Jumpz on the YTS to point back west .
Stepz on the Blue Toggle Switch (BTS) to raise a Bridge back to his original island.
There he blowz up all the Mushroomz (small and large) and earnz four Coinz (Coinz #5 through #8).
Takez a 'ride' on the Arrowz toward the west.
Satisfiez his CPS and the CPPz are lowered .
Be prepared to SAVE often! (Or be prepared to die and face a restart.)
When the Two-Way Arrow (TWA) switchez , Time Bomb Grunt #3 now navigates through the Jumping Golf Ballz (JGB), blowing up the Mushroomz , getting the Coin and stepping on the 3 BOTSz .
Cross the CBTz and TBTz to the Blue Wormhole (BW).
Follow the RGBz on the Arrowz and get to the Shovel and the BOTS .
Shovel Enter the BW and immediately head for the next BW .
Fill in the Hole to the east, move 2 spaces east and immediately return to the original space and dig up the Mound , leaving a Hole again.
The enemy grunt will fall into it.
Step on the GTS and BOTS .
Dig up the Mound behind the Golf Clubz in the vicinity of the BW to reveal a Question Mark Switch (QMS).
Time to get your duckz all in a row now.

Enter the BW and immediately head for safety.