Walkthrough ... Grunt #1

Grunt entered @
X=4, Y=22
Description of what to do
Bare-handed Pickz up the Gauntletz Tool and becomez Gauntletz #1.
Gauntletz Breakz the Mushroomz, some of which are merely obstaclez , some which contain goodiez, like the Toob . That givez Bare-handed #2 something to do.
Meanwhile, back at the ranch, Bare-handed #3 is busy.
Makez his way through the Toggling Green Pyramidz (GP)
which are controlled by a Rolling Golf Ball (RGB) passing over a
Green Toggle Switch (GTS),
and breakz more Mushroomz , some which contain goodiez, like the Toy .
* When Toob #2 raisez the SBTz , he can cross the pool,
* so he does, and breakz more Mushroomz and pocketz the first Coin .
* Then he crosses on SBTz to wreak havoc upon an enemy Grunt .
* Breakz the Mushroomz he can reach, and is stymied.
* When another buddy lowerz the Red Pyramidz (RP) that stopped him, he movez around breaking every Mushroom he can reach (safely).
* When Sponge Gun #2 has made the area safe, breakz a Mushroom and pocketz the Coin (Coin #2).
* When he getz the 'all clear' from his buddy, makez his way to his CPS .
Oooops! The CheckPoint Pyramidz (CPP) are still up!
Someone else must do something
* Gauntletz movez to the other side of the Mound (thanks his buddy) and enterz the maze again.
Breakz the Mushroom to the south, revealing a Coin ... but cannot reach it.
Now Gauntletz can make his way out of the maze by returning to his position on the other side of the Mound above, then south and west through the maze, breaking a Mushroom and getting the Coin .
Gauntletz movez past the RPz and eliminatez one enemy Grunt . Gauntletz crosses the ten (lowered) RPz and eliminatez one enemy Grunt .
He may break the nearest Mushroom ... but it really isn't necessary. (Play it safe.)
After his buddy winz his race, he may break Mushroomz toward the south.
He wins the Coin flip, and retainz his Gauntletz ; the Shield goes to the loser.
Movez south to satisfy his CPS and waitz until the CPPz are lowered .
His buddy caused an enemy Grunt to move from his station , and the Bridge is complete, so he crosses to join the battle.
He breakz seven Mushroomz (of various typez) , picks up the Coin and the last toy he revealz. (He was busy breaking thingz.)
Follows his buddy into the area and breaks the Mushroom north of the BOTS , and then fightz his way out of the area.
Following their plan, he movez west and offerz his toy to an enemy Grunt and movez away; then his buddy does the same
He movez west and breakz the Mushroom , getz the Coin (#25).
He breakz two more Mushroomz , to reveal two pairz of Gravity Bootz .
He breakz the brown Brickz his buddy revealz, and then he and the other buddy team up to take out the enemy Grunt .
Then break the 2 stacks of Brickz leading to the bombz.
You will lose your Gauntletz on the last hit.
Various Secret: Take Shovel north to the Hole inside the arrows.
Fill in the Hole and step on the Mound to open a Red Wormhole.
Go through the RW and move to the northwest corner of this area.
Fill in the 2 Holez south of your location, go one space south of the second hole to attract the enemy Club Grunt and then return to the top and dig up the Mound .
The enemy Club Grunt should drop down the hole.
Search this area for the 3 Coin s and the case of Zap cola.
Exit the red wormhole and rejoin the warpstone gruntz.