Shovel #1,
Gauntletz #3 and
Bootz #2 |
Shovel #1
- Digz up/re-fillz the Moundz
, uncovering three Kegz of Zap Cola 
- Downz a Keg of Zap Cola

- Enterz (first in line) one of the BWz
.
- VERY IMPORTANT: Goez north, standz on a lowered GP
and fillz the hole near the King's Fortress.
- Headz to the lower left section where
Bootz #2 is waiting for him.
- While grunt #1 is keeping GPz
lowered , fill in Holez , dodge missilez from the enemy grunt , move to fill in the next ... repeat until all four Holez are now Moundz , and then go stand on the lower GHS .
- Remain standing on that GHS
until gruntz #1 and #3 have made it through the corridor.
- You cannot avoid walking on Spikez
Tilez, but you can avoid standing on one any longer than absolutely necessary!
- (But avoid even walking on Spikez
as much as you can.)
- Fill the Hole
beside the Orange Pyramid (OP) in the lower right.
- Move over one Spikez
Tile to stand on the lowered OP to the northwest.
- Fill in the three Holez
here.
- Move over one Spikez
Tile to stand on the next lowered OP to the north.
- (
Shovel #1 should wait there a while)
- Fill the Hole
below the (inactive) Orange Up/Down Switch #2 (OU/DS).
- Stand on the Mound
.
- While the enemy grunt
is standing on the PMGS , stepz on the OU/DS #2.
(This will trap the enemy grunt , since he will not walk on the Spikez .)
- When the nearest OP
is lowered , stand on it, and start filling in Holez ... end standing on a PMGS ;
- When the GP
is lowered , move ahead to the line of Holez .
Gauntletz #3
- Downz a Keg of Zap Cola

- Enterz (second in line) one of the BWz
.
- VERY IMPORTANT: Breakz the cupcake
beside the Purple Pyramid (PP).
- Headz to the lower left section where grunt #2 is waiting.
- When grunt #2 has left for his next task, it is your turn to go to work.
There are six cupcakez nestled among the Candy Canez ... break them!
Collect a Coin (#16) for all of your hard work.
- Move far enough south to no longer draw the attention of the enemy grunt
.
(You have a long wait here, while a path is cleared.)
- Cross the Spikez
field, break any cupcake and stand on the GHS .
Bootz #2
- Downz a Keg of Zap Cola
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- Enterz the last BWz
.
- Headz to the lower left section where the GHS
is guarded by the enemy grunt .
- Waitz out of range of any missilez until help arrivez.
- 'Feintz' toward the Hole
, drawing an errant missile from the enemy grunt , then standz on the GHS .
- He should be able to remain standing there until
Shovel #1 has filled the last Hole and reached the next GHS .
(The enemy grunt's attention should be on Shovel #1 until then ... then Bootz #2 has to move!)
- You'll know when it is time to leave ... either when a missile is heading your way, or when the lowered
GPz become raised while you are still standing on the GHS .
(Meanz Shovel #1 is standing on the other GHS .)
- Move down the (now) safe column, up the stairway and next to the OU/DS
#1 on the far west side.
- When
Shovel #1 is standing next to the OU/DS #2, step on the OU/DS #1.
- Then lure the enemy grunt
to the PMGS .
- Move to the OU/DS
#1 again.
- Move to the lower PMGS
.
- When the GP
is lowered , move ahead to the line of Holez .
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