Grunt | What to do, what to do? | |||
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Bare-handed ![]() |
You are rather 'hemmed-in' here, with the only move that is available to you being to pick up that Coin ![]() |
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Springz ![]() |
Where can you go, now that you have those Springz? Obviously, you still have all of the optionz you had without them, but now you also can jump over the Spikez ![]() ![]() It is a good thing you are wearing those Springz, because there are a lot of Spikez ![]() ![]() To make matterz worse, there are some Green Pyramidz ![]() So the timing of your jumpz is very important to your well-being. "Hey! Watch it! Those thingz could knock me into a Hole ![]() ![]() The hidden enemy Grunt ![]() Then you hear a wormhole open up. It's a Red Warp ![]() No telling how long it will stay open, so you'd better make trackz toward it, or it might disappear before you can use it. You can't avoid picking up a Coin ![]() "That was a trip!" You see a Coin ![]() ![]() Perhapz there is something else around of value to you in your quest for the Warpstone. You cover all the basez, then exit via the return wormhole. Remembering the Coin ![]() ![]() Then back down to satisfy the CheckPoint Switch ![]() What's this? Another Coin ![]() Through the BW ![]() "This place lookz familiar." It should ... it's where you started out your quest. Only now an obstacle (a CheckPoint Pyramid ![]() ![]() ![]() |
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Gauntletz ![]() |
There are some breakable objectz here, so get to work! (But watch out for booby-trapz under some of those Ice Crystalz ![]() ![]() A Coin ![]() Prepared to flee from trouble, you break the remaining two Ice Crystalz ![]() ![]() Do you trade in your Gauntletz ![]() ![]() (Not if you have been paying attention to "GooRoo's Rulez", you don't. You SAVE and go through the BW ![]() That way, if you have the wrong Tool, you restore and take the Bootz.) "I don't like the lookz of this!" Having handz that look like mittonz, and feet that look like you are wearing slipperz, you can only count to six. There are a lot more disGruntled onez here than that! You can see that the only wayz off this island are through a BW ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The gearz in the computer between your earz (do Gruntz have ears?) takez in the information your eyez supply to it:
![]() ![]() Solution: eliminate said Gruntz, and do it yourself! Complication: you cannot reach either Grunt standing on the BTSz ![]() Idea: remove the BPz ![]() "Whoa! Momma didn't raise any stupid Gruntz! If I set them free, they're going to turn me into Goo!" Well, use 'hit and run' tacticz, then. "I'm not at all sure about the 'hit' part, and there aren't too many placez I can 'run'." Well, can you 'run and hide'? "Maybe. Let's see what this Green Toggle Switch ![]() Make a circuit around the area, carefully avoiding any BOTSez ![]() ![]() ![]() ![]() ![]() Remember, you need to get to the BTS ![]() ![]() ![]() ![]() ![]() ![]() ![]() So you need to release all three groupz of enemy Gruntz. "If I live through this, remind me to send the designer of this game some hate mail!" SAVE before you do anything rash! Oh! I almost forgot. You also need to have the Goo ![]() ![]() ![]() ![]() ![]() And another thing; you have to have perfect health when you cross that Bridge. (Cut away from the carnage, to spare the faint of heart. Some time later, the Bridge is complete, Gauntletz has perfect health, and there are at least eight Goo Puddlez in sight.) Now you can go down and satisfy that CPS ![]() "What is the deal with all these Arrowz?" It's a piece of cake, Grunt! Just make your way through the maze to that Green Wormhole ![]() "Ow! That hurt, man! Just wait until I get my gauntletz on you." You step off with Goo in your eyez, just itching to 'break something'. Oops! Seemz you took a wrong turn there somewhere. Restore and try again. That 'bent piece of wood' whapz you up side the head three timez, and you're seeing quadruple and about to provide material for the oven when you land on "A bottle of Zap Cola ![]() Just one more step takez you to that GW ![]() "You call this safe!?!" Two Gruntz ![]() ![]() So you break a Ice Crystal ![]() ![]() ![]() "Clean-up on aisle three!" You eliminate the obstaclez ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Shovel ![]() |
Use it to do what it does best ... turn a Hole ![]() ![]() ![]() Before you do any 'treasure hunting', you should rid the area of missile launcherz ![]() Once there are four Purple Goo Puddlez ![]() ![]() ![]() ![]() ![]() ![]() Then turn the Holez ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Still another Mound ![]() ![]() Are you forced to pick up either of those Toolz? If so, aren't you glad you SAVEd? Now think ahead a moment. There is already a set of Gauntletz ![]() ![]() Remember those Moundz ![]() And that GW ![]() See that GW ![]() Maybe that will take you back to the battle area, where there are thingz you may dig up ... and Goo Puddlez you (or another Grunt) could suck up to make teammatez. You wisely choose to keep the shovel, and go through the GW ![]() You dig up the contentz of four Moundz ![]() ![]()
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GunHat ![]() |
Payback time! You send some lead flying in the direction of an enemy Grunt ![]() ![]() Perhapz, remembering the bangz on the head from the bent wood ![]() ![]() Consider the situation before you do anything rash, though. Five Gruntz; five PMGSz ![]() Does that suggest anything to you? Without any missilez flying at you, you put the safety on the cannon and head through the Arrowz once again. When you actually have a choice of where to go next, you SAVE and do some experimenting. If you were surprised, you can continue the game. "This place hasn't changed a lot. But another BW ![]() ![]() |
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Bootz ![]() |
Ignore the enemy Grunt ![]() ![]() Just go step on that BTS ![]() ![]() Then it is time to scramble your atomz again. "How many timez am I going to come back here, anyway?" This is the last time ... I promise. There is only one BW ![]() ![]() Grab the ![]() |
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Shovel ![]() |
Your diligent work rewardz you with a couple of Coinz ![]() Then it's "beam me up, Scotty!" You land a bit out of the range of that Boomerang Grunt you wisely passed by without filling him full of lead. That's fortunate, because you have absolutely no where to duck, should he send his bent wood your way! Note: there are a lot of Holez ![]() ![]() You need only concern yourself with the specially marked onez ... the rest are empty. It would certainly make life easier if there weren't all these Rolling SnowBallz ![]() Find a way to send them somewhere else ... anywhere else. You turn a Mound ![]() ![]() Just what the doctor ordered! And you can see something shining in the bottom of the shaft, so make a note to check it out later. What workz well for one, should work twice as well for two, right? When the area is considerably quieter, you put the shovel to work again, and turn up some Toolz:
![]() ![]() You see a few of Death Brickz ![]() ![]() ![]() ![]() So it appearz that your best choice of a new Tool is the Spy Gear ![]() |
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SpyGlass ![]() |
Use your equipment to identify the contentz of all of the Brickz ![]() Then go pick up something ![]() |
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Gauntletz ![]() |
There are no two wayz about it; you will have to break Brickz ![]() ![]() That meanz you only swat those that are really BBz ![]() ![]() ![]() ![]() ![]() ![]() When you swat the correct RB ![]() ![]() |
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SpongeGun ![]() |
Make your way around to that enemy Grunt ![]() ![]() Try not to fall into any Holez ![]() ![]() You say there are Gruntz ![]() ![]() ![]() ![]() ![]() Use the SpongeGun to show them why you want to avoid Holez ![]() ![]() Then do your 'persuasive best' to gain the (unwilling) assistance of the enemy Grunt ![]() If you prove 'persuasive' enough, you can jump through that return RW ![]() No choice but to go through that GW ![]() You may think it is time to do some sucking, but there is still some work to do with your SpongeGun ![]() ![]() ![]() ![]() You should now go in search of that GooberStraw ![]() |
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GooberStraw ![]() |
Start out with the four Goo Puddlez ![]() ![]() It is time to put together a team to help you complete the Level. As new Gruntz are baked and placed into the game, you may begin assigning them taskz, working simultaneously to speed up the (eventual) solution. When this area has been cleaned up, go in search of the other Goo Puddlez ![]() ![]() ![]() |
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Bare-handed ![]() |
Not very far away from the GruntCreationPad ![]() ![]() |
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Gauntletz ![]() |
Break everything ![]() ![]() ![]() ![]() Do not exchange your Tool for another one, if you can possibly avoid it. Two more team memberz should be joining you shortly, and they will be Bare-handed ![]() Let them pick up any Tool that may be between you and your next task. Your next task is to break the Giant Ice Crystal
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Bare-handed ![]() |
Not very far away from the GCP ![]() ![]() |
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Shovel ![]() |
Where you entered the game, there is only one Mound ![]() After you have taken care of that, see if you can be of any assistance in lowering ![]() ![]() ![]() Then go through the GW ![]() ![]() Synchronize your watch with your buddy, and be at the appointed place, at the appointed time. If you execute perfectly, your future course of action will leave you very little choice. "There is no 'try'; do, or do not." So you 'do'. And then you continue on to the GW ![]() Take heart! You are on the downhill side of this "Uphill Battle". You are going to go through a GW ![]() ![]() Do you have a Toy? If not, does another grunt have it, to be able to give it to you? With the Toy in hand, go through the BW ![]() ![]() Go get the Warpstone ![]() ![]() ![]() "Where's the Warpstone ![]() You may have a lot of seeking to do before you succeed in the 'finding', though. Begin by looking for anything you can use that shovel on, doing your part for the environment by filling in any dangerous Holez ![]() ![]() ![]() If you hear a ticking sound when you smooth out a Mound ![]() ![]() ![]() ![]() ![]() ![]() Quit complaining that "My legz feel like they're made out of Goo". They are! Use them to carry you and that shovel anywhere there is work to be done. You can choose between moving west to the 'G' of "Gruntz", or back east to the 'n' ... whichever choice you make, remember to go the other way next. Let us assume that you move west. If there is not a complete Bridge to the Coin in plain sight, you have missed a BTS ![]() If the Bridge is complete ... go get the Coin ![]() Do you see a strange marking, like an arrow pointing east? Investigate it! Dig up the Mound ![]() ![]() Then go fill in the Holez ![]() ![]() Then go down and pick up the Coin ![]() Now go back north and turn Holez ![]() ![]() ![]() ![]() ![]() ![]() Only go through that BW ![]() Surely you will turn up something. |
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Bare-handed ![]() |
With the assistance of other team memberz, you acquire the Weapon ![]() ![]() ![]() ![]() |
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Boomerang ![]() |
Now another team member can take a position on the PMGS ![]() ![]() That lowerz ![]() ![]() ![]() Then do what comez naturally. There are no disGruntled onez that you can reach left in the game, so you no longer need that Boomerang ![]() Your buddy with the GooberStraw ![]() ![]() Whoever is closest to the SpongeGun ![]() ![]() | |||
SpongeGun ![]() |
There is a SecretTriggerSwitch somewhere on the map. No Grunt may reach it unaided. Your task is to assist another team member in the task of reaching that SecretTriggerSwitch. Remember, you cannot shoot at your own team member, so you have to shoot at a place ![]() |
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Shovel ![]() |
Make your way up the Toggling Bridge ![]() ![]() ![]() |
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Gauntletz ![]() |
Time to break stuff! You get a brand new set of Gauntletz ![]() ![]() ![]() "What a waste! Get a new Tool and only use it once before throwing it away in favor of the same kind of Tool you just had!" Don't be too hasty. There is another Ice Crystal ![]() And you should also remember the Brickz ![]() ![]() ![]() ![]() You couldn't reach it then, because of all the Brickz ![]() ![]() ![]() ![]() ![]() With those Gauntletz ![]() ![]() ![]() Wouldn't that clear the way to one more Hole ![]() Go ahead ... take a hike. You can come back and pick up the Shovel ![]() |
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Shovel ![]() |
You do a thorough job of smoothing out Holez ![]() ![]() ![]() If you didn't take care of everything around the big "G" in "Gruntz", do so now. At timez, you should just step back and admire the resultz of your handiwork. Then it's back to the old 'heave-ho' ... filling in and digging up until everything is neat and smooth. Confident that you have done all that you can do in this area, you go through the BW ![]() Don't look at me that way! I didn't say you wouldn't be going through any more wormholez ... I said you wouldn't be going through any more green wormholez. This one is blue. You and your buddiez have been to this area several timez, and often wondered what those Silver Timer Switchez ![]() Have you SAVEd lately? If not, this is a perfect time to do so. Then step on the STS ![]() If you see the glass as half full, you set out in pursuit of the Silver Pyramidz ![]() ![]() If you see the glass as half empty, you stand and observe. Eventually, you make it to the vicinity of the BW ![]() Do you step on the Yellow Toggle Switch ![]() (You do, if you want to finish the Level.) "Hallelujah!" Something sure happened! But what? And where?!? This is a 'Secret' where you needn't be concerned about doing anything quickly. You can take your time and scroll around the map to see what has changed. (In a way, this is a sort of "Rube Goldberg"ian insert into the CL.) You go through one more BW ![]() ![]() You turn up a set of Gauntletz ![]() |
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Gauntletz ![]() |
"I hope you know what you're doing!" Seeing no other option, you use your Toolz to do what they were designed to do ... the old "one-two" ... except you flunked boxing in physical education, so it's just the old "one". "Dyn-o-mite!" You duck back and cover your head with those gauntletz. After a moment or two, you realize that you are still in one piece, and see that most (if not all) of your work is being done for you. Curiosity leadz you to wonder what that "?" Switch ![]() ![]() Now you know! Mighty wise of you to SAVE before you pounced. If you failed to follow the Arrowz to their destination, you can alwayz go back and try again. Stepping on the last Arrow ![]() You see lotz and lotz of Coinz ![]() You can start gathering them in immediately, or wait until all of the noise stopz, and you can gather them in at your leisure. Be sure to make a slight detour to that CPS ![]() ![]() ![]() |
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Warpstone ![]() |
When you pick up the Warpstone ![]() ![]() You also need to have the GPz ![]() ![]() ![]() ![]() |