Walkthrough (Page 7) |
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Grunt | Description of what to do |
![]() Shovel #1 |
You return to the area with the RW ![]() You can save a Tool or two by keeping the Beach Ball ![]() ![]() ![]() There is another enemy Grunt ![]() There may also be another enemy Grunt ![]() Put that computer between your earz to work, and eliminate the 'Hit and Run' opposition. Then head out of the GooRoo area to the northwest, up and around the GooRoo and dig up the Mound ![]() ![]() If you thoroughly scan the entire map, you will see that there are no more Holez ![]() ![]() ![]() ![]() So find the shortest (and safest) route back into the upper part of the GooRoo. |
![]() Toob #2 |
You land on an inner Toob ![]() Your task is to go stand on a (not-so) Multi-Grunt PMGS ![]() But you should paddle around for a while, to see what you might find. You can see a Coin ![]() ![]() ![]() Whether you find it or not, go stand on that PMGS ![]() |
![]() Shovel #2 |
Go get the Warpstone ![]() ![]() ![]() |
![]() Warpstone #2 |
When you pick up the Warpstone, you have to step lively to avoid a (second) whack from the 'butter knife' that enemy Grunt is carrying. Then all you have to do is make it across the Candlez and then return through the Red Wormhole to the King�z Fortress and carry the Warpstone Piece ![]() |
Walkthrough - Page 1 - Page 2 - Page 3 - Page 4 - Page 5 - Page 6 - Page 7 |