Walkthrough (Page 6)

Grunt Description of what to do

Shovel #1
Make your way back to the Beach Ball CPS . Do you have the Beach Ball ?
Is the Beach Ball available nearby? Carrying the Beach Ball, satisfy the CPS .
Trapped! You see two Moundz , which suggestz that you should start digging.
The result is that RMBz start diving into the moat surrounding the King's Fortress.
Now you are able to move on down to put your Tool to work on the other Mound .
You pocket the Warp letter you find, and then step lively to avoid those 'helpful' aircraft.
Using the suddenly handy escape route, you find yourself next to another Warp letter .
It is just possible that you retrieve it, and are rewarded with a 'care package'.
Ooops! If that happenz, restore and re-play.
If not, look around to see what your optionz are now.
You try to go through the Red Wormhole (RW), but notice an obstruction ... "I'm not going there!"
Remember your Gauntletz buddy?
Now is the time for him to investigate that oddly marked Tile .
The result is another option ... take it!
Your flight landz you on a Mound , next to a Mound and a Hole (your shovel will help with those) and a Cupcake (for which your shovel is useless).
Do what you can, and hope for the best.
Pocket a few Coinz (Coinz #22 through #25) and a Warp letter , and reveal a Question Mark Switch (QMS).
Have you SAVEd recently? (Now would be a good time to do that.)
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