Walkthrough (Page 2) |
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Grunt | Description of what to do |
Shovel #1 |
Now that the Two-Way Arrow is pointing out , you are able to move. It appearz that the designer of this puzzle didn’t give you much choice about where to move, so hop to it. When you are in control again, you find that you need to employ that ‘super duper pooper scooper’ again … and again … and again. “Mother always told me I’d be digging ditches!” Remember that you are carrying a ‘Magic Shovel’, and the dirt you throw into a Hole may contain something of value in it, so you should dig up any Moundz … just in case. That ticking noise tellz you that you need to be somewhere else … fast. Did you leave yourself a ‘flight square’? If not, use the Arrowz, Grunt! The explosion blowz away the Giant Cupcake, and you note what it contained. You will dig up more Coinz (Coinz #4, #5 & #6) and CheckPoint Switchez (CPS). When they (key word here … they) are satisfied, you may move southeast a bit and use your Tool on another Hole/Mound. Now who goez through the Blue Wormhole (BW) … you, or your buddy? (Since there are Holez/Moundz and a gap in the path to safety, you should have a Shovel, and your goal is a “PERFECT!” score.) More often than not, the Grunt who should go first is the one with the strongest Tool. “What do you think I am, a rocket scientist?” If you have lotz of time, you can look around to see where it is profitable to go. But you seem to be at the crossroadz of those friendly airborne ‘helperz’. You are not going to be allowed to stand here and admire the view. … or puzzle out where you want to go, and the best route to take on less-than-sturdy Bridge Tilez . After you do your imitation of Wile E. Coyote, you may want to scroll the map down to this area and pause the game, so you may (in leisure) determine where you have to go first, and where you are likely to need to go from there. Or you may prefer to take a look at the Crumble Bridge solution. While your primary goal is to activate all of the Black One-Time Switchez (BOTS), lowering Black Pyramidz (BP), you may want to make a little detour to the western boundary of the map. After you resume your journey across the Crumbling Bridge, you come to a Hole with a Megaphone floating over it (levitation is a marvelous invention, isn’t it?) that just might bring you some benefit. Make it safe to go pick it up and use it. See! That Megaphone did bring you some benefit! Then dig up the Mound to see if there is anything of value. Right away, you can tell that you are going nowhere from here without Wingz, or (at least) Springz . Get the Springz from the GruntzMachine and try them on for size. |
Walkthrough - Page 1 - Page 2 - Page 3 - Page 4 - Page 5 - Page 6 - Page 7 |