Block 7 of 9

Gruntz
Sudoku Box 7 of 9 (bottom left)
3-BrickLayer Grunt:You go through the Blue Wormhole and land on a Megaphone.
You have a feeling of impending doom, so you whisper a prayer (SAVE) "please don't let me die ... please don't let me die".
Then you move to the northeast, and once again find yourself flying ... without the benefit of wingz.
Step lively now! Too late. Not even an Orange Goo Puddle left behind. Timing is everything! Restore and try again.

You realize the extreme danger in this place and do something about it.
You stroll over to your return Red Warp, and lounge around for a while.
5-Gauntletz Grunt:You go through the Blue Wormhole next, and see your CheckPoint Switch close by. "I guess I have a 'bye' this time." But when you take your place, there is a Red glow, and you are gone.
You land on (appropriately ) a Landing Area next to a Rock ... so you break it! Since there is nowhere to go, you:
  1. just stand there, waiting for a way to your return Red Warp.
  2. 'police up the area', then do #1.
4-Shovel Grunt:You go third through the Blue Wormhole and move to your assigned place in this Block. You land on (appropriately ) a Landing Area next to a Hole ... so you fill it in ... then promptly dig it up again, revealing a Black One-Time Switch with a Coin on it.

You should use your communicator to ensure the timing of this team's return to the meeting area.

If your buddy with the 'hard handz' is standing on (or near) a Blue Hold Switch do you:
  1. cross the Bridge to the return Red Warp to the east leaving your buddy (when you disappear,) to go north.
  2. go through the return Red Warp to the north.
  3. swap placez with your buddy, and he goez east, and (when he disappearz,) then you go north.
  4. just send your buddy north.
  5. get the Coin on the Blue Hold Switch , and he goez east, and (when he disappearz,) you go north.
  6. both just stand there, waiting for something to happen.
(Odd is good, even could be a bit tough for the team.)
_1:SuicideBomber_Grunt:You are fourth to step into the Blue Wormhole.
Two stepz due east and you are off to La-La land. A somewhat rough landing awakenz you and you pick up the Coin you landed on. Another extremely narrow space! I'll bet the team leaderz don't even now about your claustrophobia, or they wouldn't keep sending you on missionz such as this one. "I'm really gonna light this thing!" And off you dash. You play around with a Monster Wheel until you peddle into your return Red Warp.
6-Boxing Glovez Grunt:You are fifth through the Blue Wormhole and move to your designated place in the Block, waving to the Grunt with the shovel on the way. You land on a Landing Area next to two used-up Black One-Time Switchez and a Blue Hold Switch (occupied (?) or unoccupied). If you are alone on this small island, you naturally explore every inch of it. "Whoa! I didn't see that before!"
A Bridge is completed toward the north, and the Defender Grunt that was standing on a Blue Hold Switch has disappeared!
You cross over and collect the Coin he was guarding, and try to collect another ... but sail through another Blue Wormhole instead.

You land in an area with lotz of Holez ... and lotz of Brickz ! You have neither a shovel to create Moundz , nor anything to create Foundation Tilez , so your way is blocked to your return Red Warp and the Megaphone nearby. But you see three Purple Multi-Grunt Switchez that just might affect the two Purple Pyramidz , lowering them so you could reach the Megaphone and your way back home.

Do you think you could convince the three Post Guardz wearing GunHatz to go stand on those three PMGSz for you?
Convince them and go through your return Red Warp.
You land, and collect the Coin that sent you on your trip that let you use a Megaphone, activating the Blue Toggle Switch in the process. You cross the Bridge back toward the Red Warp that should take you back home. But the Bridge to it is incomplete! "Hey Rube!"
When a buddy standz on the Blue Hold Switch , you are able to cross the Bridge and go through your return Red Warp.
9-Toobz Grunt:You take one step due north, and are gone. A quick dip, and you go stand on a Blue Hold Switch , and your buddy with the big, soft glovez thankz you and disappearz through a Red Warp.
Another quick dip, and you are in your own Red Warp.
8-Gravity Bootz Grunt:One step to the southeast, and you are whisked away. There is an obvious need for your talentz (er, footgear) here! You collect a couple of Coinz, and step into the return Red Warp.
2-Boomerang Grunt:Through the Blue Wormhole, and then one step due south and you scream your lungz out "I'm flying ... I'm flying!"
Deja vu all over again ... been here before! Not being a greedy Grunt, you pick up one Coin and head for the return Red Warp.
7-GooberStraw Grunt:You are the last one through the Blue Wormhole, and your landing satisfiez the last CheckPoint Switch that lowerz the CheckPoint Pyramidz that prevented the use of the next set of Wormholez.
Well done, team!