Gruntz | |
![]() | You go through the Blue Wormhole and land on a Megaphone. You have a feeling of impending doom, so you whisper a prayer (SAVE) "please don't let me die ... please don't let me die". Then you move to the northeast, and once again find yourself flying ... without the benefit of wingz. Step lively now! Too late. Not even an Orange Goo Puddle ![]() You realize the extreme danger in this place and do something about it. You stroll over to your return Red Warp, and lounge around for a while. |
![]() | You go through the Blue Wormhole next, and see your CheckPoint Switch ![]() You land on (appropriately ![]() ![]() ![]()
|
![]() | You go third through the Blue Wormhole and move to your assigned place in this Block. You land on (appropriately ![]() ![]() ![]() ![]() ![]() You should use your communicator to ensure the timing of this team's return to the meeting area. If your buddy with the 'hard handz' is standing on (or near) a Blue Hold Switch ![]()
|
![]() | You are fourth to step into the Blue Wormhole. Two stepz due east and you are off to La-La land. A somewhat rough landing awakenz you and you pick up the Coin you landed on. Another extremely narrow space! I'll bet the team leaderz don't even now about your claustrophobia, or they wouldn't keep sending you on missionz such as this one. "I'm really gonna light this thing!" And off you dash. You play around with a Monster Wheel until you peddle into your return Red Warp. |
![]() | You are fifth through the Blue Wormhole and move to your designated place in the Block, waving to the Grunt with the shovel on the way. You land on a Landing Area ![]() ![]() ![]() ![]() A Bridge is completed toward the north, and the Defender Grunt ![]() ![]() You cross over and collect the Coin he was guarding, and try to collect another ... but sail through another Blue Wormhole instead. You land in an area with lotz of Holez ![]() ![]() ![]() ![]() ![]() ![]() ![]() Do you think you could convince the three Post Guardz wearing GunHatz ![]() Convince them and go through your return Red Warp. You land, and collect the Coin that sent you on your trip that let you use a Megaphone, activating the Blue Toggle Switch ![]() When a buddy standz on the Blue Hold Switch ![]() |
![]() | You take one step due north, and are gone. A quick dip, and you go stand on a Blue Hold Switch ![]() Another quick dip, and you are in your own Red Warp. |
![]() | One step to the southeast, and you are whisked away. There is an obvious need for your talentz (er, footgear) here! You collect a couple of Coinz, and step into the return Red Warp. |
![]() | Through the Blue Wormhole, and then one step due south and you scream your lungz out "I'm flying ... I'm flying!" Deja vu all over again ... been here before! Not being a greedy Grunt, you pick up one Coin and head for the return Red Warp. |
![]() | You are the last one through the Blue Wormhole, and your landing satisfiez the last CheckPoint Switch ![]() Well done, team! |