Gruntz
You begin the game with five Gruntz: (I use Ctrl-# to assign numberz to them)

No. Grunt What the Grunt does, (perhapz) what he acquirez.
1 Wingz Goes placez no one else can reach ... at all!
2 Gauntletz
Breakz thingz, like Brickz , small Dice and large dice

.
3 Shovel Fillz in dangerous Holez , digz up Moundz , searching for valuable itemz.
4 Bootz Goes placez no one else can reach ... painlessly.
5 GooberStraw Cleanz up the messez other Gruntz leave behind.
You will need at least nine Gruntz to complete your mission, eight to stand on Purple Multi-Grunt Switchez , and one to carry the Warpstone to the King.

The author's handle is "GooRoo"; the answer to where the other four Gruntz come from is "use the Goo , Luke" (or whatever your name is ).

You will use Megaphonez to call for the Toolz with which to equip the Gruntz you create ; otherz will be found under Dice , and in Holez and Moundz .
Holez alwayz turn into Moundz , when you put a shovel to work on them.
Moundz frequently turn into ordinary Tilez when you dig them up.
If not, you may find some sort of "goodie" in it. If it lookz like a Mound � dig it up (again)!

Suggestionz for the new Gruntz you bake:
6 Shovel Fillz in dangerous Holez , digz up Moundz , searching for valuable itemz.
7 Spy Gear Disclosez the true nature of potentially hazardous breakable objectz.
8 Bare-handed Occupiez a space atop a PMGS .
9 Warpstone Carriez the rock to the King, and receivez all the gratitude.