Megaphonez Where you may find them, in finding order |
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---|---|---|---|---|
No. | X | Y | Callz for | Found |
1 | 30 | 12 | ![]() |
In plain sight atop a Black One-Time Switch ![]() |
2 | 1 | 42 | ![]() |
In plain sight, northwest of, and outside 'The Brickyard'. Reached via a Red Warp ![]() |
3 | 15 | 27 | ![]() |
In plain sight on a Yellow Toggle Switch ![]() |
4 | 20 | 22 | ![]() |
In plain sight on a Blue Toggle Switch ![]() ![]() |
5 | 30 | 17 | ![]() |
In plain sight surrounded by Holez ![]() |
6 | 7 | 2 | ![]() |
In plain sight next to two Holez ![]() ![]() |
7 | 8 | 38 | ![]() |
In plain sight where six Rolling Olivez are moving over Foundation Tilez ![]() |
8 | 24 | 46 | ![]() |
In plain sight in the northwest corner of 'The Brickyard'. |
9 | 35 | 43 | ![]() |
In plain sight northwest, and outside of, 'The Pegboard' in an area guarded by five enemy Gruntz ![]() ![]() ![]() ![]() ![]() |
10 | 26 | 51 | ![]() |
In plain sight surrounded by Green Pyramidz ![]() ![]() |
11 | 17 | 46 | ![]() |
In plain sight in 'The Brickyard' on the northern edge of the central griddle. |
12 | 17 | 61 | ![]() |
In plain sight on a Blue Toggle Switch ![]() ![]() |
13 | 60 | 18 | ![]() |
In plain sight in the Spikez ![]() ![]() |
14 | 47 | 67 | ![]() |
In plain sight on the plateau in the middle of 'The Pegboard'. |
15 | 48 | 52 | ![]() |
In plain sight on the plateau in the middle of 'The Pegboard'. |
16 | 91 | 4 | ![]() |
In plain sight in the KitchenSlime ![]() |
17 | 58 | 25 | ![]() |
In plain sight in the Spikez ![]() |
18 | 36 | 8 | ![]() |
In plain sight in the Spikez ![]() |
19 | 73 | 38 | ![]() |
In plain sight in the area guarded by two enemy Gruntz ![]() ![]() |
20 | 92 | 44 | ![]() |
In plain sight after a Grunt goez through a Blue Wormhole ![]() |
21 | 29 | 1 | ![]() |
In plain sight northeast of the King's Fortress. |
22 | 92 | 76 | ![]() |
In plain sight on a ![]() |
Note: It does not matter which Megaphone you acquire and use first! The objectz will be called for in the listed order. In this Custom Level, it is possible (intentionally designed that way, so the solver can "go wrong, go wrong") to use the objectz called for in other than the intended solving sequence. If you find that you have failed to pick up and use a Megaphone, you will have to go back to a previous SAVE (hopefully not all the way back to the beginning) and keep the keeper of the GruntzMachine (Resourcez) on his toez! |