|80 - Coin
|Edit Objects Dialog Box|
|Image Set:||GAME_WAPWORLDONLY_TRIGGER||or alwayz GAME_INGAMEICONZ_ +
|Smarts:||0 (default) Tile 1 or 9 selected;
or Clear Tile (1 through 301) to replace the
Rock or Hole/Mound when broken/dug up.
Objectz on an Arrow Tile may never be acquired!
|0 (default ... not used)|
|Powerup:||80||0 (default ... not used)|
|The use of CalcCowID is strongly advised for this logic!
This Object is ... well, a Coin! The game keepz track of how many Coinz the solver findz, and the solver must find all of the Coinz hidden in a (Custom) Level in order to be able to achieve a "PERFECT!" score.
These may sometimez be acquired via a SecretTeleporterTrigger which generatez a Red Warp (RW) or via a Secret Switch , which temporarily changez Tilez, allowing a Grunt to bypass an otherwise impossible barrier.