No. | Type | X | Y | to X | to Y | Grunt | Landz where ... has .... does what? |
---|---|---|---|---|---|---|---|
12 | Blue | 51 | 21 | 52 | 48 | _#1 | an ordinary Tile north by northwest of where the Warpstone is in plain sight. A 'shortcut' for turning enemy Gruntz into Goo . Caution: A Black Pyramid (BP) blockz the way south, so Wingz has to be nearby to activate the Black One-Time Switch (BOTS) that lowerz it. |
13 | Blue | 63 | 21 | 62 | 48 | _#2 | an ordinary Tile north by northeast of where the Warpstone is in plain sight. A 'shortcut' for additionz to the Goo Well. (See the Caution: in Wormhole #12.) |
14 | Red | 57 | 57 | 23 | 33 | _#4 | a lowered Green Pyramid (GP) near his CheckPoint Switch (CPS) . |
15 | Red | 13 | 57 | 47 | 33 | _#5 | to a lowered GP near a Scroll CPS. |
16 | Blue | 59 | 51 | 51 | 16 | _#3 | an ordinary Tile north of, and between the Warp letterz 'W' and 'A'. A 'shortcut' for Wingz toward his CPS. |
17 | Blue | 8 | 48 | 31 | 18 | _#1 | an ordinary Tile north of the southwest corner. A 'shortcut' towardz the Boomerang CPS. |
18 | Red | 9 | 34 | 57 | 26 | _#2 | on a lowered GP near a Scroll to resurrect Grunt #7. |
19 | Red | 61 | 34 | 39 | 18 | _#2 | on an ordinary Tile ... a 'shortcut' toward his CPS. |