Walkthrough (stepz #10 & #11) | ||
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Step | Grunt | Description of what to do |
10 | ![]() ![]() ![]() ![]() Only 7 Gruntz free to move. |
BE SURE TO SAVE BEFORE ATTEMPTING THIS PART! Now send two gruntz, ![]() to attract spotlights from the Conversion powerup ![]() ![]() (for the first one, remember that the grunt collecting the powerup MUST have full health!), then send the Grunt to pick up the Conversion powerup ![]() then send the other Grunt to stand on the YHS ![]() carrying the the sign ![]() Gruntz ![]() YHS ![]() ![]() You MUST have at least two converted gruntz saved, one with a Bomb ![]() ![]() Extremely good: two Shieldz, two Deathz; very good: one Shield, three deathz; adequate: one Shield, two Deathz in this sub-puzzle. ("Hale-Bopp, here we come!" ... Death #17) Did you fail? Need to RESTORE from your last SAVE? Tried so many timez you have lost all patience? Want to see how it is done? (5MB video presentation, 51 secondz.) |
11 a |
![]() Only 4 (or 5!) Gruntz free to move. |
The Grunt movez off the GHS ![]() ![]() some GPz ![]() ![]() ![]() |
11 b |
![]() Only 1 Grunt free to move. |
Magic Wand ![]() ![]() |
Go to Stepz 1&2 3-6 7-9 10&11 12 13-16 17&18a 18b-18d 19&20 |