Gruntz (that do more than "sing karaoke") |
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No. | X | Y | Originally is | What the Grunt acquirez, task(z) performed, last task |
1 | 16 | 2 | Bare-handed | The Designer put him there. Pickz up a Tool (Tool #1) and becomez Magic Wand Grunt #1. Wavez it from time-to time, turning Goo Puddlez (eventually, 44 of them!) into unhealthy Gruntz. Takez another Tool (Tool #5) from the GruntzMachine (Resources), becoming Shovel Grunt #1. Digz up a couple of Coinz (Coinz #19 & #20). |
2 | 14 | 3 | Orange Goo Puddle | It's magic! Grunt #1 wavez a big metal stick , and up popz Bare-handed Grunt #2. (The Designer put him there). Being an aggresive sort, he pickz up a Tool (Tool #2) and startz punching thingz, such as the enemy Grunt nearby toward a Red Hold Switch. Next, he operatez a Blue Hold Switch. He may do anything except "sing Karaoke" to assist otherz. He visitz Grunt #1 to participate in the reading of the will, er, Scroll . He rememberz that enemy Grunt , and finishez the job. He decidez to go Wormhole diving, and endz up where he needz to be. He satisfiez his CPS, and spendz the rest of the game standing on a PMGS. |
3 | 14 | 2 | Orange Goo Puddle | The same wave of the big metal stick bringz Bare-handed Grunt #3 back to life. (The Designer put him there). Resurrection is strange ... he feelz something is missing, and goes off in search of it (Tool #3). "Ah! That's better!" He roamz around the map, breaking Brickz (16 of them). Along the way, he may pick up the Warp letter . He satisfiez his CPS, and spendz the rest of the game just standing there. |
4 | 13 | 3 | Orange Goo Puddle | The same wave of the big metal stick bringz Bare-handed Grunt #4 back to life. (The Designer put him there). He goez in search of reading material , then returnz to chat with Magic Wand Grunt #1. He readz the will (er, Scroll ) in the presence of fourteen other Gruntz. Feeling a bit down, he goez to try his hand at singing Karaoke. |
?? | ?? | Bare-Handed | Solver's Grunt pickz up the sign (Powerup #1) and setz out to convince four enemy Gruntz to "join up". He must convince three, and may convince all four!. Weary of the job, he sayz "Hale-Bopp, here I come!" ... and exitz the game. |
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18 | 8 | Shield | Solver's Grunt carrying a sign convincez this enemy Grunt to "join up". A SpotLight grabz him, he startz singing (badly), and eventually a black hole openz under him, taking him away. |
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4 | 19 | 9 | Shield | Solver's Grunt carrying a sign convincez this enemy Grunt to "join up". The original Grunt 4 has departed, so re-assign this guy his number. He seez the bright, shiny object (Tool #4) next to him, and pickz it up, becoming Bomb Grunt #4. He may do anything except "sing Karaoke" to assist otherz. Eventually, he will make good his threat to "light this thing" and make a kamikaze run ... but stopz to pick up a toy and play with it. Forgetting the Bomb , he pickz up the Warpstone Piece nearby, becoming Warpstone Grunt #4. He satisfiez his CPS, and startz lugging the rock to the King's Fortress. |
5 | 20 | 8 | Shield | Solver's Grunt carrying a sign convincez this enemy Grunt to "join up". Assign him the number 5. He may do anything except "sing Karaoke" to assist otherz. Eventually, he will stand on one of three PMGSz. |
?? | ?? | Bare-Handed | Anonymous Solver's Gruntz will operate Switchez ... and survive; otherz will operate a Switch and sing Karaoke. |