Gruntz

No. X Y Originally is What the Grunt acquirez, task(z) performed, last task
1 6 20 Bare-handed The Designer put him there.
He takez a step forward, pickz up a Bomb , lightz the fuse and makez a kamikaze run.
2 25 20 Gravity Bootz The Designer put him there.
When the Green Pyramid (GP) goez down he stepz forward and pickz up the Coin .
An enemy Grunt awaitz him and offerz resistance to his passage.
He chug-a-lugz a Bottle of Zap Cola and walkz west to pick up a Scroll.
He really likez those Bootz , and vowz to never part with them.
He'll walk east to take his place on a CheckPoint Switch (CPS).
When the CheckPoint Pyramid (CPP) is lowered , he wisely stepz aside, to let another lead the way (into battle).
He goez through the GPz , Spikez and Red Pyramidz (RP) to safety. "It's easy!
He may decide to do some exploring, but another is better equipped (and needy!).
Being a friendly sort, he approachez a strange Grunt , then dodgez an attack.
Slow learner, he tries again with the other Grunt .
He seez a Green Wormhole (GW) and sayz "I'm not going there!".

Eventually he doez, and collectz a Coin on his way to another CPS
Mission accomplished!
3 21 8 Bare-handed The Designer put it there and the solver resurrected him.
He chug-a-lugz a Bottle of Zap Cola and walkz east to pick up a Toy.
That allowz him to take his place on a CPS .
When the CPP is lowered , he stepz ahead and is told "Go get him!".
He givez the Pogo Stick to the enemy Grunt , in hopez he will go away.
He followz Gravity Bootzs lead. "Easy, with those Bootz . Ouch!"
He pickz up the Shovel and chug-a-lugz a Keg of Zap Cola . "Better!"
Shovel fillz in dangerous Holez and lookz for other work .
"Alleluia!" ... and he quickly setz to his work .
Upon exiting, something strange may happen.
He leadz the way through a GW , and once again setz to work making thingz safer by removing other Holez , collecting a Coin for his effortz.
He does not have what it takez to satisfy either CPS , so forgez ahead.
When the CPP is lowered he donz Body Armor . "Charge!"
Two enemy Gruntz almost subdue themselvez, so he turnz to the other two (without protection). Result: Goo !
He pickz up the GooberStraw and startz sucking.
Finally, he pickz up the Coin those four were guarding so zealously.
Mission accomplished!
4 21 12 Bare-handed The Designer put it there and the solver resurrected him.
He chug-a-lugz a Bottle of Zap Cola and walkz east to pick up a Tool.
That allowz Boxing Glovez to take his place on a CPS .
He followz Gravity Bootzs lead. "Easy, with those Bootz . Ouch!"
He chug-a-lugz a Keg of Zap Cola . "Much better!"
When his buddy Shovel yellz "Ready!" (and you have SAVEd), he stepz on a Yellow Toggle Switch (YTS), releasing the Rolling Golf Ball (RGB) which has been toggling all of those Pyramidz . When they stop changing statez, he stepz on the YTS again.
If your timing was correct, the GP ahead is lowered, and the team of two may move west ... but stay out of the way of crazed Gruntz on kamikaze runz.
(You may want to wait a few stepz to the side of the opening until the "all clear" soundz. You may even be rewarded for your patience!)
Boxing Glovez should probably be last through the GW .
Boxing Glovez makez his way toward his last CPS .
Mission accomplished!
5 21 1 Bare-handed The Goo Well is filled, and the solver putz A. Nony Mouse there.
He landz on a Sponge Gun , becoming Sponge Gun . "Lock and load!"
He politely askz his neighbor to "step off". He doesn't. So he 'encouragez' some movement. The two GPz go down . He's free!
He takez a few stepz and politely askz another Grunt to "step on it".
He does not move, so Sponge Gun 'encouragez' some movement.
Three GPz surrounding the Warpstone Piece go down .
He pickz it up, then seez something the King dropped, and pickz it up before carrying the big, heavy rock into the Fortress. It's "PERFECT!".