| Gruntz | ||||
|---|---|---|---|---|
| No. | X | Y | Originally is | What the Grunt acquirez, task(z) performed, last task | 
| 1 | 6 | 20 |  Bare-handed | The Designer put him there. He takez a step forward, pickz up a Bomb  , lightz the fuse and makez a kamikaze run. | 
| 2 | 25 | 20 |  Gravity Bootz | The Designer put him there. When the Green Pyramid  (GP) goez down  he stepz forward and pickz up the Coin  . An enemy Grunt  awaitz him and offerz resistance to his passage. He chug-a-lugz a Bottle of Zap Cola  and walkz west to pick up a Scroll. He really likez those Bootz  , and vowz to never part with them. He'll walk east to take his place on a CheckPoint Switch  (CPS). When the CheckPoint Pyramid  (CPP) is lowered  , he wisely stepz aside, to let another lead the way (into battle). He goez through the GPz   , Spikez  and Red Pyramidz  (RP) to safety.  "It's easy! He may decide to do some exploring, but another is better equipped (and needy!). Being a friendly sort, he approachez a strange Grunt  , then dodgez an attack. Slow learner, he tries again with the other Grunt  . He seez a Green Wormhole  (GW) and sayz "I'm not going there!". Eventually he doez, and collectz a Coin  on his way to another CPS  Mission accomplished! | 
| 3 | 21 | 8 |  Bare-handed |  The Designer put it there and the solver resurrected him. He chug-a-lugz a Bottle of Zap Cola  and walkz east to pick up a Toy. That allowz him to take his place on a CPS  . When the CPP  is lowered  , he stepz ahead and is told "Go get him!". He givez the Pogo Stick  to the enemy Grunt  , in hopez he will go away. He followz Gravity Bootzs  lead.  "Easy, with those Bootz  .  Ouch!" He pickz up the Shovel  and chug-a-lugz a Keg of Zap Cola  .  "Better!" Shovel  fillz in  dangerous Holez  and lookz for other work  . "Alleluia!" ... and he quickly setz to his work   . Upon exiting, something strange may happen. He leadz the way through a GW  , and once again setz to work   making thingz safer     by removing other Holez     , collecting a Coin  for his effortz. He does not have what it takez to satisfy either CPS   , so forgez ahead. When the CPP  is lowered  he donz Body Armor  .  "Charge!" Two enemy Gruntz   almost subdue themselvez, so he turnz to the other two   (without protection).  Result: Goo     ! He pickz up the GooberStraw  and  startz sucking. Finally, he pickz up the Coin  those four were guarding so zealously. Mission accomplished! | 
| 4 | 21 | 12 |  Bare-handed |  The Designer put it there and the solver resurrected him. He chug-a-lugz a Bottle of Zap Cola  and walkz east to pick up a Tool. That allowz Boxing Glovez  to take his place on a CPS  . He followz Gravity Bootzs  lead.  "Easy, with those Bootz  .  Ouch!" He chug-a-lugz a Keg of Zap Cola  .  "Much better!" When his buddy Shovel  yellz "Ready!" (and you have SAVEd), he stepz on a Yellow Toggle Switch  (YTS), releasing the Rolling Golf Ball  (RGB) which has been toggling all of those Pyramidz     .  When they stop changing statez, he stepz on the YTS  again. If your timing was correct, the GP  ahead is lowered, and the team of two may move west ... but stay out of the way of crazed Gruntz  on kamikaze runz. (You may want to wait a few stepz to the side of the opening until the "all clear" soundz. You may even be rewarded for your patience!) Boxing Glovez  should probably be last through the GW  . Boxing Glovez  makez his way toward his last CPS  . Mission accomplished! | 
| 5 | 21 | 1 |  Bare-handed |  The Goo Well is filled, and the solver putz A. Nony Mouse there. He landz on a Sponge Gun  , becoming Sponge Gun  .  "Lock and load!" He politely askz his neighbor  to "step off".  He doesn't.  So he 'encouragez' some movement.  The two GPz   go down   .  He's free! He takez a few stepz and politely askz another Grunt  to "step on it". He does not move, so Sponge Gun  'encouragez' some movement. Three GPz  surrounding the Warpstone Piece  go down  . He pickz it up, then  seez something the King dropped, and pickz it up before carrying the big, heavy rock  into the Fortress.  It's "PERFECT!". |