| Walkthrough (Normal mode only) | 
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| Stargate  | 
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| Grunt | Description of what to do | ||||
  Gromiell | 
    Colonel Gromiell pickz one of the two Blue Wormholez   (BW) and divez through.(He's the leader, after all.)  | 
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  Crater | 
    Captain Crater pickz one of the three remaining BWz   and divez through.A good choice would be beside the one Gromiell entered. (That leavez only two choicez for Graniel or T'alc. Going past the now empty space leavez six choicez.)  | 
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  Graniel | 
    Graniel Grantzon pickz one of the two (or six!) BWz   and divez through. | 
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  T'alc | 
    T'alc just goez along to provide protection, if needed, side-by-side with Graniel. | ||||
| Planetoid number 1  | 
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| Grunt | Description of what to do | ||||
  Gromiell | 
    Standz on the Green Hold Switch   (GHS), and four Green Pyramidz   (GP) are lowered  .  Stepz off, and they are raised   again.  "That's a problem!"
        When they are lowered again, he findz a way to cross the four Rolling Rockz   (RR), using the inactive volcano vent   as a safe place to analyze his next move.  Gromiell then breakz all nine of the Rock Crystalz  , revealz another Tool and a Toy, collectz a Coin   and stepz on the Green Toggle Switch   (GTS).Saving would be prudent.  | 
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  Crater | 
    Crater is ordered to stand on the GHS  , and Gromiell goez to work.
        Gromiell callz him, when he findz something useful, and Crater stepz off the GHS   and the Four GPz   go down   again (and stay down!).He pickz up the Shovel   and doez what a shovel doez; fill in Holez   and dig up Moundz  , and pocket any Coinz   he findz.  May find something interesting. | 
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  Graniel | 
    Graniel Grantzon pickz up the alien artifact   and savez it for future use. | 
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  T'alc | 
    Was only along to provide protection, which wasn't needed. | ||||
| Everyone | Divez through the Green Wormhole   (GW), with a suitable waiting period for it to re-appear (and to give the previous 'diver' time to move). | 
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| Planetoid number 2  | 
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  T'alc | 
    Eliminatez an enemy Grunt   from the bottom up ( ).Goez to stand for a while on a Red Hold Switch   (RHS), lowering   the three Red Pyramidz   (RP) blocking access to the stairway.
        When those RPz begin going up   and down   on their own, it is time to head for the GW  , picking up the Scroll   on the way.
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  Crater | 
    Fillz in Holez  , digz up (certain) Moundz   to reveal a Yellow Hold Switch   (YHS) and to create a path for the RR   (which needz to be released by toggling a Two-Way Arrow   (TWA) to its alternate state  ) ... all while avoiding being captured by the UFO   patrolling the area!  (Gromiell's turn to go to work.)
        After those easy(?) taskz are accomplished, he standz on the YHS   long enough to release the RR   ... and movez to safety.The RR   passez back and forth over a GTS   and a RTS  .Then he somehow eliminatez an enemy Grunt   and the Object he was guarding ... is unguarded.Only then doez he go in search of Coinz  , or other interesting objectz.
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  Gromiell | 
    Breakz some small Rock Crystalz ![]()   (findz a Coin  )
      
   is important, but why are all of those Spikez   there?Should you try to find out why?  | 
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  Graniel | 
    Graniel Grantzon is just here to keep the team together. | ||||
| Everyone | Divez through the GW  , with a suitable waiting period for it to re-appear (and to give the previous 'diver' time to move). | 
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| Planetoid number 3  | 
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| Everyone | Colonel Gromiell   seez a CheckPoint Switch   (CPS) with his 'name' on it, and movez there.Captain Crater   seez a CPS   with his 'name' on it, and movez there.T'alc   seez where he belongz  .Graniel Grantzon   findz his own place   ... the only one left.Their 'prison' of eight CheckPoint Pyramidz   (CPP) disappearz  .Wow! Captain Crater   is in his glory, but Colonel Gromiell   sayz "No, we don't have time to dig and re-dig all these holez."Crater repliez "With all due respect Sir, there could be new technology here that would very useful to us in the future." But Gromiell will have none of it. His only other comment is "If it will save your life, you can fill it, but no redigging." Crater is disappointed, but being a good team member, he doez what he'z told. (By the way, the Colonel is right!) Gromiell   and Crater   head south and going counter-clockwise dispatch the unfriendlies   (one at a time) while Gromiell   also breakz Rock Crystalz ![]() ![]()   and uncoverz other goodiez ![]() ![]()   and one piece of technology   (#1) which will add something into the resource box until it is needed.When the coast is clear, Gromiell   standz above the Arrow   and preparez for what'z to come, while a team member with very good timing hitz the not-so Secret Question Mark Switch   (QMS).  (Did you SAVE yet?  Maybe you should.)Whew, glad that's over. It appearz that the only way to get back to the Stargate is via the Toggling Bridge Tilez   (TBT).  Perhapz Crater   should go first, to fill in   the Holez  .He findz a Coin   in one of them.
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| Everyone | Divez through the GW  , with a suitable waiting period for it to re-appear (and to give the previous 'diver' time to move). | 
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| Planetoid number 4  | 
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| Everyone | Gromiell   breakz a Rock Crystal   and seez nothing else to break.He is not required for the CPSz ![]()  , so electz (like Elvis) to "leave the building".Crater   noticez something shiny  , and pickz it up.Then he fillz in a Hole   and digz up the Mound   to collect another Coin  .With no other Holez   or Moundz   within reach, he too electz to "leave the building".Meanwhile, Graniel   takez a pair of Wingz   from the GruntzMachine (Resources), and Graniel   and T'alc   step on the CPSz ![]()  .Hmmm, this could get tricky if you're not paying attention, so another SAVE would be judicious. Back on Planet #2, a RR   is toggling a GTS   and a RTS  , and we see the effect here; GPz   and RPz   are going"Up! ![]()   No down! ![]()    This'll be tough!"T'alc   makez his way through the maze.Graniel   fliez to the Blue Hold Switch   (BHS), raising   a set of Switchable Bridge Tilez   (SBT) and standz there until someone crossez it.
        Graniel   fliez across to join T'alc  .T'alc   should use the Megaphone   (#2), (doesn't want the Object) then proceeds on to the Black One-Time Switch   (BOTS), and exitz the maze.T'alc   readz the Scroll   he has been carrying around, and a nearby Goo Puddle   comez back2life.  Then he takez the Toy   he recently called for.A. Nony Mous   can stand on the YHS   now, or if you like, wait until he's needed.(I recommend that you do it now!) Both dive through the GW  , with a suitable waiting period for it to re-appear (and to give the previous 'diver' time to move). | 
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| Planetoid number 5  | 
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| Everyone | This lookz challenging!  There are four CPSz ![]() ![]() ![]()   here, and the team only has "the right stuff" for two of them!Gromiell   breakz some Rock Crystalz ![]() ![]()   and uncoverz some Zap Cola   (anyone thirsty?) and a set of TimeBombz   and decidez to change toolz  .  Graniel's wingz are just about used up.But it seemz that Crater   has dug up more new technology  .Graniel   would like to use that, and "changez hatz"  .  Now they have what they need!Everyone takez their place on the four CPSz ![]() ![]() ![]()  , and the CPPz   are lowered  .  T'alc   and Crater   just head for the GW  .There are four enemy Gruntz ![]() ![]() ![]()   in there, 'defended' by UFOz  .Rather than killing the same enemy over and over, a SAVE after each one is defeated would be a smart thing to do. Gromiell   is the obvious choice to eliminate the guardz.(I promise you, there are safe spotz between each UFO  , as well as those within "the eye".)Stay on a safe tile while Graniel   makez his way to the stairz.(SAVE!!) Graniel   layz a Brick   to get rid of those RRz  , walkz around and repeatz the process on the next level.Gromiell   may blow up the Brickz  , if you like.It isn't absolutely necessary, as you can bypass the Arrowz ![]() ![]() ![]()   to get back out.Gromiell   waitz by the stairz as Graniel   stepz onto the final level.(See that Odd Tile? Step on it and get out fast! Gromiell   will know what to do next.Later, make your way back to the GW   and join the rest of the team, with a suitable waiting period for it to re-appear (and to give the previous 'diver' time to move). | 
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| Planetoid number 6  | 
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| Everyone | Gromiell   blowz up a Rock Crystal   ... but it is empty.Crater   fillz in three Holez   that area easy to reach and digz up the Moundz   ... two are empty, one yieldz a Coin  .As fond as he is of digging, those eighty-nine Holez   give him pause to think.Meanwhile, T'alc   comez warping in.  Oh-oh! You're missing Graniel  .It appearz that he is in that prison to the north. Lookz like he's kinda stuck there. Crater  , with his brilliant mind sayz "Maybe not.  If you examine the arrowz carefully, you'll see that one or two seem to be telling us something.  If we analyze our findings carefully. . ."Gromiell   interruptz "Get to the point, Crater."Crater   sayz he seez a quick way through the Lava Geyserz   and Holez  , and beckonz T'alc   and explainz as he fillz   in two Holez  .With a boost over an Arrow   from T'alc  , Captain Crater   getz through the hazard field and digz up a Coin  .He seez that there is a Blue Toggle Switch   (BTS) that needz pressing so the otherz can join him, and obligingly stepz on it.
   by the entrance to the prison.Well, we'll just have to get rid of him. What'z that sparkling behind the fuel tankz? Crater   thinkz "All right, something that will help out!!!!"Gromiell   'springz' to the attack, along with the reinforced Crater  , and there is a quivering Goo Puddle   left behind.
          (who followed Gromiell   (or Gromiell  ) across the SBTz  ) takez over to push the second guard   by the bridge into the wide black yonder, and they can gang up on the third guard  .After the opposition has been dispatched, they notice movement on the exterior west wall of the prison, and Captain Crater   goez to investigate, discovering another Megaphone  .If you chose option #1, now you take the first step of option #2, with Gromiell   returning across the SBTz   and coming back as Gromiell  .Gromiell   enterz the prison, but stopz short at the QMS  .  That's a problem!Captain Crater   yellz "Hey, Colonel, here's some more alien technology   that might be easier to use than those Springz."The Colonel gladly tossez away the Springz, and putz on the Gravity Bootz   instead, and stepz on the not-so Secret QMS   and setz Graniel free. | 
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| Planetoid number 7  | 
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| Everyone | T'alc   is now in his glory as he startz shooting enemy Gruntz   (who blow up from even that gentle touch.)He eliminatez the fragile enemy Gruntz   and putz the other four (near-sighted!) enemy Gruntz   onto the Purple Multi-Grunt Switchez  , all the while collecting fourteen(!) Coinz   during his "target Practice".Team memberz may now refresh themselvez with the Bottlez of Zap Cola   (not necessary).They decide who should get the Warpstone Piece   on that little moon to the east.Graniel   sayz "Maybe this   will help".T'alc   sayz "And I have this  .  Maybe he playz 'catch'!"Three of you can return to the Stargate if you like (just wastez a little time). Is A. Nony Mous   standing on the YHS   on Planet #4? He's needed now.The Grunt who drew the short straw can cross the Crumbling Bridge Tilez   (CBT), distract the enemy Grunt  , and pick up the Warpstone Piece   and go through the BW  .Give the Warpstone Piece   to the General at headquarterz.  There might be a medal in it for you, or at the very least a PERFECT! | 
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