Gruntz |
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No. | X | Y | Originally is | What the Grunt acquirez, task(z) performed, last task |
1 | 7 | 7 | ![]() Graniel Grunzton |
Is very smart and knows the history of absolutely everything, so he lovez to use Toolz and Toyz from alien culturez. The Designer put him there. A loud noise revealz technology. First, he triez his hand at 'covert operationz' ![]() He tellz Colonel Gromiell "break there ![]() ![]() On island two he verifiez that it is safe to break the Brick stack ![]() Later (on island three) he tellz him to "break there ![]() ![]() Told to 'police up the area', he acquirez some Coinz ![]() Bringing up the rear, he satisfiez a CheckPoint Switch ![]() ![]() ![]() Then he becomez 'kinetic' ![]() The technology allowz him to acquire some wealth ![]() He operatez a Red Toggle Switch ![]() He passez over painful thingz ![]() ![]() ![]() He findz something interesting and checkz it out. Then he discoverz he cannot return back the way he came. That technology breakz on some Spikez ![]() ![]() ![]() ![]() After the rest of the team crossez some Crumbling Bridge Tilez ![]() |
2 | 9 | 7 | ![]() Talc |
He never, under any circumstancez, givez up his spongegun. He usually is the 'rear guard', sometimez cleaning up (valuable ![]() The Designer put him there. He takez 'pot shotz' at a couple of enemy Gruntz ![]() ![]() He satisfiez a CPS ![]() He will 'encourage' some aggressive enemy Gruntz ![]() ![]() ![]() He will 'encourage' another passive enemy Grunt ![]() He will 'encourage' another passive enemy Grunt ![]() ![]() He flipz a Coin with Graniel and the winner followz Gromiell and Carter ... the loser getz to wait on a BHS ![]() |
3 | 7 | 9 | ![]() Colonel Gromiell |
He alwayz breakz thingz, unless the circumstancez dictate that he give up his breaking/blowing-up type toolz. The Designer put him there. He satisfiez a CPS ![]() Time to blow thingz up! He setz a TimeBomb ![]() ![]() ![]() Restore from your last SAVE, and re-play. Otherwise, you now have your favorite Tool again. Life is good! |
4 | 9 | 9 | ![]() Captain Crater |
Is also very smart and loves to dig Moundz ![]() ![]() ![]() ![]() He wouldn't part with his shovel for anything. The Designer put him there. Something ![]() He satisfiez a CPS ![]() |
5 | 12 | 63 | ![]() A. Nony Mouse |
Sufferz from amnesia, and only does what he is told to do.![]() He is told to "police up the area" (two Coinz ![]() ![]() ![]() He is given the Bomb ![]() "What am I supposed to do with this?", he asks. "See how fast you can run ... in that direction" he is told. So he does. He stopz on a BOTS ![]() Finally, he makez a kamikaze run against three Brick stackz ![]() ![]() ![]() |