| Walkthrough (Normal mode only) | 
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|---|---|---|---|---|
| Grunt | Description of what to do | |||
Bare-handed   #1 | 
    Step on the Silver Timer Switch   and make your way through the sneaky Silver Pyramid   maze, and eventually acquire a Tool  . | 
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Springz   #1 | 
    Bounce around the Quicksand Pit where there are some unnecessary Crumbling Bridge Tilez  , mostly there to lead you astray.Choosing wisely, you arrive at a Megaphone   on its way)!Do not dive through that Blue Wormhole   ... yet. Another Grunt now has lotz to do!
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Shovel   #4 | 
    
      
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Bomb   #2 | 
    When you are free to move
      
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Springz   #1 | 
    Bounce over past the lowered Black Pyramidz   and pocket a Coin   (Coin #13).Dive through the Blue Wormhole  .Hop across the Quicksand Pit via a Crumbling Bridge Tile   and a Spikez Tile   (ouch! busted Springz) to the Green Hold Switch  . | 
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Bare-handed   #3 | 
    See if Grumbley has a Tool, and take whatever he offerz. | |||
Welder   #3 | 
    Eliminate four enemy Gruntz ![]() ![]() ![]()   no one else can reach.Dive through the Blue Wormhole  .Pocket three Coinz   (Coinz #14, #15 and #16)Eliminate the enemy Grunt  .Cross the Bridge to pick up a new Tool  .
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Gauntletz   #3 | 
    Break the Giant Mushroom
      
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SpongeGun   #3 | 
    Encourage the enemy Grunt   into the Blue Wormhole  .Move west by north and encourage another enemy Grunt   to step on a Yellow Toggle Switch  , changing a Two-Way Arrow from the 'wrong way'  (for you) to the 'right way'  so you may continue onward.Then encourage him to go where you cannot go! Go east, upstairz, and dive through the Blue Wormhole  . | 
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Shovel   #4,SpongeGun   #3and Bare-handed   #1
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    Bare-handed   #1 operatez the Green Hold Switch  .SpongeGun   #3 encouragez the enemy grunt   to control the Red Hold Switch  .Shovel   #4 movez through the lowered Red   and Green   Pyramidz to join Grunt #3. | 
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SpongeGun   #3 | 
    Crossez the Crumble Bridge   to join Grunt #1 and encouragez another enemy Grunt   to step on a Blue Toggle Switch  .Replacez Grunt #1 on the Green Hold Switch, so he may exit to pick up the Warpstone piece.  | 
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Warpstone   #1and Shovel   #4
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    Joinz Shovel #4, so the guy with the 'super duper pooper scooper' is in the lead. Shovel   #4 fillz in Holez  , and satisfiez his CheckPoint Switch  .Then he stepz on a Black One-Time Switch  , lowering   some Black Pyramidz   so that he and Warpstone may enter the King's courtyard.There is at least one more Hole   to fill, and the way is clear!Warpstone   #1 carriez the Warpstone Piece   to the King! | 
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