6 Partz and Into the Fort |
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Part | Grunt | What to do, what to do |
1 | Bare-handed | You enter the game and land on a Black One-Time Switch (BOTS) that lowerz a Black Pyramid (BP) that prevented entry into a Blue Wormhole (BW). Step on the CheckPoint Switch (CPS) to lower the CheckPoint Pyramid (CPP) and get the Spy Gear (Tool #1). |
Spy Gear | After detecting the true nature of the Brick go through the BW ... it'll transport you near the Gauntletz. Get the Gauntletz (Tool #2) | |
Gauntletz | Go exploring. Either go to the top right or right center BW and dive through it. SAVE(!), then break one of the Rockz and "hot foot" it out of the area. Break the (Red) Brick and step on the BOTS . Go through the BW ... right back to your starting point. |
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2 | Bare-handed | Another BP has been lowered , and another BW awaitz you. Step on the Yellow Toggle Switchez (YTS) to release the Rolling Rockz (RR) to roll over the BOTSz . Make sure each RR passez over its Two-Way Arrow (TWA) before releasing the next RR . Go down to step on the next BOTS . Why was it necessary to lower those BPz ? Go through the BW ... right back to your starting point. |
3 | Bare-handed | Yet another BP has been lowered , and another BW awaitz you. When you land you hear "Aha!" from a nearby enemy grunt . Have you SAVEd recently? (Now would be a very good time to do so!) You satisfy the CPS and your CPP goez down ... but so doez his! The race is on ... and you'd better win, since you seem to be short one "butter knife" !!! Go quickly toward the tar pit, over the Crumbling Bridge (but yourz isn't straight, like his!) and dive through the BW . After the BW find a way to delay the enemy. Run to the two Coinz (Coinz #5 and #6) and to the BOTS ... and safety. Go through the BW ... right back to your starting point. |
4 | Bare-handed | Yet another BP has been lowered , and another BW awaitz you. You land on a Landing Dock , with nowhere to go except to stand on another CPS and move west when the CPPz go down . Cross over the Bridge and step on the arrow pointing west. After the YTS you have five choicez of where to go next. If the TWA south of you is not pointing south , step once again on the YTS and then head south, landing on the other YTS . Go to the pointing north Arrow to "take a ride", ending on the BTS . Cross the water and continue west to the BOTS and to the BW . |
5 | Bare-handed | You guessed it, another lowered BP , and another BW awaitz you. You satisfy the CPS and the CPP goez down in front of you ... and the one behind you has gone up ! There is no going back, so forge ahead. Go south toward the inactive Orange Up/Down Switch (OU/DS) and you may find something surprising. Then head east past the YTS then north to the active OU/DS . Go back to step on the YTS and take the fastest route to the Silver Timer Switch (STS). Follow the lowered Silver Pyramidz (SP) to the BOTS , YTS and BTS and exit the maze. Go east and south to the YTS , west to the OU/DS and head north to the start area and exit to the northwest, past the BOTS and through the BW . Oh! By the way, you only have about 24 secondz to accomplish all that! |
6 | Bare-handed | You guessed it, another lowered BP , and the last BW awaitz you. You land on a lowered CPP , where your only (good!) choice is to satisfy the CPS next to you, which lowerz the CPP before you, and raisez the one you landed on. Walk through the Bridge tilez (some solidly raised , some crumbling ) to the Arrowz. After stepping on the YTS (releasing the RRz ), take a breather. If the Bridge tilez in the Tar Pit are not toggling up and down , step on the YTS again, releasing the RRz and then step onto the Arrow that will take you to the Landing Dock leading into the Tar Pit. Have you SAVEd recently? Now would be a very good time to do so!!! It would be very helpful if you can anticipate when the next submerged Bridge tile will be raised , and step out in faith, heading toward where the next tilez are expected to appear (the timing is rather 'tight'). |
Into the fort |
Bare-handed | Before you pick up that Warpstone piece � look behind the tree� get the Shovel (Tool #3) |
Shovel | Dig up the Mound where you found the Shovel, to reveal a Question Mark Switch (QMS) ... just reveal it, do not step on it yet (except after a SAVE, to see what it does). Do you see anything of interest around here ... something out of place? Get the Warpstone and step on the QMS , and enter the King's Fortress. |