Walkthrough (Page 4)

Grunt Description of what to do

Sword #6
Divez through the GW , tip-toez (quickly) past the RSBz to pick up a Coin (Coin #4) then (wisely) movez into position to wait for reinforcementz against two ugliez .

When a buddy (hopefully, two buddiez) arrive, they gang up and do some "slicing and dicing".

Sword #5
Divez through the GW , tip-toez (quickly) past the RSBz to join his buddy.

They gang up and do some "slicing and dicing".

Sword #4
Divez through the GW , tip-toez (quickly) past the RSBz to join his buddiez.
They gang up and do some "slicing and dicing".
Decision time! Is there a Grunt with health in the green (no damage)? Very good! (Can go anywhere.)
Is there a Grunt with health in the red (much damage)? Not so good! (Leave here for a while.)
Are there two or three Gruntz with health in the yellow (some damage)? Acceptable.

Sword Gruntz
One Grunt crossez CBTz to the Stable Bridge Tile (SBT) toward the south, ... be wise, and let him pick his own path ... and waitz.

The other Grunt headz for a Bottle of Zap Cola near a CPS .
As the "late starter" reachez the "early bird", the "early bird" headz for the Bottle of Zap Cola near the other CPS , so they share the same CBTz , then split up to refreshmentz.
Ideally, both Gruntz should now be in perfect health.
Either Grunt can go first, the other just doez the same thing as the first Grunt.
Satisfy the CPS , lowering the CheckPoint Pyramidz (CPP), then step to the Brick , attracting the attention of the enemy Grunt .
The enemy Grunt will break a Brick and step forward. Stab him ... and retreat!
The enemy Grunt will break the other Brick and attack. Stab him again ... case closed.
The result will be two (unusable) Goo Puddlez , and two Gruntz in perfect health.
Problem: "Can somebody break these Red Brickz (RB) for us?"

weakest Sword
Stepz on the BOTS (which should have been a CPS or ).
Crossez the remaining CBTz toward the west (one quick stab) to the Warpstone Piece .
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