Gruntz |
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No. | X | Y | Originally is | What the Grunt acquirez, task(z) performed, last task |
1 | 3 | 2 | Bare-handed | The Designer put him there. Give him some Gauntletz . He breaks three (or four) Mushrooms in the area, but will only pick up Coinz and refreshments . He briefly goes south to break a single Mushroom, then returns. He breaks a Giant Mushroom, and when it is safe stands on the Green Hold Switch revealed. Together with Grunt #2 and Grunt #6, turns five enemy Gruntz into Green Goo Puddlez. Satisfies his (one of six) CheckPointSwitch. Breaks (some of) the Brickz he can reach. When he can, crosses some Crumble Bridges to reach the other side of the pool. Breaks at least three Mushrooms when he arrives. Finds a Blue Wormhole and dives through it. Cleans up the place where he arrives and goes through another Blue Wormhole. Crosses an unstable Bridge and breaks (some of) the Brickz he finds there. Recrosses the unstable bridge and beckons Grunt #8 to do what he does best. Beckons Grunt #6 to test out the path through the unstable Bridge Tiles. When Grunt #6 gives the all clear, follows the path to join him. Breaks the Mushroom just past the Green Wormhole and collects the contents. Perhaps something surprising happens. Goes through the Green Wormhole to join (not LAND ON) Grunt #6. Leads the way across the unstable Bridge once again, and breaks the remains of the Brick stack. With Grunt #6, battles the four enemy Gruntz in the area, and Grunt #6 sucks up their Goo. Breaks whatever Mushrooms remain, takes refreshment (if necessary) and checks out the Blue Wormhole. Locates another Mushroom and breaks it. Moves into the next area and breaks two (or three) more Mushrooms, then takes his place on his CPS. |
2 | 5 | 2 | Bare-handed | The Designer put him there. Give him some Springz . Bounces south and activates (once!) three Green Toggle Switches. Continues bouncing around and stands on three Green Hold Switches (some of them multiple times). |
3 | 78 | 2 | Bomb | The Designer put him there. Walks carefully around the Quicksand pit to satisfy one of the CPSz. Takes a Go-Kart from Resources, and move to another CPS. |
4 | 78 | 3 | Bomb | The Designer put him there. Changes places with Grunt #9. Walks carefully around the Quicksand pit to satisfy one of the CPSz. When the CheckPoint Pyramdz are lowered, sees his chance and lights the fuse. (Death #6) |
5 | 78 | 1 | Bomb | The Designer put him there. Walks carefully around the Quicksand pit to satisfy one of the CPSz. |
6 | 4 | 4 | Bare-handed | The Designer put him there (atop a Goo Puddle!). Follows the route Gauntletz #1 took to acquire the Coin that was revealed. Stands on the Purple Multi-Grunt Switch as soon as possible. When the Two-Way Arrow points north, steps on it and continues north to the Green Hold Switch. When Gauntletz #1 beckons, goes south to pick up a GooberStraw and 'start sucking'. In various places he finds (or helps create) enough Goo for two more Gruntz. Satisfies a CheckPointSwitch. Takes Gravity Bootz from Resources. (Saves himself a bit of pain.) Pickz up a Shovel and starts digging. He may pick up the GooberStraw he uncovers, and return to more sucking. Or he may pick up one of two sets of Springz nearby. He satisfies whichever CheckPointSwitch he qualifies for (one of four). |
7 | 6 | 4 | Bare-handed | The Designer put him there. Give him a Bomb (and a short life). |
7a | 12 | 26 | Bare-handed | The Goo Well is filled, and the solver putz him there. He will pick up a Bomb (and have a short life). |
7b | 14 | 28 | Bare-handed | The Goo Well is filled (again), and the solver putz him there. He pickz up a weapon he findz on the ground, and throwz it away ... several timez! Done at the right time, it makez life much easier for a fellow Grunt ! But, alas!, the horse is gone before you can hitch up the cart. |
8 | 2 | 4 | Bare-handed | The Designer put him there. Give him a Bomb (and a short life). |
8a | 12 | 26 | Bare-handed | The Goo Well is filled, and the solver putz him there. He will pick up a Bomb from Resources (and have a short life). |
1a | 45 | 28 | Bare-handed | Gravity Bootz Grunt reads a Scroll, and he is brought backtolife. He findz a set of Springz nearby. |
2a | 47 | 28 | Bare-handed | Gravity Bootz Grunt reads a Scroll, and he is brought backtolife. He findz a set of Springz nearby. |
3a | 64 | 22 | Bare-handed | The Goo Well is filled (again), and the solver putz him there. When fully baked, he findz he is fitted with a set of Springz . |
9 | 78 | 4 | Bare-handed | The Designer put him there. He needs to find a Megaphone . |
11 | 12 | 26 | Bare-handed | The Goo Well is filled, and the solver putz him there. |