Walkthrough (Normal mode only) |
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Grunt | Description of what to do | ||||
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You are rather 'hemmed-in' here, so the only thing you can do is wait for your buddy to activate the correct Black One-Time Switch ![]() Get a move on! Somehow make your way past the enemy Grunt ![]() ![]() ![]() ![]() |
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![]() ![]() Step on a couple of BOTSz ![]() Then use those Gauntletz to break whatever else ![]() ![]() ![]() ![]() You pick up a Coin ![]() |
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Use it to do what it does best. It is usually safe to pick up a few Coinz ![]() ![]() Tidy up the area you can reach, until there is nothing that lookz like a Hole ![]() ![]() ![]() ![]() ![]() Then be prepared for anything, as ![]() With so little room to maneuver, there must be a Secret around here somewhere. |
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You step into the path surrounding the King's Fortress, intending to tip-toe around it so as not to arouse the King's wrath at entering his presence without the necessary Warpstone ![]() You hear a wormhole ![]() ![]() You don't want to go through the Blue Wormhole ![]() |
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Finding yourself 'under fire' ![]() ![]() ![]() ![]() Your 'spider sense' tellz you that another missile is on its way, so you alternately duck ... and dig ![]() ![]() ![]() One enemy Grunt ![]() ![]() On to the next challenge, dealing with the other enemy Grunt's ![]() You reveal the Warpstone ![]() ![]() When you pick it up, the other enemy Grunt ![]() |
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Through the return Red Warp ![]() ![]() You can see that going into the vicinity of the King's Fortress will allow you to finish your task. But you see a CPS ![]() You know there is no direct way (via the area of the King's Fortress) to get there, so look for another way to go. Remembering the 'lay of the land' where you started out, you realize that you may have to endure a little pain in your feet, but that there may be a way to the CPS by going the long way around the water hazard where you found the Warpstone ![]() You can see that "all Arrowz lead to the CPS", so the only question is "where do you get on the merry-go-round?" Perhapz you bravely attempt to pocket a few Coinz ![]() Or you decide to let ![]() Either way, you eventually hop on an Arrow and are taken to your goal. As soon as you are free to select your own next step, you have another choice to make:
Furthermore, you appear to be stuck in this small area. For compensation there is a Coin ![]() ![]() ![]() You have no idea what that may do, so you wisely decide to SAVE. |
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Free to exit the vicinity of the King's Fortress, you look for thingz to break ... and thingz that are just waiting to be picked up ... such as that Coin ![]() Or perhapz your buddy selected option 1 or 3, and you determined that there was some place you were supposed to be, and hurried there. At any rate, you break a Sugar Cube ![]() ![]()
After a moment or two, you realize that you are still in one piece, and see that most (if not all) of your work is being done for you. (It is called a "chain reaction".) You decide to relieve an enemy Grunt ![]() You break the Sugar Cube ![]() ![]() That hunk of wood leavez you thirsty, so you head for refreshmentz, a Bottle of Zap Cola ![]() ![]() ![]() The noise is dying down so you head back that way, and spy another Sugar Cube ![]() ![]() You walk around and pick up everything that glitterz, twenty-one Coinz ![]() Curiosity leadz you to wonder why that solitary Giant Rock remainz unbroken, so you run over and swat it. Now you know! Mighty wise of you to SAVE before you acted. If you failed to avoid the fireworkz, you can alwayz go back (restore) and try again. Stepping across the Spikez, you see that you hit the JackPot! Your own Red Warp ![]() You land right next to the Warp letter ![]() You really don't need to go through that BW ![]() ![]() Then you want to take the 'shortcut' ... quickly! |
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Carry the Warpstone Piece ![]() |