Secretz |
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X | Y | Secret Type | Description of the location | ||||
23 | 10 | Red Warp (RW) #1 |
The SecretTeleporterTrigger is on the path surrounding the King's Fortress ... difficult to miss. The RW will open on the northern edge of the map, near where Gauntletz #2 entered the game. The RW will take you to the island between two enemy Gruntz , where there are a number of Moundz and a Hole requiring the tender ministrations of a Shovel . In them you will find a Warp letter , a couple of Coinz and a very important Warpstone . |
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57 | 65 | RW #2 |
(You know it is special, because it does not fall victim to the 'chain reaction'.) The RW will open southwest of the trigger. The RW will take you to the inactive Electrical Outletz surrounded by active Electrical Outletz , where you may acquire the Warp letter |
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19 | 6 | Question Mark Switch (QMS) #1 |
Reachable after the Warpstone CheckPoint Switch (CPS) is satisfied. (It was intended to be triggered by a Rolling Olive (RO), but a Grunt may trigger it if you wish to 'speed up' the solution.) It changez a couple of Arrowz to ordinary tilez , so you may acquire three Coinz . |
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32 | 11 | QMS #2 | Triggered by a RO , if a Grunt standz on the only Yellow Hold Switch (YHS) long enough. It createz a path out of the 'quarantine area' into the King's Fortress. |
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Note that a 'purist' would have one Red Warp and one Question Mark Switch in a puzzle. |