Active Grunt | What the grunt has to do to solve the puzzle |
---|---|
Bare-handed ![]() |
Moving east is deadly ![]() Moving south is impossible. Moving west is hazardous ![]() So move north to the Black One-Time Switch ![]() You probably hear something like "I'm gonna get you!" as soon as the door openz in front of you ... so begin your 'evasive maneuverz'. Now, you can easily defeat any grunt ![]() ![]() ![]() ![]() |
Shovel ![]() |
This tool could make the footing ![]() ![]() ![]() ![]() ![]() ![]() Do your best to avoid creating a Goo Puddle on top of another Goo Puddle! When there are no missilez heading your way, use it to do what it does best, but don't waste your time on Holez ![]() ![]() ![]() ![]() ![]() ![]() It is usually safe to pick up a Coin ![]() ![]() ![]() ![]() |
GooberStraw ![]() |
Time to start sucking! Excellent 'martial artz' tacticz should provide twelve Goo Puddlez ... enough to bake three new Bare-handed gruntz ![]() |
Bare-handed ![]() |
Did someone say 'BACK2LIFE'? You don't remain without a Tool (Tool #4) for long, as you are standing on one (perhapz one you had in an earlier existence?). You find you are properly equipped for the CheckPoint Switch ![]() Joined by three other gruntz, all similarly properly equipped for their CPSz, the CheckPoint Pyramidz ![]() ![]() ![]() |
Bare-handed ![]() |
Dropped onto the GruntCreationPad ![]() ![]() ![]() |
Bare-handed ![]() |
Dropped onto the GruntCreationPad ![]() ![]() |
Bare-handed ![]() |
Dropped onto the GruntCreationPad ![]() ![]() |
Boomerang ![]() |
You dive through a Blue Wormhole ![]() |
Spy Gear ![]() |
You dive through a Blue Wormhole ![]() ![]() There doesn't to be any further use for the Spy Gear, so you speedily make your way to the Tool (Tool #8) you see on a BOTS ![]() |
Gauntletz ![]() |
You dive through a Blue Wormhole ![]() You start with the easy stuff ... such as a Cupcake ![]() ![]() Your buddy (with the ![]() ![]() He pushez ahead of you, and suddenly callz for help. It seemz the path is incomplete to his goal. So you follow him and roam around searching for the missing piece. "Hey! Wait a second! How do we get out of here?!?" To quote from a Charlie Drake song "Never thought 'a that!". So you both are now calling for help. Now, there are brickz you can (try to) break all around, as well as unbreakable onez ![]() ![]() ![]() When an exit is created, three of you (remember, you called for help?) make your move to enter "The Holy Place". |
Gravity Bootz ![]() |
You dive through the last Blue WormHole ![]() ![]() Feeling much better, you pick up a Coin ![]() ![]() |
Shovel ![]() |
You respond to the call for help, and see that there are some Moundz ![]() Digging up three Moundz ![]() ![]() Just inside "The Holy Place" you see the Warpstone Piece ![]() ![]() "I'm not going to pick that up! Which one of you gruntz wantz to carry the Warpstone?" |
Gauntletz ![]() |
"Not me!" |
Boomerang ![]() |
"Not me! Put me down for the next Tool, please." |
Gravity Bootz ![]() |
"Not me!" I like the protection for my feet ... not giving these Bootz up! |
Toobz ![]() |
I guess it's up to me ... I'll lose this Toob anyway, once I go through that door. |
Warpstone ![]() |
Pickz up the Warpstone Piece ![]() When a safe path is cleared to the "Table of Shewbread", followz the rest of the team. There is a CPS ![]() When all of the CPSz are satisfied, and the CPPz ![]() ![]() |
Shovel ![]() |
There are three Holez ![]() ![]() ![]() ![]() When the path (that was blocked by Black Pyramidz ![]() ![]() ![]() ![]() Your 'Magic Shovel' turnz Holez ![]() ![]() ![]() You continue turning Holez ![]() ![]() ![]() ![]() You also turn up a Can of Zap Cola ![]() Then you proceed to your own CPS ![]() When all of the CPSz are satisfied, and the CPPz ![]() ![]() |
Gravity Bootz ![]() |
"I guess you want me to go use that Megaphone, don't you? Okay, I can take a hint." On the way, you pocket a Coin ![]() Then you use the Megaphone ( ![]() ![]() Then you go through the Spikez field, collecting any Coinz ![]() When the Black Pyramidz ![]() ![]() ![]() You open your eyez and see the CPS ![]() When all of the CPSz are satisfied, and the CPPz ![]() ![]() |
Springz ![]() |
Well, you got your wish ... you were given the next Tool (Tool #9) from the GruntzMachine, and it is now yourz. You bounce around over Holez ![]() ![]() ![]() You object (violently!) to the grunt ![]() ![]() ![]() ![]() You make your way to the BOTS ![]() You continue toward the "Table of Shewbread" to make room for grunt #1 to work. |
Gauntletz ![]() |
You cannot get to the next section ... yet. Other team memberz have to do thingz to clear the way. You follow Shovel through the path and continue on to the "Table of Shewbread", where there are breakable thingz. You break a Cupcake ![]() You break Cupcakez ![]() You break Cupcakez ![]() ![]() Then you proceed to your own CPS ![]() When all of the CPSz are satisfied, and the CPPz ![]() ![]() |
Springz ![]() |
It lookz like you are the #1 candidate to pick up the latest Tool (Tool #10) that was revealed. |
Spongegun ![]() |
Take a stand on your CPS ![]() When all of the CPSz are satisfied, and the CPPz ![]() ![]() You dive through the Blue Wormhole ![]() You quickly put the pink gun to use in retaliation, and the loud noise makerz ![]() Not likely the intentionz of another pair of enemy gruntz ![]() Meanwhile, two other gruntz ![]() But it seemz you need some help in order to make progress, so "Hey, Rube!". Grunt #2 arrivez in his heavy bootz, and you ask him to stand on the Yellow Hold Switch ![]() ![]() ![]() You take a step or two forward and "incoming" ... so you retailiate (twice) and the air is clear again. You have been hearing 'clickz' as each grunt reached the end of his enforced journey. They are standing on Six PMGSz ![]() ![]() ![]() Oh yes! There are two more PMGSz ![]() You could bring a third team member down, and you and he could stand on the last two PMGSz ![]() Or you could 'enlist the aid' of the two Royal Guard emulatorz ![]() "Hey! Jump off that YHS ![]() You stand on the YHS ![]() ![]() He dropz his emulation and quickly firez back, so you take a step away, and 'encourage' the other enemy grunt ![]() Your side-step avoidz a little embarrassment, and allowz you to 'encourage' the other grunt into the Menorah. You side-step again, and call grunt #2 to resume his stand on the YHS ![]() Back to the first enemy grunt ![]() ![]() ![]() You and your buddy repeat the process with the other enemy grunt ![]() ![]() ![]() Now you give in to your greed, and go around collecting the twelve Coinz ![]() You love Toyz and (wishing you could have them all) set about collecting them and bringing them back where you can select one at leisure. While you were collecting those Toyz, you 'encouraged' the last two enemy gruntz ![]() ![]() Well done, grunt! Now the door ![]() ![]() |
Any grunt except Warpstone ![]() |
Using the accumulated Toyz, you leave some enemy gruntz ![]() ![]() Any PMGSz ![]() ![]() Obviously, Warpstone ![]() SpongeGun ![]() ![]() ![]() Gauntletz ![]() Since Warpstone ![]() ![]() ![]() ![]() ![]() If you still have a long-lasting Toy, such as a Beach Ball ![]() ![]() ![]() ![]() ![]() ![]() ![]() Then 'invite' that grunt ![]() ![]() ![]() ![]() ![]() ![]() One, two or three Brickz may be broken by one 'mad dash', leaving many combinationz of Brickz behind 'safe to break' such as ![]() ![]() ![]() ![]() ![]() If necessary, Gauntletz ![]() Remove the remaining enemy grunt ![]() ![]() |
Warpstone ![]() |
Waltz into the King�s Fortress to the cheerz of the team! It's a "PERFECT!" score. |