The 'Training' Block (a) |
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Gruntz | SudokuTM Box 1 of 9 (top left) |
This is the "Training Box" of this Custom Level, so it has been made easier for the solver to determine which Grunt goez to which Tile. Which Grunt can do something about a Goo Puddle? ![]() Which Grunt can do something about a Rock? ![]() Which Grunt can do something about a Hole? ![]() Which Grunt can do something with a Foundation Tile? ![]() The Grunt goez on that square who has the Tool useful on it. ![]() Each Grunt without a CheckPoint Switch ![]() ![]() ![]() ![]() When it is time to leave this box, take Horace Greeley's advice and "Go west, young man" ... unless it is best for you to go north. ![]() |
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Designer's sequence of Grunt use | |
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You get to your designated place ![]() ![]() You are whisked away via a RW ![]() Try to slow down that Rolling Rock ![]() ![]() (It is rolling over a Blue Toggle Switch ![]() ![]() ![]() Ideally, that Bridge Tile will be raised ![]() ![]() If it is submerged, a team member will have to raise it manually. ![]() No, you don't need to put down another Brick ![]() You may decide to pick up a Coin ![]() (Of course, you don't stand on Spikez ![]() At the proper time, you may go through the return RW ![]() |