Walkthrough (Normal mode only) |
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Grunt | What to do to proceed to the solution of the puzzle |
Bare-handed ![]() |
You are rather 'hemmed-in' here, with the only move that is available to you being to go through the Lava Geyserz towardz the southeast. On the stairway you see a Megaphone ![]() ![]() |
Gauntletz ![]() |
There is a breakable object here, so get to work! You SAVE before you step on the Question Mark Switch ![]() (You may pick up that Beach Ball ![]() You will find that you should have a different Tool for what comez next. |
Shovel ![]() |
Use it to do what it does best. It is alwayz safe to pick up a Coin ![]() ![]() ![]() Do not pick up anything (except a Coin that is not on a Switch of some sort) until you have a good idea what to do next, and what you may need to succeed at that task. Whatever you use now will not be available for your use later ... when you may truly need it! You step on the QMS ![]() Ignoring the pain in your bare feet, you dig up the Mound ![]() ![]() Once again gritting your teeth (do Gruntz have teeth?), you head for the next Mound ![]() You dig up the Mound ![]() ![]() You stand on the Black One-Time Switch ![]() ![]() ![]() On to the next, dig up the Mound ![]() |
Gauntletz ![]() |
You quickly break a Rock Crystal ![]() ![]() ![]() ![]() ![]() ![]() Once again, it is "off to the racez", trying to keep up with the changez as fast as they happen. You feel yourself becoming visible once again, so avoid the enemy Grunt ![]() ![]() Still cloaked, your curiosity leadz to to investigate why there is a set of Toggling Bridge Tilez ![]() Sure enough, it is a Secret Trigger to a Red Warp ![]() You are clearly visible when you return so you head for the cloaking device ![]() Once again cloaked, you sneak past the last enemy Grunt ![]() ![]() ![]() There is something to break, so you do just that, but realize that you cannot pick up what is revealed until the Green Pyramidz ![]() ![]() Fortunately, there is a Green Toggle Switch ![]() (It doez, but it also raisez ![]() ![]() Your only choice is to go through the Blue Wormhole ![]() You land with your cloaking worn off, and an enemy Grunt ![]() Even closer to you is another cloaking device ![]() Tiptoeing past the enemy Grunt ![]() ![]() ![]() Then back past the enemy Grunt ![]() "Up, down, no up. This'll be tough!" Not so tough, really. Just make sure that there is a safe place to rest on the other side of each RP ![]() ![]() ![]() ![]() Remember your 'cha-cha' lessonz, and dance your way through this simple puzzle. You head for the QMS ![]() ![]() "If I live through this, remind me to send the designer of this game some hate mail!" The gearz between your earz start turning, and you realize that since there is a Mound ![]() "If only I had a shovel." (Check the contentz of the GruntzMachine.) |
Shovel ![]() |
You dig up the Mound ![]() ![]() You pick it up and (fearing for your Goo) jump back when the enemy Grunt ![]() The cloaking action, while delayed, takez place, and when you try again, the enemy Grunt ![]() You make a bee-line for the QMS ![]() It appearz that there is a way out of this after all! It is not exactly a "yellow brick road", but it doez give you somewhere to go, so you go ... quickly. The BOTS ![]() ![]() ![]() ![]() ![]() ![]() This place is beginning to look very familiar to you. You can see the Warp letter ![]() ![]() Sure, he will play with a Beach Ball ![]() You could re-cloak, but (while he couldn't see you) there is no room to sneak by him. It lookz like you will have to get past the other enemy Grunt ![]() ![]() The first thing you notice is the Coin ![]() Then you dig up the Mound ![]() ![]() You remember where you revealed another one, so go south and west to pocket yet another Coin ![]() Nearby is a Mound ![]() ![]() The disGruntled onez you can see south of you do not seem to be at all interested in what you are doing, so you simply take note of where you may find cloaking if you need it. Keeping far enough away from the enemy Gruntz ![]() ![]() ![]() You find one surrounded by CheckPoint Pyramidz ![]() It's the Warp letter ![]() "I must be getting close" you think to yourself. A little further south is another Mound ![]() Buried there is another QMS ![]() SAVE, then see what stepping on that thing will do. You find yourself defending yourself from a crazed enemy Grunt ![]() Normally, you would have no trouble dealing with such an overmatched opponent, but you may have taken a whack from one of his buddiez who had a large 'butter knife'. Perhapz a strategic retreat is in order here? If you played your cardz right, you are left standing next to a puddle of Goo ![]() ![]() Before you jump at picking it up, and putting it to use, you remember that there is another Mound ![]() ![]() The next thing to consider is "where is a GruntCreationPad ![]() Answer: in the Spikez ![]() That Grunt will be barefoot ... and have to cross eight Spikez (at least!) to reach the Arrowz. Decisionz, decisionz! There are five main choicez for you to consider:
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Any Grunt you have: | You need to step on the proper Yellow Toggle Switchez ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And still reach the area where the enemy Grunt ![]() |
Springz ![]() |
Yes, you pick up the Springz ![]() ![]() ![]() ![]() Then you make your way through the Spikez ![]() ![]() You use it to call for ... a set of Gauntletz! Do you make it (most of the way) to the Rock Crystal ![]() ![]() ![]() ![]() Or do you spring on over to the other Megaphone ![]() SAVE, then try it both wayz, to see which method workz best. |
Bootz ![]() |
Make the enemy Grunt ![]() Then go step on that CPS ![]() There is a breakable object ![]() |
Gauntletz ![]() |
Break the Rock Crystal ![]() ![]() ![]() ![]() ![]() SAVE, then step on the Silver Timer Switch ![]() ![]() Activate the BOTS ![]() "Gee! This lookz familiar." Once again, you must negotiate the RP ![]() ![]() ![]() ![]() Oops! There'z the same enemy Grunt ![]() This time you don't even have your cloak of invisibility! "Come on, feet! Do your stuff!" Fortunately he abandonz the chase, leaving you with a little bit of health. "Where'z the Zap Cola?" you ask. Sorry, the distributor is on strike. You drank the last Bottle of Zap Cola ![]() ![]() You have all the health you're going to have for the rest of the CL. SAVE, then step on the last QMS ![]() If you do everything properly, you will pick up the Warp letter ![]() ![]() |
Warpstone ![]() |
When you pick up the Warpstone ![]() That meanz you will have to get by the enemy Grunt ![]() Do you have anything with which you may distract him from his (sworn?) duty? If not, I hope you're really healthy, because that 'butter knife' will trim away a considerable amount of health from your body! Get out of the enemy Grunt's ![]() ![]() When you satisfy it, you see that you may now pick up a 'bonus', in the form of the Warp letter ![]() ![]() ![]() ![]() |