Switchez ... in sequence by when first accessed

Type X Y What they control (possibly multiple objectz)

(a8)

1
Black
One-Time
72 2 Lowerz the raised Black Pyramid (BP) in the path of the Rolling Rock .

(a8)
Red
Toggle
78 3 Rolling Rock circlez around and crossez the Switch, reversing every Red Pyramid (RP). Initially, they switch every 3.2 secondz.
If you alter its path, they switch approximately every 10 secondz.

(c7)

2
Black
One-Time
64 24 Lowerz two raised BPz that were blocking access to another Black One-Time Switch (BOTS) in the northeast corner.

(c7)
Black
One-Time
69 20 Lowerz two raised BPz that were blocking access to another BOTS in the southwest corner.
Collect Coin #001 after pressing this Switch, and before reaching the next one.

(c7)
Black
One-Time
60 29 Lowerz two raised BPz that were blocking access to another BOTS in the northwest corner.

(c7)
Black
One-Time
60 29 Lowerz two raised BPz that were blocking access to a Purple Multi-Grunt Switch (PMGS) in the southeast corner.
Pick up a GooberStraw to speed the conversion of two more enemy Gruntz into something usable .

(c7)
Blue
Toggle
66 29 Raisez one Toggled Bridge Tile (TBT) ... and lowerz three raised onez in d1.
Stay close to it, because it needz to be pressed a few more timez, reversing everything again.

(a6)

3
Orange
Up/Down
58 1 Grunt #2 enterz the game and usez a Megaphone to call for assistance .
An Observatory hidez a Rock Crystal covering the Switch in a6.
Lowerz the associated raised Orange Pyramidz (OP) in the GOOROOSTOUR! square.
Raisez the associated Orange Up/Down Switch (OU/DS) in the GOOROOSTOUR! square.
Raisez (via the associated OU/DS ) the associated lowered OPz in the GOOROOSTOUR! square.
Collect three Coinz #002, #003 and #004 before leaving this square with a Shovel .

(b8)

4
Blue
Toggle
77 11 Shovel #2 digz up something to reveal his surroundingz ... and something else to do something about it!
The Switch raisez a TBT in the cratered gully in h1.
Collect Coin #005 before leaving this square.

(d7)

5
No Switch in this square.
Grunt #2 findz something to bounce around in the square.
Collect Coin #006 before leaving this square.

(c5)

6
Black
One-Time
49 29 Lowerz four raised BPz ... and raisez two lowered onez.

(c5)
Blue
Toggle
49 20 Lowerz four TBTz raised by the Blue Toggle Switch (BTS) in c7 ... and raisez one that was submerged (originally) in pool #1 (d1).
Grunt #2 sayz "Slinky is not meant for travelling long distancez" ... so removez them.

(c5)
Black
One-Time
48 24 Lowerz two BPz raised by the previous BOTS .
Collect Coin #007 before leaving this square.

(a4)

7
Silver
Timer
31 1 Temporarily lowerz some of the Silver Pyramidz (SP) in the square.
Collect Coin #008 upon arrival in this square.

(b2)

8
Check
Point
13 19 Grunt #2 landz and sizez up the situation "I don't like this!" He seez possibilitiez on the stairway, so armz himself. He breakz a few thingz , then findz he has to break a head as well, leaving a mess to clean up, a left-over Toy and revealing refreshmentz and cleaning toolz .
The Switch (CPS) lowerz two raised CheckPoint Pyramidz (CPP), allowing GooberStraw #2 access to the Blue Wormhole (BW).
Collect Coin #009 before leaving this square.

(d1)

9
Blue
Toggle
3 34 Submergez one TBT raised by the BTS in c5 ... and raisez two submerged onez in this pool (pool #1), and GooberStraw #1 helpz complete the Bridge to allow GooberStraw #2 to reach the BW .
Collect Coin #010 before leaving this square.

(c7)
Purple
Multi-
Grunt
69 29 This is one of six Purple Multi-Grunt Switchez (PMGS) required to satisfy two Purple Pyramidz (PP) in b6 ... as long as the required Gruntz remain standing on them .
(GooberStraw #1 is the only choice to assign to this one.)

(c3)

10
Black
One-Time
21 20 Lowerz two raised BPz .

(c3)
Black
One-Time
23 20 Lowerz a raised BP ... and raisez one that was just lowered.
Collect Coin #011 before leaving this square.

(c3)
Yellow
Toggle
25 20 Reversez a Two-Way Arrow (TWA) in the path of the Rolling Rock , changing the time between changez of RPz from 3.2 secondz to 10 secondz.
(If you press the Yellow Toggle Switch (YTS) again approximately two secondz after a change, it will revert back to 3.2 secondz between changez.
You decide if that is a good thing ... or not!)

(a2)

11
Yellow
Toggle
12 1 Reversez all five of the TWAz in the maze.

(a2)
Yellow
Toggle
12 2 Reversez two of the TWA(z) in the maze.
(Just because you see a Switch, that doesn't mean you have to press it!)

(a2)
Yellow
Toggle
11 2 Reversez four of the five TWAz in the maze.
(Just because you see a Switch, that doesn't mean you have to press it!)

(a2)
Yellow
Toggle
11 8 Reversez two TWAz that were reversed by another YTS .
Collect Coin #012 before leaving this square.

(c1)

12
Blue
Toggle
5 24 This Switch is buried in a Mound (one of seventeen!) where there are also six Holez .
This Switch is pressed once by Shovel #2, since the enemy Grunt will never touch it.
Submergez a raised TBT ... raisez it if it was submerged in pool #2 (d3), and togglez a Green Pyramid (GP) in the square with the well-protected enemy Grunt
While digging around, he uncoverz an illicit supply of drugz ... and popz the pillz!

(c1)
Blue
Toggle
4 24 This Switch is buried in a Mound (one of seventeen!) where there are also six Holez .
This Switch is a real work-horse, repeatedly pressed by an enemy Grunt .
Submergez one raised TBT ... and raisez one submerged one in pool #2.
Also reversez the statez of three TBTz in the cratered gully in the corner, and some in the cratered gully in the interior.
It togglez GPz in the spiral of e7, five in the square with the well-protected enemy Grunt and one in square h7.

(c1)
Blue
Toggle
5 25 This Switch is buried in a Mound (one of seventeen!) where there are also six Holez .
This Switch is a real work-horse, repeatedly pressed by an enemy Grunt .
Submergez one raised TBT ... and raisez one submerged one in pool #2.
Also reversez the statez of two TBTz in the cratered gully in the corner, and some in the cratered gully in the interior.
It togglez GPz in the spiral of e7, five in the square with the well-protected enemy Grunt and one in square h7.

(c1)
Blue
Toggle
4 25 This Switch is buried in a Mound (one of seventeen!) where there are also six Holez .
This Switch is a real work-horse, repeatedly pressed by an enemy Grunt .
Submergez one raised TBT ... and raisez one submerge one in pool #2.
Also reversez the statez of three TBTz in the cratered gully in the corner, and some in the cratered gully in the interior.
It togglez GPz in the spiral of e7 and five in the square with the well-protected enemy Grunt .
Collect three Coinz #013, #014 and #015 before leaving this square.

(d3)

13
Green
Toggle
23 34 Lowerz two raised GPz in the GOOROOSTOUR! square.
Collect Coin #016 before leaving this square.

(f2)

14
Purple
Multi-
Grunt
10 58 This is the second of six PMGSz required to satisfy two PPz in b6 ... as long as the required Gruntz remain standing on them . (Shovel #2 should be assigned to this one.)
Four Gruntz are resurrected and restored to full health in this square.
Three of the new Gruntz (#3, #4 and #5) will leave the square, two with Toolz.
Collect Coin #017 before everyone leavez this square.

(h1)

15
No Switch in this square.
Collect two Coinz #018 and #019 before leaving this square.

(g3)

16
Orange
Up/Down
29 60 This Switch was raised when the associated OU/DS was depressed in a6.
Lowerz the associated raised OPz in the GOOROOSTOUR! square.
Raisez the associated OU/DS under the Observatory in a6.
Also raisez the associated OU/DS in the GOOROOSTOUR! square.
Collect Coin #020 before everyone leavez this square.

(e2)

17
No Switch in this square.
Collect two Coinz #021 and #022 before leaving this square.

(g1)

18
Orange
Up/Down
9 66 This Switch was buried under a Rock Crystal which TimeBombz #3 blew up.
Lowerz the associated raised OPz in the GOOROOSTOUR! square (g1).
Raisez the associated OU/DS in the GOOROOSTOUR! square.

(g1)
Black
One-Time
4 63 Lowerz two raised BPz blocking access to the exit BW .
Collect Coin #023 before leaving this square.

(h3)

19
Yellow
Toggle
26 72 TimeBomb Grunt #3 blowz up a Giant Rock Crystal


revealing the YTS in the middle (with a TimeBomb on it!) starting a chain reaction toward the west.
Want to see the end result of the chain reaction?


Reversez three TWAz .

(h3)
Yellow
Toggle
23 72 A Giant Rock Crystal is demolished by an explosion


revealing the YTS in the middle (with a TimeBomb on it!) starting a chain reaction toward the west.

Reversez two TWAz .

(h3)
Yellow
Toggle
27 75 TimeBomb Grunt #3 blowz up a Giant Rock Crystal


revealing the YTS in the middle (with a TimeBomb on it!) starting a chain reaction toward the southwest.

Reversez one TWA .

(h3)
Yellow
Toggle
24 75 A Giant Rock Crystal is demolished by an explosion


revealing the YTS in the middle (with a TimeBomb on it!) starting a chain reaction toward the southwest.

Reversez three TWAz ..
Want to see the end result of pressing the Switch?
Collect Coin #024 before leaving this square.

(f4)

20
Orange
Up/Down
36 51 This Switch was raised when the associated OU/DS was depressed in GOOROOSTOUR! (g3).
Lowerz the associated raised OPz in the GOOROOSTOUR! square ... and raisez lowered onez in the GOOROOSTOUR! square.
Raisez the associated OU/DSz in the GOOROOSTOUR! square and in the GOOROOSTOUR! square.
Collect Coin #025 before leaving this square.

(h5)

21
No Switch in this square.
Collect Coin #026 before leaving this square.

(f6)

22
Orange
Up/Down
57 55 This Switch was raised when the associated OU/DS was depressed in GOOROOSTOUR!.
The OPz in this square were lowered (by association), so should you press this Switch? Decisionz, decisionz! (I wouldn't press it, if I were you.)
Lowerz the associated raised OPz ... and raisez lowered onez.
Raisez the associated OU/DSz in GOOROOSTOUR! and in GOOROOSTOUR!.
Collect Coin #027 before leaving this square.

(e4)

23
Purple
Multi-
Grunt
31 48 Gravity Bootz Grunt #3 landz on a Megaphone on this Switch and callz for a Tool.
This is the third of six PMGSz required to Lower two PPz in b6 ... as long as the required Gruntz remain standing on them .
Another PMGS in GOOROOSTOUR! could be reached earlier, but is doubtful an enemy Grunt would allow the Grunt to remain on it ... and the Grunt in GOOROOSTOUR! and the Grunt in GOOROOSTOUR! have other taskz before it is time to just "stand around", so this is #3 and after neutralizing the enemy, the one in GOOROOSTOUR! will be occupied.
Right now, two BPz prevent Gravity Bootz #3 from moving, so he standz there.
Meanwhile (back at the ranch ... er, the birthplace of Grunt #7), he doez a little work. Shovel Grunt #8 will dig up Coin #028 atop a Question Mark Switch in this square.

(e4)

Question
Mark
Switch
36 48 Buried in a Hole which becomez a Mound in the southern edge of the square.
Sssshhh! It's a Secret!

(b6)
Black
One-Time
54 15 A new Grunt enterz the game in the square with the Warpstone piece , on the GruntCreationPad , and enticez the enemy Grunt there into pressing the Switch.
Lowerz raised BPz in the birthplace of Grunt #8).

(g5)

24
Black
One-Time
44 63 Lowerz two raised BPz in the GOOROOSTOUR! square.
Lowerz two raised BPz trapping Gravity Bootz Grunt #3 in the birthplace of Grunt #8).

(h7)

25
Red
Toggle
68 78 Reversez every RP ... but the Rolling Rock in a8 is still ... rolling!
Gravity Bootz Grunt #3 will collect Coin #031 on the way to the next Switch.

(h7)
Yellow
Toggle
63 71 Reversez the TWA in the King's Fortress square, which changez the duration of RPz from approximately 10 secondz (good) to about 3.2 secondz (bad).
Gravity Bootz Grunt #3 should step on it again (10 secondz, good for digging), and either Shovel Grunt #8 or Gauntletz Grunt #3 should step on it once more (3.2 secondz) before leaving the area. (You will be thankful you did when you get back 'home'.)

(h7)
Black
One-Time
63 62 Lowerz five raised BPz , allowing Shovel Grunt #8 access to many Holez .

(f8)

26
Black
One-Time
78 59 Raisez the lowered BP behind the Grunt that stepz on it, preventing any action except going through the BW .

(f8)
Black
One-Time
79 58 Raisez the lowered BP behind the Grunt that stepz on it, preventing any action except going through the BW .

(e6)

27
Check
Point
56 41 With two other CPSz, lowerz two raised CPPz .

(e6)

Check
Point
57 42 With two other CPSz, lowerz two raised CPPz .

(e6)

Check
Point
58 43 With two other CPSz, lowerz two raised CPPz .

(g7)

28
Orange
Up/Down
64 66 Lowerz the associated raised OPz ... and raisez lowered onez.
Raisez the associated OU/DS in GOOROOSTOUR!

(e8)

29
Black
One-Time
76 43 SpongeGun Grunt #8 'encouragez' an enemy Grunt to step on the Switch.
Lowerz one raised BP so SpongeGun Grunt #8 has room to maneuver.

(e8)
Black
One-Time
75 43 SpongeGun Grunt #8 'encouragez' an enemy Grunt to step on the Switch.
Lowerz one raised BP so SpongeGun Grunt #8 has room to maneuver.

(e8)
Black
One-Time
75 46 SpongeGun Grunt #8 'encouragez' an enemy Grunt to step on the Switch.
Lowerz one raised BP so SpongeGun Grunt #8 has room to maneuver.
Collect Coin #041 at this time.

(e8)
Black
One-Time
76 46 SpongeGun Grunt #8 'encouragez' an enemy Grunt to step on the Switch.
Lowerz one raised BP so SpongeGun Grunt #8 has room to maneuver.

(e8)
Black
One-Time
73 45 SpongeGun Grunt #8 'encouragez' an enemy Grunt to step on the Switch.
Lowerz one raised BP so SpongeGun Grunt #8 has room to maneuver.

(e8)
Black
One-Time
73 46 SpongeGun Grunt #8 'encouragez' an enemy Grunt to step on the Switch.
Lowerz one raised BP so SpongeGun Grunt #8 has room to maneuver.

(e8)
Black
One-Time
74 45 SpongeGun Grunt #8 'encouragez' an enemy Grunt to step on the Switch.
Lowerz one raised BP so SpongeGun Grunt #8 has room to maneuver.

(e8)
Black
One-Time
74 44 SpongeGun Grunt #8 'encouragez' an enemy Grunt to step on the Switch.
Lowerz one raised BP so SpongeGun Grunt #8 has room to maneuver.

(e8)
Purple
Multi-
Grunt
73 43 SpongeGun Grunt #8 'encouragez' an enemy Grunt to stand on the Switch.
One of two, lowerz two PPz in the square with Spikez arranged as "30",
as long as the required Gruntz remain standing on them .

(e8)
Purple
Multi-
Grunt
73 44 SpongeGun Grunt #8 'encouragez' an enemy Grunt to stand on the Switch.
One of two, lowerz two PPz in the square with Spikez arranged as "30",
as long as the required Gruntz remain standing on them .

(e8)
Purple
Multi-
Grunt
76 44 SpongeGun Grunt #8 'encouragez' an enemy Grunt to stand on the Switch.
One of two, lowerz three PPz in the square with Spikez arranged as "30",
as long as the required Gruntz remain standing on them .

(e8)
Purple
Multi-
Grunt
76 45 SpongeGun Grunt #8 'encouragez' an enemy Grunt to stand on the Switch.
One of two, lowerz three PPz in the square with Spikez arranged as "30",
as long as the required Gruntz remain standing on them .

(d6)

30
No Switch in this square.
Collect two Coinz #042 and #043 before leaving this square.

(b5)

31
Orange
Up/Down
41 11 Lowerz any associated raised OPz ... and raisez any lowered onez in GOOROOSTOUR!.
Raisez the ten associated OU/DS , which togglez all of the OPz associated with them!

(d4)

32
No Switch in this square.
Collect two Coinz #045 and #046 before leaving this square.

(f3)

33
Black
One-Time
22 56 Raisez four BPz ... which you do not want raised!

(f3)
Black
One-Time
27 55 Raisez four BPz ... which you do not want raised!

(f3)
Black
One-Time
25 52 Raisez four BPz ... which you do not want raised!

(f3)
Black
One-Time
25 57 Raisez four BPz ... which you do not want raised!

(f3)
Blue
Toggle
21 55 Raisez submerged TBTz (submergez raised onez) ... press odd number of timez.

(f3)
Blue
Toggle
27 57 Raisez submerged TBTz (submergez raised onez) ... press odd number of timez.

(f3)
Blue
Toggle
24 51 Raisez submerged TBTz (submergez raised onez) ... press odd number of timez.

(f3)
Blue
Toggle
24 51 Raisez submerged TBTz (submergez raised onez) ... press odd number of timez.

(f3)
Check
Point
21 53 With two other CPSz , lowerz two raised CPPz .

(f3)
Check
Point
22 52 With two other CPSz , lowerz two raised CPPz .

(f3)
Check
Point
23 51 With two other CPSz , lowerz two raised CPPz . Exit like this.

(e1)

34
Yellow
Hold
4 44 The switch is buried in one of the (many!) Moundz in this square.
Reversez TWA(z) ...
as long as a Grunt remainz standing on it .

(e1)
Black
One-Time
0 40 Lowerz two raised BPz ... and raisez one lowered one.
(Yes, you must locate the hidden BP before the switch is activated!)

(g2)

35
Question
Mark
Switch
12 68 The switch is buried in a Hole which becomez a Mound in this square.
Sssshhh! It's a Secret!

(g2)
Yellow
Toggle
12 67 Reversez the TWA . (It's a red herring!)

(g2)
Yellow
Toggle
13 67 Reversez the TWA . (It's a red herring!)

(e3)

36
Check
Point
20 40 Lowerz two raised CPPz ... and raisez two lowered onez.

(e3)
Black
One-Time
20 48 Lowerz two raised BPz ... and lowerz four four raised BPz nearby.

(f1)

37
Purple
Multi-
Grunt
5 51 One of three required to lower four PPz ...
as long as the required Gruntz remain standing on them .

(f1)

Purple
Multi-
Grunt
5 58 One of three required to lower four PPz ...
as long as the required Gruntz remain standing on them .

(f1)

Purple
Multi-
Grunt
1 54 One of three required to lower four PPz ...
as long as the required Gruntz remain standing on them .

(f1)
Question
Mark
Switch
1 58 Under a Rock Crystal in the southwest corner of the square.
Sssshhh! It's a Secret!

(h2)

38
Silver
Timer
10 79 Temporarily lowerz some of the Silver Pyramidz (SP) in the square, to provide a path to the BOTS ... and to briefly display "38" within the square.

(h2)
Black
One-Time
19 78 Lowerz eight raised BPz .

(g4)

39
Green
Hold
34 64 Lowerz two raised GPz ... as long as a Grunt remainz standing on it .

(e5)

40
Green
Toggle
47 45 Buried in a Mound pointed to by four Arrowz ... possibly with an enemy Grunt doing a strange two-step around it.
Lowerz three raised GPz ... and raisez them if they are lowered .

(c6)

41
Silver
Timer
?? ?? Temporarily lowerz some of the Silver Pyramidz (SP) in the square, to briefly display '4' '1', and then provide a path to the Blue Wormhole .

(a7)

42
Green
Hold
65 4 Lowerz two raised GPz ... as long as a Grunt remainz standing on it .
Allowz the Grunt standing on a companion switch three movez back to re-join the team.

(c8)

43
No Switch in this square.
Just collect a Coin #066 and acquire a Tool in this square.

(e7)

44
Green
Hold
64 44 Closez opened Bridge Tilez ... as long as a Grunt remainz standing on it .

(g8)

45
Black
One-Time
78 62 Lowerz five raised BPz .

(h6)

46
Check
Point
51 71 Lowerz two raised CPPz .

(f5)

47
Orange
Up/Down
46 51 Mostly hidden behind a Satellite in a heavily cratered gully.
Lowerz the associated raised OPz ... and raisez lowered onez in
GOOROOSTOUR!, GOOROOSTOUR!, GOOROOSTOUR! and GOOROOSTOUR!.
Togglez the associated OU/DSz in those same squarez.

(h4)

48
Black
One-Time
33 77 Lowerz two raised BPz in GOOROOSTOUR!.

(h4)
Orange
Up/Down
39 78 Lowerz the associated raised OPz in ten different squarez ... and raisez any that are lowered !
Togglez the associated OU/DSz in those same squarez.

(g6)
49
Question
Mark
Switch
56 62 In plain sight. Sssshhh! It's a Secret!

(h8)

50
Black
One-Time
74 79 Lowerz two raised BPz to allow SpongeGun Grunt #9 to re-join the team.

(f7)

51
No Switch in this square.
Just collect a Coin #076 and acquire a Tool in this square.

(d8)

52
Purple
Multi-
Grunt
74 34 Raisez two PPz ... as long as any Grunt remainz standing on it .

(b7)

53
Check
Point
67 16 Lowerz two raised CheckPoint Pyramidz (CPP).

(a5)
54
Orange
Up/Down
47 3 Lowerz the associated raised OPz in ten different squarez ... and raisez any that are lowered !
Togglez the associated OU/DSz in those same squarez.

(c4)

55
No Switch in this square.
Just collect two Coinz #082 and #083 (losing some health), puncture two Toobz and regain some health in this square.

(a3)
56
Orange
Up/Down
25 5 Lowerz the associated raised OPz in ten different squarez ... and raisez any that are lowered !
Togglez the associated OU/DSz in those same squarez.

(b1)

57
No Switch in this square.
Just collect a Coin #085 and use a Megaphone in this square.

(d2)

58
Check
Point
12 35 Lowerz four raised CPPz .

(b3)

59
Check
Point
23 15 Lowerz four raised CPPz .

(a1)

60
Check
Point
8 9 Lowerz a raised CPPz .

(c2)

61
Check
Point
12 27 Lowerz two raised CPPz ... and raisez four lowered onez.

(c2)
Check
Point
17 27 Lowerz two raised CPPz ... and raisez eight lowered onez ...
four of those around a teammate's CPS .

(c2)
Check
Point
17 27 Lowerz two raised CPPz ... and raisez twelve lowered onez ...
four of those around one teammate's CPS ...
and four of those around another teammate's CPS !

(b4)

62
Green
Toggle
35 15 Lowerz some raised GPz ... and raisez some lowered onez.

(b4)

Green
Hold
38 15 Lowerz some raised GPz ... and raisez some lowered onez ...
as long as a Grunt remainz standing on it .

(b4)

Green
Toggle
37 15 Lowerz some raised GPz ... and raisez some lowered onez.

(b4)

Green
Hold
36 15 Lowerz some raised GPz ... and raisez some lowered onez ...
as long as a Grunt remainz standing on it .

(d5)

63
No Switch in this square.
Collect two Coinz #098 and #099 in this square.

(b6)

64
Yellow
Toggle
58 12 Reversez the TWA at the southeast corner of the King's Fortress, either trapping the Rolling Rock if its round-trip is 3.2 secondz (making it no longer a hazard), or altering its interval from 10 secondz to 8 secondz per round-trip (making it more hazardous).
See the YTS in the RPz maze, and the YTS in the Satellite gully so see where you may have gone wrong.

(b6)
Check
Point
58 11 Lowerz raised CheckPoint Pyramidz (CPP) ... and raisez lowered onez.
Collect Coin #100 before leaving this square.