Walkthrough (Normal mode only) |
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Grunt | Description of what to do | ||||||
Bare-handed ![]() |
As soon as you enter the game an enemy grunt ![]() ![]() ![]() ![]() ![]() |
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Toob ![]() |
This is the most difficult part of the puzzle coming up, so SAVE! Take a moment to look around ... the only way to go is south. You see what awaitz you in Room #2 ... three enemy Gruntz ![]() ![]() ![]() There is a Keg of Zap Cola ![]() ![]() There is a Black One-Time Switch ![]() ![]() ![]() There is also a Question Mark Switch ![]() ![]() There is a Toy ![]() The most important thing you can see is a Picket Sign ![]() ![]() There is only one of you ... and three of them. There are also three Purple Multi-Grunt Switchez ![]() (Important, but they can wait until much later). Your real task is to place three Gruntz ![]() ![]() ![]() ![]() ![]() ![]() You know how that Picket Sign works, right? Hold it, and one touch makez an enemy your friend. Time is also your enemy, you lose health with time ... gain health by making friendz. You want to avoid (as much as possible) getting hurt by "enemy action". Since you have to touch an enemy, you cannot avoid everything. The guy with the "bent piece of wood" ![]() The next guy is weaker than you (right now), so you can handle him all by yourself. The third guy is furthest away, so is your least concern. Paddle over to Room #2, and past your main enemy ![]() When he windz up to throw ... move! Pick up either the refreshmentz, or the Toy ... and move! Whichever you left behind is your next target. Pick ... and move! (Designer's choice ... refreshmentz ![]() ![]() Waddle over onto the CPS ![]() ![]() Let him play with the Toy while you step on the BOTS ![]() ![]() No fair! He stole your Tool! Run for it (it, being the QMS ![]() Avoid any fighting, just head for the Picket Sign (perhapz down a little refreshment along the way). With sign ![]() ![]() ![]() ![]() Run to the Grunt ![]() ![]() Finally, run to the last Grunt ![]() ![]() "Hale-Bopp, here I come". Exit, stage left (Death #1). SAVE! (Unless that was so much fun you want to do it all again.) |
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Toob ![]() |
You are already doing something important ... satisfying a CPS ![]() Probably, the next thing you will do is pick up a Toy ![]() When a buddy askz for it, give it to him. You will follow your two buddiez, and follow their orderz. Those orderz will make you thirsty! You see, you are the "point man" ... first to enter any dangerous situation (a "sacrificial lamb"). You will frequently lose your Toob ![]() There is no reason for you to ever pick up any other Tool than the one you have. |
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Boomerang ![]() |
Just keep throwing that "bent piece of wood" at enemy Gruntz ![]() ![]() When there is no one within reach (Roomz #3, #4, #5 and #6), find another Tool ![]() Pick up a Toy ![]() ![]() |
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GooberStraw ![]() |
Clean up the mess ![]() Pick up a Toy ![]() When a buddy askz for it, give it to him. You are alwayz the third Grunt to enter any area ... to clean it up ![]() You may also assist in making some of that mess, so quit your griping! In Roomz #5 and #9 you will satisfy CPSz ![]() The last thing you will do is find, and occupy a PMGS ![]() |
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Shovel ![]() |
The first newly-baked Grunt ![]() ![]() ![]() ![]() ![]() Fillz in Holez ![]() ![]() ![]() He satisfiez his CPS ![]() ![]() ![]() ![]() ![]() This Grunt may just as well stick around the King's Fortress ... there will be other Shovelz. |
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Gravity Bootz ![]() |
The next newly-baked Grunt ![]() ![]() He will entice two enemy Gruntz ![]() ![]() ![]() ![]() |
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Rockz ![]() |
He pickz up the Tool ![]() He startz with the two enemy Gruntz ![]() ![]() He noticez another enemy Grunt ![]() ![]() He satisfiez his CPS ![]() ![]() ![]() ![]() ![]() Every time he seez Rockz ![]() The last thing you will do is find, and occupy a PMGS ![]() |
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Gauntletz ![]() |
The next newly-baked Grunt ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
![]() ![]() ![]() ![]() ![]() He may also have to break some enemy Gruntz. ![]() |
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Bricklayer ![]() |
Sword Grunt ![]() ![]() He satisfiez his CPS ![]() ![]() ![]() ![]() ![]() |
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Shovel ![]() |
Gravity Bootz ![]() ![]() ![]() ![]() He satisfiez his CPS ![]() ![]() ![]() ![]() ![]() |
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Bare-handed ![]() |
Makez a long trek to pick up some Springz ![]() |
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Springz ![]() |
He bouncez down toward the Spikez Field, entrance blocked by CPSz ![]() He satisfiez his CPS ![]() ![]() "A little help here?" ... and a buddy stepz on a Red Toggle Switch ![]() ![]() He collectz three Coinz ![]() ![]() His participation endz on a PMGS ![]() |
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Sword ![]() |
Eventually, he will run out of enemy Gruntz he can reach, and 'convert' ![]() The last thing he will do is find, and occupy a PMGS ![]() |
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Toob ![]() |
Decision time! Are there any enemy Gruntz ![]()
The last thing he will do is find, and occupy a PMGS ![]() |
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Gauntletz ![]() |
Go to the entrance into the Trap Door room and unlock ![]() Step on the BTS ![]() ![]() ![]() Collect the first Coin and wait for Grunt ![]()
![]() ![]() Go west and 'convert' another enemy Grunt ![]() ![]() Go west again and provoke an enemy Grunt ![]() Break the nearby Die ![]() ![]()
![]() ![]() If there is anything left to break ... break it! There should be a Question Mark Switch ![]() ![]() ![]() ![]() The only object in your path should be a Bomb ![]() Pick it up, and satisfy a CPS ![]() |
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Shovel ![]() |
Follow Grunt ![]() ![]() ![]() ![]() When there is no longer any need for digging/bashing, head for (and through) the Spikez Field. Find, and occupy a PMGS ![]() |
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Shovel ![]() |
When the Purple Pyramidz ![]() ![]() ![]() ![]() |
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Warpstone ![]() |
Carry the Warpstone Piece ![]() |