| Toolz |
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| No. | X | Y | Toolz | Where you may acquire them | ||
| 5 | 3 | Toob |
Original Grunt turnz an enemy Grunt into a Goo Puddle to acquire it.(Does not count as a Tool on the Statz Page.) |
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| 3 | 13 | Toob |
Original Grunt losez it to an enemy Grunt , then 'convinces' the enemy Grunt to join him (who becomez Grunt #2 ).(Does not count as a Tool on the Statz Page.) He will be the "sacrificial lamb" and frequently lose (and regain) his Toob. Along the way, he will satisfy several CheckPoint Switchez (CPS).
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| 3 | 11 | Boomerang |
Original Grunt 'convinces' an enemy Grunt to join him (who becomez Grunt #3 ).(Does not count as a Tool on the Statz Page.) Along the way, he will satisfy two CPSz .
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| 2 | 17 | GooberStraw |
Original Grunt 'convinces' an enemy Grunt to join him (who becomez Grunt #4 ) ... and never relinquishez his Tool.(Does not count as a Tool on the Statz Page.) Along the way, he will satisfy several CPSz .
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| 2 | 34 | Sword |
Boomerang Grunt #3 turnz an enemy Grunt in Room #4 into a Goo Puddle and later pickz up the Tool that is left behind.He will pick up many Swordz which do not count as a Tool on the Statz Page. |
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| 11 | 44 | Toob |
Grunt #2 losez it to an enemy Grunt in Room #6 and when that Grunt is turned into a Goo Puddle , he pickz up the Tool that is left behind.(Does not count as a Tool on the Statz Page.) |
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| 12 | 46 | Toob |
Grunt #2 losez it to an enemy Grunt in Room #6 and when that Grunt is turned into a Goo Puddle , he pickz up the Tool that is left behind.(Does not count as a Tool on the Statz Page.) |
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| 12 | 31 | Toob |
Grunt #2 losez it to an enemy Grunt in Room #7 and when that Grunt is turned into a Goo Puddle , he pickz up the Tool that is left behind.(Does not count as a Tool on the Statz Page.) |
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| 12 | 22 | Toob |
Grunt #2 losez it to an enemy Grunt in Room #8 and when that Grunt is turned into a Goo Puddle , he pickz up the Tool that is left behind.(Does not count as a Tool on the Statz Page.) |
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| 1 | 28 | 45 | Shovel |
In plain sight, next to an enemy Grunt . Grunt #1(a) pickz it up. |
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| 2 | 29 | 47 | Gravity Bootz |
Buried in a Hole which (eventually) becomez an ordinary tile .Grunt #5 putz them on ... briefly. He probably will exchange Toolz later. |
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| 3 | 37 | 42 | Rockz |
Buried in a Mound which becomez an ordinary tile .Grunt #6 pickz them up and launchez them at enemy Gruntz. Properly armed, he will be able to satisfy a CheckPoint Switch .He will probably refresh his 'ammunition' several timez in Room #11. |
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| 4 | 31 | 42 | Gauntletz |
Buried in a Mound which becomez an ordinary tile .Grunt #7 pickz them up and (judiciously) breakz some small thingz ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() while avoiding other small thingz .
.He may also have to break some enemy Gruntz. |
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| 5 | 30 | 42 | Bricklaying Toolz |
Buried in a Mound which becomez an ordinary tile .Grunt #3 pickz them up and proceedz to lay a Brick where it will do the most good, removing a hazardous Rolling 8 Ball .Properly armed, he will be able to satisfy a CheckPoint Switch .
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| 6 | 32 | 42 | Shovel |
Buried in a Mound which becomez an ordinary tile .Gravity Bootz #5 will pick up the new Tool.
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| 7 | 43 | 6 | Springz |
In plain sight north of the pool on the eastern edge, on an ordinary tile next to the Landing Dock . Grunt #8 should put them on. |
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| 8 | 43 | 21 | Wingz |
In plain sight on an island in the pool on the eastern edge, on an ordinary tile next to a Purple Multi-Grunt Switch . Grunt #9 should put them on. |
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| 9 | 39 | 0 | Shovel |
Gauntletz breakz a Die Cube to reveal it. (Not very useful.) |
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| 10 | 27 | 30 | Gauntletz |
In plain sight atop a Spikez tile on a levitating island.Reached via a Red Warp (RW).
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| 21 | 47 | Warpstone |
Buried in a Mound south of the King's Fortress.Does not count as a Tool on the Statz Page. |
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