Gruntz |
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No. | X | Y | Source | How acquired ... Toolz he acquirez ... What he does |
1 | 2 | 2 | The game Designer put him there (Room #1). He acquirez a Tool from an enemy Grunt and paddlez to Room #2. He convincez three other enemy Gruntz to "join him". "Hale-Bopp, here I come". (Death #1 ... no Goo left behind.) |
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2 | 3 | 13 | Grunt #1 "convincez him" to join up. Occupiez his CheckPoint Switch (CPS). Much later, someone will occupy the nearby Purple Multi-Grunt Switch (PMGS). Movez to another CPS in Room #3. Much later, someone will occupy the nearby PMGS . |
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3 | 3 | 11 | Plays with a Toy until Grunt #1 "convincez him" to join up. Occupiez his CPS . Much later, someone will occupy the nearby PMGS . Throwz his "bent piece of wood" a few timez. Movez to another CPS in Room #3. Much later, someone will occupy the nearby PMGS . Throwz his "bent piece of wood" a few more timez. Pickz up a Toy (didn't like the first one he saw.) Movez to another CPS in Room #4. Much later, someone will occupy the nearby PMGS . Throwz his "bent piece of wood" a few more timez. Movez to another CPS in Room #5. Much later, someone will occupy the nearby PMGS . Throwz his "bent piece of wood" a few more timez ... getz tired of it and failz to catch it on a throw, so pickz up another Tool . Stepz on a CPS more to his liking in Room #5. Later, pickz up "Brick-laying Toolz" (Tool #5) suitable for building stuff in Room #9. Is able to satisfy a CPS in Room #9. Decidez "home improvement" is not for him, and pickz up another Sword . Spendz the rest of the game stabbing enemiez, and picking up sharpened objectz . Ultimately, will stand on a PMGS somewhere. |
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4 | 2 | 17 | Grunt #1 "convincez him" to join up. Occupiez his CPS . Much later, someone will occupy the nearby PMGS . Addz two Goo Puddlez to the Goo Well (#1 & #2 of 4) in Room #3. Pickz up a Toy and putz it in his rucksack. Addz two Goo Puddlez to the Goo Well (#3 & #4 of 4) in Room #4. Later movez to another CPS . Much later, someone will occupy the nearby PMGS . Spendz the rest of the game bashing enemy Gruntz, and sucking up Goo Puddlez . Ultimately, will stand on a PMGS somewhere. |
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1(a) | 32 | 44 | A new Grunt is baked and enterz the game ... movez to safety. Pickz up a "Super Duper Pooper Scooper" (Tool #1) and goez to work! Is able to satisfy a CPS in Room #9. (He may never leave the area!) Eventually returnz to dig up (and pick up!) the Warpstone Piece . |
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5 | 32 | 44 | A new Grunt is baked and enterz the game ... movez to safety. Pickz up "High Topz" (Tool #2) which will allow him to stand on sharp objectz and invite thrown objectz without feeling any pain. Later, will do some digging. |
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6 | 32 | 44 | A new Grunt is baked and enterz the game ... movez to safety. Pickz up "Heavy Objectz" (Tool #3) which will allow him to remove obstructionz . Is able to satisfy a CPS in Room #9. Safely eliminatez enemy Gruntz carrying carving implementz . Reducez the health of an enemy Grunt splashing around , making noise. Will frequently replenish his ammunition in Room #11. |
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7 | 32 | 44 | A new Grunt is baked and enterz the game ... movez to safety. Pickz up "Gauntletz" (Tool #4) suitable for breaking stuff . Is able to satisfy a CPS in Room #9. Findz another CPS and enterz the Trap Door room. He may choose two different wayz to finish his part of the puzzle:
His participation endz on a PMGS in Room #2. |
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8 | 32 | 44 | A new Grunt is baked and enterz the game ... movez to safety. Crossez the Pool and pickz up a set of "Springz" (Tool #7). Is able to satisfy a CPS and enter the Spikez Field. Bouncez along to stand on a PMGS permanently ... the first Grunt to do so. |
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9 | 32 | 44 | A new Grunt is baked and enterz the game ... movez to safety. Pickz up some "Wingz" (Tool #8) in the Large Pool. Fliez across a small pool into Room #11 and 'convertz' the remaining enemy Gruntz . Standz on a Green Hold Switch (GHS) for a while to allow Grunt #4 to enter, clean up the mess , and exit again. His participation endz on a PMGS in Room #2. |
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9 | 32 | 44 | A new Grunt is baked and enterz the game ... movez to safety. Movez up and through the Spikez Field and down to a PMGS in Room #4. |
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10 | 32 | 44 | A new Grunt is baked and enterz the game ... movez to safety. Movez up and through the Spikez Field and down to a PMGS in Room #3. |
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11 | 32 | 44 | A new Grunt is baked and enterz the game ... movez to safety. Movez up and through the Spikez Field and down to a PMGS in Room #3. |
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12 | 32 | 44 | A new Grunt is baked and enterz the game ... movez to safety. Movez up and through the Spikez Field and down to a PMGS in Room #3. |
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13 | 32 | 44 | Optional: A new Grunt is baked and enterz the game ... movez to safety. Movez up and through the Spikez Field and down to a PMGS in Room #2. |