Gruntz

No. X Y Source How acquired ... Toolz he acquirez ... What he does
1 2 2 The game Designer put him there (Room #1).
He acquirez a Tool from an enemy Grunt and paddlez to Room #2.
He convincez three other enemy Gruntz to "join him".
"Hale-Bopp, here I come". (Death #1 ... no Goo left behind.)
2 3 13 Grunt #1 "convincez him" to join up.
Occupiez his CheckPoint Switch (CPS).
Much later, someone will occupy the nearby Purple Multi-Grunt Switch (PMGS).
Movez to another CPS in Room #3.
Much later, someone will occupy the nearby PMGS .
3 3 11 Plays with a Toy until Grunt #1 "convincez him" to join up.
Occupiez his CPS . Much later, someone will occupy the nearby PMGS .
Throwz his "bent piece of wood" a few timez.
Movez to another CPS in Room #3.
Much later, someone will occupy the nearby PMGS .
Throwz his "bent piece of wood" a few more timez.
Pickz up a Toy (didn't like the first one he saw.)
Movez to another CPS in Room #4.
Much later, someone will occupy the nearby PMGS .
Throwz his "bent piece of wood" a few more timez.
Movez to another CPS in Room #5.
Much later, someone will occupy the nearby PMGS .
Throwz his "bent piece of wood" a few more timez ... getz tired of it and failz to catch it on a throw, so pickz up another Tool .
Stepz on a CPS more to his liking in Room #5.
Later, pickz up "Brick-laying Toolz" (Tool #5) suitable for building stuff in Room #9.
Is able to satisfy a CPS in Room #9.
Decidez "home improvement" is not for him, and pickz up another Sword .
Spendz the rest of the game stabbing enemiez, and picking up sharpened objectz .
Ultimately, will stand on a PMGS somewhere.
4 2 17 Grunt #1 "convincez him" to join up.
Occupiez his CPS . Much later, someone will occupy the nearby PMGS .
Addz two Goo Puddlez to the Goo Well (#1 & #2 of 4) in Room #3.
Pickz up a Toy and putz it in his rucksack.
Addz two Goo Puddlez to the Goo Well (#3 & #4 of 4) in Room #4.
Later movez to another CPS .
Much later, someone will occupy the nearby PMGS .
Spendz the rest of the game bashing enemy Gruntz, and sucking up Goo Puddlez .
Ultimately, will stand on a PMGS somewhere.
1(a) 32 44 A new Grunt is baked and enterz the game ... movez to safety.
Pickz up a "Super Duper Pooper Scooper" (Tool #1) and goez to work!
Is able to satisfy a CPS in Room #9. (He may never leave the area!)
Eventually returnz to dig up (and pick up!) the Warpstone Piece .
5 32 44 A new Grunt is baked and enterz the game ... movez to safety.
Pickz up "High Topz" (Tool #2) which will allow him to stand on sharp objectz and invite thrown objectz without feeling any pain. Later, will do some digging.
6 32 44 A new Grunt is baked and enterz the game ... movez to safety.
Pickz up "Heavy Objectz" (Tool #3) which will allow him to remove obstructionz .
Is able to satisfy a CPS in Room #9.
Safely eliminatez enemy Gruntz carrying carving implementz .
Reducez the health of an enemy Grunt splashing around , making noise.
Will frequently replenish his ammunition in Room #11.
7 32 44 A new Grunt is baked and enterz the game ... movez to safety.
Pickz up "Gauntletz" (Tool #4) suitable for breaking stuff .
Is able to satisfy a CPS in Room #9.
Findz another CPS and enterz the Trap Door room.
He may choose two different wayz to finish his part of the puzzle:
  1. Pickz up the Bomb , satisfiez the CPS in Room #15.
    Stepz on the Question Mark Switch (QMS) and collectz some stuff in a surprising manner.
  2. Or, goez through the Spikez Field.
Findz a Coin (Coin #37) in Room #1.
His participation endz on a PMGS in Room #2.
8 32 44 A new Grunt is baked and enterz the game ... movez to safety.
Crossez the Pool and pickz up a set of "Springz" (Tool #7).
Is able to satisfy a CPS and enter the Spikez Field.
Bouncez along to stand on a PMGS permanently ... the first Grunt to do so.
9 32 44 A new Grunt is baked and enterz the game ... movez to safety.
Pickz up some "Wingz" (Tool #8) in the Large Pool.
Fliez across a small pool into Room #11 and 'convertz' the remaining enemy Gruntz .
Standz on a Green Hold Switch (GHS) for a while to allow Grunt #4 to enter, clean up the mess , and exit again.
His participation endz on a PMGS in Room #2.
9 32 44 A new Grunt is baked and enterz the game ... movez to safety.
Movez up and through the Spikez Field and down to a PMGS in Room #4.
10 32 44 A new Grunt is baked and enterz the game ... movez to safety.
Movez up and through the Spikez Field and down to a PMGS in Room #3.
11 32 44 A new Grunt is baked and enterz the game ... movez to safety.
Movez up and through the Spikez Field and down to a PMGS in Room #3.
12 32 44 A new Grunt is baked and enterz the game ... movez to safety.
Movez up and through the Spikez Field and down to a PMGS in Room #3.
13 32 44 Optional: A new Grunt is baked and enterz the game ... movez to safety.
Movez up and through the Spikez Field and down to a PMGS in Room #2.