Gruntz |
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# | X | Y | Originally is | What the Grunt acquirez, task(z) performed, last task | ||||||||
1 | 42 | 5 | ![]() |
Trapped by a Green Pyramid ![]() When released, he will acquire a Shovel ![]() ![]() Of course, he will put his tool to good use, acquiring four Coinz ![]() He will also investigate something strange, and uncover some Blue Toggle Switchez ![]() Making his way toward his CheckPoint Switch ![]() ![]() ![]() He uncoverz a Black One-Time Switch ![]() ![]() ![]() He will continue to use his 'Super Duper Pooper Scooper' to make a safe path to another BTS ![]() ![]() He divez through a Blue Wormhole ![]() ![]() |
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2 | 18 | 9 | ![]() |
Trapped by a Rolling Snow Ballz ![]() (The Designer put him there. He cannot move until Ice Crystalz ![]() ![]() Gauntletz #5 will break an Ice Crystal ![]() ![]() ![]() He probably will never pocket a single Coin. He stepz on a Silver Timer Switch ![]() ![]() ![]() When he is free to move, he does a little home improvement ![]() ![]() He may experiment to see what the Green Hold Switchez ![]() ![]() He will assist Grunt #8 in reaching his CPS ![]() Finally, he will take his place on his own CPS ![]() |
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3 | 1 | 16 | ![]() |
In the north end of a field of Spikez ![]() (The Designer put him there. He cannot move until he can don a Tool ![]() When he becomez Springz #3 ![]() ![]() He activatez a Question Mark Switch ![]() ![]() Then he is told to stand on a Yellow Hold Switch ![]() When told he can move, he hopz over to the island containing his CPS ![]() ![]() |
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4 | 23 | 17 | ![]() |
Standing on a (de-activated) BOTS ![]() (The Designer put him there.) Gauntletz #5 will break an Ice Crystal ![]() ![]() ![]() His first task is to 'encourage' an enemy Grunt ![]() ![]() Next he investigatez something interesting near his CPS ![]() This allowz him to 'encourage' three enemy Gruntz ![]() ![]() ![]() He probably will never pocket a single Coin. He divez through the return RW ![]() ![]() |
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5 | 23 | 26 | ![]() |
Standing next to a CPS ![]() (The Designer put him there, and the game openz around him. Is that a hint?) An aggressive enemy Grunt ![]() ![]() ![]() ![]() Momma Grunt didn't raise no dummiez, so he wisely avoidz breaking any Brickz ![]() ![]() ![]() Be breakz small Ice Crystalz ![]() ![]() Then he branchez out to the north, and acquirez four more Coinz ![]() After a short break, he is called upon to break something else ![]() Moving into the (now) safe area, he breakz three Ice Crystalz ![]() ![]() ![]() ![]() ![]() He landz on a BTS ![]() ![]() He divez through the next BW ![]()
![]() ![]() Then he noticez the Megaphone ![]() He divez through the next BW ![]() He noticez the Two-Way Arrow ![]() He stepz on the TWA ![]() ![]() Two aggressive enemy Gruntz ![]() You break thingz north (and use another Megaphone ![]() You count up and find you acquired thirteen Coinz ![]() You tip-toe past a heavily-armed enemy Grunt ![]() ![]() ![]() You use "hit and run" tacticz against the enemy Grunt ![]() You notice three innocent bystanderz ![]() "That's neat! Let's do it again (and again ... and again, if need be)." Each time he attackz. you clobber him once ... then run. You notice only four Goo Puddlez ![]() ![]() ![]() ![]() You break two Ice Crystalz ![]() ![]() Seeing eleven stackz of Brickz ![]() When Grunt #8 arrivez, you put him to work. He sayz "Don't break that ![]() ![]() He sayz "Break those ![]() ![]() ![]() ![]() You break an Ice Crystal ![]() ![]() You go south and ease through the STS ![]() ![]() This allowz you to acquire two more Coinz ![]() You go due north through a similar mini-puzzle for one more Coin ![]() Don't bother with the ToyBox ![]() ![]() Break your way to the BW ![]() ![]() You land near three Giant Ice Crystalz. Break the northern one for one Coin ![]()
![]() When the CheckPoint Pyramid ![]() ![]() ![]() |
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6 | 12 | 57 | ![]() |
Near two Yellow Toggle Switchez ![]() (The Designer put him there.) There are five TWAz ![]() Correct them, and the Grunt can reach a Tool ![]() ![]() He probably will never pocket a single Coin. But he will activate a BTS ![]() ![]() ![]() |
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7 | 42 | 57 | ![]() |
Blocked by a TWA ![]() (The Designer put him there.) He can't move until Gauntletz #5 standz on a YHS ![]() He will take a Straw ![]() ![]() He probably will never pocket a single Coin. But he will provide the 'makingz' ![]() ![]() ![]() ![]() ![]() Then he will make his way to his CPS ![]() |
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8 | 52 | 56 | ![]() |
![]() He is blocked by a Purple Pyramid ![]() ![]() When he is free to move, he pickz up two Coinz ![]() He will take Spy Gear ![]() ![]() Dive through the BW ![]() ![]() Just to say you did (probably not necessary) go north and make the Toy ![]() ![]() ![]() Disclose the true nature of the eleven two-layer Brickz ![]() Have him clear a path for you, and get Grunt #2 ![]() Entering his own island, he pickz up the last two Coinz ![]() Then he will make his way to his CPS ![]() |