Gruntz |
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No. | X | Y | Originally is | What the Grunt acquirez, task(z) performed, last task | ||||
1 | 69 | 4 | Gauntletz #1 | The Designer put him there ... surrounded by Black Pyramidz (BP)! When he is finally freed he standz on a Purple Multi-Grunt Switch (PMGS) for a while. Then he may (help to) break a few thingz ... such as enemy Gruntz' headz. He (and his buddy, Shovel #2,) will move through Green Pyramidz (GP), and he will break at least one Mushroom to acquire a Coin (#17). He (and his buddy, Shovel #2,) will find two safe placez to stand, until Toobz #3 createz new placez of safety. Then he removez an obstruction and all three are reunited. Three enemy Gruntz stand between our fearless trio and "Perfect!"ion. So they are eliminated. Working with Shovel #2 he acquirez one more Coin (#18). At least one stack of Brickz are reduced to rubble , and a Blue Hold Switch (BHS) and a Green Hold Switch (GHS) are occupied to allow the Grunt with the burden to pass into the presence of the King. |
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2 | 27 | 15 | Gauntletz #2 | The Designer put him there, next to a Mushroom . He will break a number of small Mushroomz , pick up some Coinz , pick up (and eventually give away) a Toy , use a Megaphone , pick up some Warp Letterz , convert two enemy Gruntz into Goo Puddlez then pick up a new Tool , briefly becoming GooberStraw #2. He will suck up four Goo Puddlez to bake a new Grunt #3. He will take a Shovel from the GruntzMachine either before or after reacting to 'hallelujah'! (Coinz #9, #10 and #11) Shovel #2 will dig up a couple more Coinz (#12 and #13), operate some Orange Up/Down Switchez (OUDS) to move through the Orange Pyramidz (OP), cross a painful area, chug-a-lug some refreshmentz , and eventually satisfy a CheckPoint Switch (CPS). He will pocket another Coin (#14) before assisting Gauntletz #3 out of a painful area of his own. He will pick up another Toy and another Coin (#15) inside toggling Red Pyramidz (RP) before diving through a Blue Wormhole (BW). He fillz in (some) Holez and digz up (some) Moundz (Oh, and givez away his Toy) to acquire the Warp Letter and escape. He standz on a Blue Hold Switch (BHS) for a while, so Gauntletz #3 can cross the Quicksand pit. Then he standz on a PMGS for a short while, so Gauntletz #3 can pass the Purple Pyramidz (PP). Finally, he fillz in (some) Holez (so the three Gruntz may safely pass and do battle) and digz up (some) Moundz to collect another Coin (#16) and assist otherz to reach and acquire the last three Coinz (#17, #18 and #19). |
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3 | 40 | 3 | Bare-handed #3 | The Goo Well is filled, and the solver putz him there. Bare-handed Grunt #3 Stepz on a Silver Timer Switch (STS) and goez through Silver Pyramidz (SP) to reach a BW , where he acquirez two Coinz (#5 and #6). Stepz on the STS again and goez through the other SPz . (Take the easy way!) You only have to pass by the enemy Grunt with the flash cooker to acquire another Coin (#7). He then pickz up a pair of Gauntletz and makez his way across the pool of water, acquiring another Coin (#8) on a Bridge tile along the way.
Later, he breakz a Mushroom and revealz a Toy ... which he wisely leavez there. He followz Shovel #3 through the RPz where he findz a stack of Brickz blocking his way and removez them . Then he crossez a bridge through the Quicksand Pit to a BOTS and a Landing Dock (without pausing to fight any battlez). When the PPz are lowered , he joinz Gauntletz #1 and Shovel #3. Three Gruntz should be able to conquer all! After the team eliminatez two enemy Gruntz , he triez on the Toob for size, and satisfiez his part of the three part CPS . His job now is to defeat the enemy Grunt , and take his place operating the Green Toggle Switch (GTS) ... or simply lure him into operating it himself ... and then just paddle past him to get the Warp Letter , and make it to the Landing Dock . If you are comfortable with negotiating the Rolling Golf Ballz (RGB), Toobz #3 goes to activate the BOTS , then participatez in the battle against the three enemy Gruntz ahead. Later he returnz to pick up the Warpstone Piece . Or he can immediately pick up the big heavy rock, and just watch his buddiez work on the oppostion. At any rate, he will lug the package into the King's Fortress. He seez something glittering, and pocketz the last Coin (#19). |