Walkthrough (Normal mode only)

Grunt What to do to proceed to the solution of the puzzle
Bare-handed You are rather 'hemmed-in' here, with the only move that is available to you being to go through the Lava Geyserz towardz the southeast. On the stairway you see a Megaphone , and beyond that, a set of Gauntletz . Have at them!
Gauntletz There is a breakable object here, so get to work! You SAVE before you step on the Question Mark Switch (QMS) to see what happenz. That way, if you have the wrong Tool (or lack a Toy), you restore and try something else.
(You may pick up that Beach Ball now (you are, and will be, the only Grunt working in this puzzle), and lug it around with you everywhere you go, or leave it there for later.)
You will find that you should have a different Tool for what comez next.
Shovel Use it to do what it does best. It is alwayz safe to pick up a Coin (Coin #2) or two. Turn any Holez into Moundz ... into ordinary Tilez.
Do not pick up anything (except a Coin that is not on a Switch of some sort) until you have a good idea what to do next, and what you may need to succeed at that task.
Whatever you use now will not be available for your use later ... when you may truly need it!
You step on the QMS and start to run after the cluez it givez you ... 'follow me'.
Ignoring the pain in your bare feet, you dig up the Mound and quickly pick up what you find buried there, a cloaking device (Powerup #1).
Once again gritting your teeth (do Gruntz have teeth?), you head for the next Mound and put your Tool to work on it.
You dig up the Mound and quickly pick up what you find buried there, another Coin (Coin #4).
You stand on the Black One-Time Switch (BOTS) and dig up another Mound ... another cloaking device (Powerup #2).
On to the next, dig up the Mound , pick up the tool, decide what to do next.
Gauntletz You quickly break a Rock Crystal and pick up the Coin (Coin #5), then break the next Rock Crystal and pick up the cloaking device (Powerup #3) you find under the Rock Crystal stepping on the QMS in the process.
Once again, it is "off to the racez", trying to keep up with the changez as fast as they happen.
You feel yourself becoming visible once again, so avoid the enemy Grunt , and go break another Rock Crystal .
Still cloaked, your curiosity leadz to to investigate why there is a set of Toggling Bridge Tilez (TBT) leading ... nowhere!
Sure enough, it is a Secret Trigger to a Red Warp (RW)!
You are clearly visible when you return so you head for the cloaking device (Powerup #4).
Once again cloaked, you sneak past the last enemy Grunt in this area, pass the Red Pyramid (RP) when it is lowered , and look around.
There is something to break, so you do just that, but realize that you cannot pick up what is revealed until the Green Pyramidz (GP) are lowered .
Fortunately, there is a Green Toggle Switch (GTS) nearby that just might do the job.
(It doez, but it also raisez another GP which blockz you from getting the object anyway.)
Your only choice is to go through the Blue Wormhole (BW).
You land with your cloaking worn off, and an enemy Grunt nearby!
Even closer to you is another cloaking device (Powerup #5), which you gratefully make use of immediately.
Tiptoeing past the enemy Grunt , you activate the BOTS and take a chance and quickly break the Rock Crystal you can reach.
Then back past the enemy Grunt , since toward the west is the only possible way out of this area.
"Up, down, no up. This'll be tough!" Not so tough, really.
Just make sure that there is a safe place to rest on the other side of each RP you step over (when it is lowered), by using the GTSz to lower the GP ahead of you.
Remember your 'cha-cha' lessonz, and dance your way through this simple puzzle.
You head for the QMS you can see, but an enemy Grunt discouragez you from making the attempt.
"If I live through this, remind me to send the designer of this game some hate mail!"
The gearz between your earz start turning, and you realize that since there is a Mound between you and the disGruntled one, there just might be something useful buried in it.
"If only I had a shovel." (Check the contentz of the GruntzMachine.)
Shovel You dig up the Mound and find that there was, indeed, something useful in it ... another cloaking device (Powerup #6)!
You pick it up and (fearing for your Goo) jump back when the enemy Grunt headz for you.
The cloaking action, while delayed, takez place, and when you try again, the enemy Grunt ignorez you, just as if you weren't there.
You make a bee-line for the QMS to see what happenz.
It appearz that there is a way out of this after all!
It is not exactly a "yellow brick road", but it doez give you somewhere to go, so you go ... quickly.
The BOTS removez the obstructing Black Pyramid (BP), so that you may time your move across the RP to the next QMS ... only when you reach it, it is no longer anything special ... unless you call an Arrow 'special'.
This place is beginning to look very familiar to you.
You can see the Warp letter (and it makez you drool just a bit) but realize that you do not have 'the right stuff' to get past the disGruntled one honing his Sword .
Sure, he will play with a Beach Ball for a long time, but there is no way to get around to the prize while he is so distracted.
You could re-cloak, but (while he couldn't see you) there is no room to sneak by him.
It lookz like you will have to get past the other enemy Grunt , activate the BOTS he is guarding, and see what can be done on the other side of the wall.
The first thing you notice is the Coin (Coin #8) you revealed when you had gauntletz, so you pick it up.
Then you dig up the Mound and pocket another Coin (Coin #9).
You remember where you revealed another one, so go south and west to pocket yet another Coin (Coin #10).
Nearby is a Mound , so you start digging and find another cloaking device (Powerup #8).
The disGruntled onez you can see south of you do not seem to be at all interested in what you are doing, so you simply take note of where you may find cloaking if you need it.
Keeping far enough away from the enemy Gruntz so that they do not suddenly take interest in what you are doing, you search for other Holez or Moundz to smooth out.
You find one surrounded by CheckPoint Pyramidz (CPP) and dig it up.
It's the Warp letter !
"I must be getting close" you think to yourself.
A little further south is another Mound , so you scoop it out.
Buried there is another QMS .
SAVE, then see what stepping on that thing will do.
You find yourself defending yourself from a crazed enemy Grunt .
Normally, you would have no trouble dealing with such an overmatched opponent, but you may have taken a whack from one of his buddiez who had a large 'butter knife'.
Perhapz a strategic retreat is in order here?
If you played your cardz right, you are left standing next to a puddle of Goo with a GooberStraw right in the middle of it.
Before you jump at picking it up, and putting it to use, you remember that there is another Mound south of the five enemy Gruntz you (wisely) passed by a little bit ago.
The next thing to consider is "where is a GruntCreationPad located?"
Answer: in the Spikez field. "Well, can I get another Grunt over here?"
That Grunt will be barefoot ... and have to cross eight Spikez (at least!) to reach the Arrowz.
Decisionz, decisionz! There are five main choicez for you to consider:
  1. Should you try to slip by them, visible as you are, to the Mound ?
  2. Failing that, should you use that cloaking device (Powerup #8) to simply get past the disGruntledz , and see what is in that Mound ?
  3. Should you go get the cloaking device (Powerup #8), and use stealth and "Hit and Run" tacticz to turn (some of) the five enemy Gruntz into Goo , then come back and get the GooberStraw so you may fill the Goo Well and bake a buddy ? (Good luck on that!)
  4. Or should you ignore the (possible) contentz of the Mound and simply take the GooberStraw and start sucking, hoping to find enough easy Goo Puddlez to fill the Goo Well and bake a buddy ?
  5. Or should you ignore the GooberStraw and the idea of "creating a team" ?
Any Grunt you have: You need to step on the proper Yellow Toggle Switchez (YTS) to set the Two-Way Arrowz (TWA) so that you may reach the area where the enemy Grunt is standing. If you not only want to bring the Warpstone to the King's Fortress, but also want to achieve a "Perfect!" score, you need to set thingz up so that you may reach the Warp letter and the Coin right next to it (Coin #11).
And still reach the area where the enemy Grunt is standing!
Springz Yes, you pick up the Springz after disposing of the enemy Grunt (and perhapz, sucking up some Goo ).
Then you make your way through the Spikez maze to the Megaphone .
You use it to call for ... a set of Gauntletz!
Do you make it (most of the way) to the Rock Crystal , then get the Gauntletz out of the GruntzMachine and break the Rock Crystal ... hoping that it containz what is required by the CheckPoint Switch (CPS) nearby?
Or do you spring on over to the other Megaphone in the northwest corner of this area and use it to call for more help?
SAVE, then try it both wayz, to see which method workz best.
Bootz Make the enemy Grunt pay for the lead he sent your way while you were on those Springz! Show him that you can 'hit and run' as well!
Then go step on that CPS , and look around to see what you should do next.
There is a breakable object nearby. Does that suggest anything to you?
Gauntletz (#2?) Break the Rock Crystal and drink up the Bottle of Zap Cola , coincidentally toggling a GTS which lowerz a bunch of GPz spelling out the designer's 'handle'.
SAVE, then step on the Silver Timer Switch (STS) and do your best to follow the cluez to pick up the Coinz (Coinz #12 through #21).
Activate the BOTS and chase after the rest of the cluez given to exit the area.
"Gee! This lookz familiar."
Once again, you must negotiate the RP /GP sub-puzzle, using the YTSz and GTSz to clear away obstaclez.
Oops! There'z the same enemy Grunt with carving ideaz.
This time you don't even have your cloak of invisibility! "Come on, feet! Do your stuff!"
Fortunately he abandonz the chase, leaving you with a little bit of health.
"Where'z the Zap Cola?" you ask. Sorry, the distributor is on strike.
You drank the last Bottle of Zap Cola in existence when you stepped on the GTS .
You have all the health you're going to have for the rest of the CL.
SAVE, then step on the last QMS and follow the Arrowz and other cluez it givez you.
If you do everything properly, you will pick up the Warp letter , followed by the Warpstone !
Warpstone When you pick up the Warpstone , you have to make your way to the King’z Fortress.
That meanz you will have to get by the enemy Grunt blocking your way.
Do you have anything with which you may distract him from his (sworn?) duty?
If not, I hope you're really healthy, because that 'butter knife' will trim away a considerable amount of health from your body!
Get out of the enemy Grunt's area of responsibility as quickly as you can, and head for the CPS .
When you satisfy it, you see that you may now pick up a 'bonus', in the form of the Warp letter . Now all you have to do is waltz into the King's Fortress ... past a few enemy Gruntz ... and a Rolling Rock circling the King's Fortress like a vulture over a dying animal in the middle of the desert.