| Walk-through ... Page 9 | 
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| Grunt | What to do in order to proceed through the solution of the puzzle | 
| Odd Grunt out (#3) | The only Tool available is the Springz   (Tool #18), so go pick them up! | 
  
"Quickie" finish (WarpStone   only) | 
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Gauntletz   #2 | 
    Stand on the CPS   near the Rolling Golf Ball   (RGB) and wait for Shovel   #4 and some other Grunt to join you.When all three CPSz ![]() ![]()   are satisfied, the CheckPoint Pyramidz   (CPP) will lower  , allowing you to do your thing � break certain Mushroomz  .You are going to have to split time with Shovel   #4, until there are no more Mushroomz left in the area.Once done with them, you can head for the CPS   near the King�s Fortress � there to wait for the WarpStone   Grunt to join you on his own CPS  .When he arrivez, and the CPPz   go down  , you�re done � or you can wave your Gauntletz   all over the area to see if there is anything breakable.If something showz up (even if you cannot see it) � break it! Pick up what is under it. Roam around the area a bit before you give the O.K. to WarpStone   to enter the Fortress. | 
  
Shovel   #4 | 
    Stand on your CPS   near the RGB  .When you see Holez   somewhere, start digging, converting them into Moundz  !Step back and let Gauntletz   #2 do his thing.� Did he uncover some more Holez  ?Back to your digging! No more Holez  ?  Your work is done for this puzzle! | 
  
| The Other Grunt: | Finish satisfying the CPSz by taking your place on the anonymous CPS  .The only thing you need to do is get the WarpStone  , and bring it to the King.Perhapz that Question Mark Switch   (once Gauntletz   #2 has exposed it) is just the ticket.There is a Coin   (Coin #??) there for enticement, so SAVE, then go get it.The path should be cleared of any obstaclez by now, so start marching, Grunt! Hup, toop, threep, four � to your CPS  !
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