Walk-through ... Page 9

Grunt What to do in order to proceed through the solution of the puzzle
Odd Grunt out (#3) The only Tool available is the Springz (Tool #18), so go pick them up!
"Quickie" finish (WarpStone only)
Gauntletz #2 Stand on the CPS near the Rolling Golf Ball (RGB) and wait for Shovel #4 and some other Grunt to join you.
When all three CPSz are satisfied, the CheckPoint Pyramidz (CPP) will lower , allowing you to do your thing … break certain Mushroomz .
You are going to have to split time with Shovel #4, until there are no more Mushroomz left in the area.
Once done with them, you can head for the CPS near the King’s Fortress … there to wait for the WarpStone Grunt to join you on his own CPS .
When he arrivez, and the CPPz go down , you’re done … or you can wave your Gauntletz all over the area to see if there is anything breakable.
If something showz up (even if you cannot see it) … break it! Pick up what is under it.
Roam around the area a bit before you give the O.K. to WarpStone to enter the Fortress.
Shovel #4 Stand on your CPS near the RGB .
When you see Holez somewhere, start digging, converting them into Moundz !
Step back and let Gauntletz #2 do his thing.  Did he uncover some more Holez ?
Back to your digging! No more Holez ? Your work is done for this puzzle!
The Other Grunt: Finish satisfying the CPSz by taking your place on the anonymous CPS .
The only thing you need to do is get the WarpStone , and bring it to the King.
Perhapz that Question Mark Switch (once Gauntletz #2 has exposed it) is just the ticket.
There is a Coin (Coin #??) there for enticement, so SAVE, then go get it.
The path should be cleared of any obstaclez by now, so start marching, Grunt!
Hup, toop, threep, four … to your CPS !
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