| Gruntz |
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|---|---|---|---|---|
| No. | X | Y | Source | How acquired ... Toolz he acquirez ... What he does |
| 1 | 2 | 2 | ![]() |
The game Designer put him there (Room #1). He acquirez a Tool from an enemy Grunt and paddlez to Room #2.He convincez ![]() ![]() to "join him"."Hale-Bopp, here I come". (Death #1 ... no Goo left behind.) |
| 2 | 3 | 13 | ![]() |
Grunt #1 "convincez him" to join up. Occupiez his CheckPoint Switch (CPS).Much later, someone will occupy the nearby Purple Multi-Grunt Switch (PMGS).Movez to another CPS in Room #3.Much later, someone will occupy the nearby PMGS .
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| 3 | 3 | 11 | ![]() |
Plays with a Toy until Grunt #1 "convincez him" to join up.Occupiez his CPS . Much later, someone will occupy the nearby PMGS .Throwz his "bent piece of wood" a few timez.Movez to another CPS in Room #3.Much later, someone will occupy the nearby PMGS .Throwz his "bent piece of wood" a few more timez.Pickz up a Toy (didn't like the first one he saw.)Movez to another CPS in Room #4.Much later, someone will occupy the nearby PMGS .Throwz his "bent piece of wood" a few more timez.Movez to another CPS in Room #5.Much later, someone will occupy the nearby PMGS .Throwz his "bent piece of wood" a few more timez ... getz tired of it and failz to catch it on a throw, so pickz up another Tool .Stepz on a CPS more to his liking in Room #5.Later, pickz up "Brick-laying Toolz" (Tool #5) suitable for building stuff in Room #9.Is able to satisfy a CPS in Room #9.Decidez "home improvement" is not for him, and pickz up another Sword .Spendz the rest of the game stabbing enemiez, and picking up sharpened objectz .Ultimately, will stand on a PMGS somewhere.
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| 4 | 2 | 17 | ![]() |
Grunt #1 "convincez him" to join up. Occupiez his CPS . Much later, someone will occupy the nearby PMGS .Addz two Goo Puddlez ![]() to the Goo Well (#1 & #2 of 4) in Room #3.Pickz up a Toy and putz it in his rucksack.Addz two Goo Puddlez ![]() to the Goo Well (#3 & #4 of 4) in Room #4.Later movez to another CPS .Much later, someone will occupy the nearby PMGS .Spendz the rest of the game bashing enemy Gruntz, and sucking up Goo Puddlez ![]() ![]() .Ultimately, will stand on a PMGS somewhere.
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| 1(a) | 32 | 44 | ![]() |
A new Grunt is baked and enterz the game ... movez to safety.Pickz up a "Super Duper Pooper Scooper" (Tool #1) and goez to work!Is able to satisfy a CPS in Room #9. (He may never leave the area!)Eventually returnz to dig up (and pick up!) the Warpstone Piece .
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| 5 | 32 | 44 | ![]() |
A new Grunt is baked and enterz the game ... movez to safety.Pickz up "High Topz" (Tool #2) which will allow him to stand on sharp objectz and invite thrown objectz without feeling any pain. Later, will do some digging.
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| 6 | 32 | 44 | ![]() |
A new Grunt is baked and enterz the game ... movez to safety.Pickz up "Heavy Objectz" (Tool #3) which will allow him to remove obstructionz .Is able to satisfy a CPS in Room #9.Safely eliminatez enemy Gruntz carrying carving implementz ![]() ![]() ![]() .Reducez the health of an enemy Grunt splashing around , making noise.Will frequently replenish his ammunition in Room #11. |
| 7 | 32 | 44 | ![]() |
A new Grunt is baked and enterz the game ... movez to safety.Pickz up "Gauntletz" (Tool #4) suitable for breaking stuff .Is able to satisfy a CPS in Room #9.Findz another CPS and enterz the Trap Door room.He may choose two different wayz to finish his part of the puzzle:
(Coin #37) in Room #1.His participation endz on a PMGS in Room #2.
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| 8 | 32 | 44 | ![]() |
A new Grunt is baked and enterz the game ... movez to safety.Crossez the Pool and pickz up a set of "Springz" (Tool #7).Is able to satisfy a CPS and enter the Spikez Field.Bouncez along to stand on a PMGS permanently ... the first Grunt to do so.
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| 9 | 32 | 44 | ![]() |
A new Grunt is baked and enterz the game ... movez to safety.Pickz up some "Wingz" (Tool #8) in the Large Pool.Fliez across a small pool into Room #11 and 'convertz' the remaining enemy Gruntz .Standz on a Green Hold Switch (GHS) for a while to allow Grunt #4 to enter, clean up the mess ![]() , and exit again.His participation endz on a PMGS in Room #2.
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| 9 | 32 | 44 | ![]() |
A new Grunt is baked and enterz the game ... movez to safety.Movez up and through the Spikez Field and down to a PMGS in Room #4.
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| 10 | 32 | 44 | ![]() |
A new Grunt is baked and enterz the game ... movez to safety.Movez up and through the Spikez Field and down to a PMGS in Room #3.
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| 11 | 32 | 44 | ![]() |
A new Grunt is baked and enterz the game ... movez to safety.Movez up and through the Spikez Field and down to a PMGS in Room #3.
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| 12 | 32 | 44 | ![]() |
A new Grunt is baked and enterz the game ... movez to safety.Movez up and through the Spikez Field and down to a PMGS in Room #3.
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| 13 | 32 | 44 | ![]() |
Optional: A new Grunt is baked and enterz the game ... movez to safety.Movez up and through the Spikez Field and down to a PMGS in Room #2.
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