ADVENTURE TIME WALKTHROUGH Before you begin this Custom Level, be advised that it is a very small map! If you are using Windows XP or 2000/ME and have one of the higher screen resolution registrations applied, playing this CL will return you to the default 800X600 resolution. You will have to re-register your desired screen resolution after you finish the puzzle. In this level, you only have one grunt. So start off by getting the shovel. If you got the bomb and tried to blow the three enemies up, your grunt would blow up too and you would have lost all your gruntz. A much better way is to use another enemy grunt to blow them up, you don't care about them. To do this, activate the secret teleporter indicated by the arrow which is 5 spaces directly above where your grunt started out. This will remove the three gruntz that blocked your movement into the warp and allow you to go into the arrow warp. Before you enter the warp, dig up the three coins in the mounds around the two-way arrow in the mound two spaces below the two-way arrow, then in the mounds diagonally down-left and down-right of the two-way arrow. The secret that happens when you enter the warp is a somewhat big part of the level and easy, so after the coins are dug up, move your grunt into the secret warp. SECRET! Move your grunt to behind the trees and get the megaphone. Then proceed down the arrows and to the mounds. The coin in the left mound is buried deep, so dig the left mound up twice. Dig the right one up though it doesn't contain anything. Then give your grunt springz and have it jump on the dock then onto the pebbles and into the warp. (Going back by way of the arrows works too but is slower.) Then go into the warp that the three enemy gruntz were guarding. You will land on a timer switch and the pyramids will raise and lower. When the pyramids on the right side lower, just go on to the bottom staircase. That is all the timing for now, watch how the pyramids work so you understand how they work when more timing is necessary later. Move your springz grunt to above the wormhole, then diagonally down-right to the dock. Use the crumble bridge to go to the top dock, then jump on the arrow to collect two coins. Then follow the crumble bridge down to the bottom dock to collect a coin and then jump diagonally up-left to the ground and then to the wormhole. After you are back by the wormhole, go pick up the Bomb! (If you don't, you will not achieve a "PERFECT!") score. Step into the wormhole and you will appear on the silver timer switch. Wait for the pyramids lower on the right side and then move quickly to the top staircase. When the pyramids go down again, move up to the area with the gauntletz. Have your grunt get them and then send it to go break the rocks in the left part. Pick up anything in the rocks, and the rock on the left will be the secret switch. SECRET! Press the secret switch and when the stairway appears, quickly get the letter W and get back to the secret switch square. Then go to get the other coin that appears when part of the ground raises and another rock is accessible. (In case you were wondering, the W isn't accessible by digging up the arrows; that arrow maze is impossible and the secret switch is the only way to get to the W.) Move the grunt with the gauntletz to break all the rocks by the fort. The second row has a coin in the rock on the left and the warpstone in the rock on the right. Break open those two rocks, pick up the warpstone and bring it to the king. Yay! You got a perfect score! Game timer time: 4:30 Survivorz: 1 Deaths: 0 Toolz: 4 out of 4 (The shovel and bomb at the start of the level, the springz in the megaphone under the trees, and the gauntletz in the area by the fort) Toyz: 0 out of 0 Powerupz: 0 out of 0 Coinz: 10 out of 10 (The three coins by the arrows in the mounds, the coin in the mound by the goo pits, the three coins that the spring grunt collects, the two coins by the secret switch, and the coin in the rocks by the fort) Secretz: 2 out of 2 (The secret warp above the starting square, and the secret switch in the left rock in the area at the top of the level)