Spotlights Stop For 15 Sec(ondz) |
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SpotLights: | noun | plural 1 a beam of light directed on a small area. |
Stop: | verb transitive | 1 a put an end to (motion, etc.); completely check the progress or motion of. |
For: | preposition | 16 through or over (a distance or period); during (walked for milez; sang for hourz). |
15: | noun | 1 one more than fourteen. 2 a symbol for this (15, xv, XV) |
Sec(ondz): | noun | plural 1 a sixtieth of a minute of time (or angular distance). |
This level reliez heavily on the fact that when a SpotLight catchez a Solver's Grunt, it stopz for about 15 secondz on that Grunt, allowing any other Grunt to pass freely. A basic way of dealing with the areaz protected by SpotLightz on the entire level is to first send a Grunt to sacrifice himself by stepping into a SpotLight, and then use another Grunt to press a Switch /pick up an item /push an enemy out of the area, and then leave (or stay on the Switch, if necessary). The only exception to this 'rule' is the Red Hold Switch , which is protected by not one, but FOUR SpotLightz, meaning that it can only be pressed by an enemy Grunt (they are not affected by SpotLightz) |