Walkthrough (Normal mode only)

Phase 3: Shovel #3, Gauntletz #1 and Toob #2
Grunt Description of what to do
Shovel #3 Now armed with the 'Super Duper Pooper Scooper', he searchez for usez for it.
Gauntletz #1 beckonz, and commands a swap of taskz.
Gauntletz #1 With Shovel #3 now on the GHS he movez south to an Arrow .
Shovel #3 Partly covered by some remainz he spiez a Mound .
Digz it up and refillz it, allowing him to pick up a Coin . (#3)
Movez upstairz to fill in a Hole and reach a Megaphone and call for more resourcez.
With no obvious use for the he headz for his CPS .
Gauntletz #1 He has no choice but to do battle with the enemy Grunt .
He leavez behind a puddle of Goo and goez in search of something (else) to break.
Breakz an Ice Crystal to get at a Coin . (#4)
Breakz another Ice Crystal to reveal another Coin . (#5)
It is atop a strange Switch , so delayz picking it up. (Has to do so to finish.)
Enriched, he now has a dilemma: "Uh. You do know the timing for this part, right?"
There are three Arrowz he can reach, and all (potentially, at least) can result in safety.
He pickz a good one, and his timing is good and he exitz the Arrowz maze.
The rest is simple: follow the same path that Brick Layer #3 (now Shovel #3) took to reach his CPS in order to get to his own CPS .
Bare-Handed #2 When his buddiez reach safety, leavez the GHS and movez to join them.
He realizez he is missing something and callz for help.
When it arrivez, he becomez Toob #2 and satisfiez his CPS .
Phase 1 - Phase 2 - Phase 3 - Phase 4 - Phase 5