WALKTHROUGH
“Stargate – Casino”
by Oldone
1.
Fortunately, none of our team is addicted to gambling, or I suspect SG-3 would have been sent here instead of our friendz. When we first arrive, Talc goes in search of his gun, without which he feels quite naked. He finds it way over by the entrance to the gate, but the enemy guarding it isn’t really much of a threat and all Talc has to do is stand by and watch. Now if the rest of the level is this easy, maybe we’ll be able to take some R&R here.
With gun in hand, Talc spies Colonel Gromiell’s gauntletz. “I am sorry to say that I will have to shoot you over space to your tool. Please understand that I mean no disrespect. I apologize in advance for any injury that I may inflict upon your body.” The Colonel merely stands on the landing tile with his eyez closed. “Right” he says to himself. Soon he is free to break everything in sight and still want more. Captain Crater thinks he has a lot of nervous energy. Talc now shoots the Captain over to the shovel and he digs/redigs almost everything. Graniel Gruntzton sees the odd-looking shield that Crater dug up and hurries to try it on. The Captain finishes cleaning up the area and the team heads off to the gate. Graniel makes a side stop at the CPS before he volunteers to be the first one through the gate. Good thing too!
(Now might be a good time to think about the warpz in the gate. The first four are pretty obvious. But after that, well. . .what to do, where to go. To be on the safe side, never go through a warp without saving first.)
Graniel (w/shieldz) calls Capt. Crater to come and fill in some holez before the rest of the team comes through. He then heads up to fight off the enemiez. “Holy cow! This shield is amazing. They keep pummeling me, and yet I feel nothing. What kind of technology is this?” The Captain picks up a pogo stick and a few coinz. The Colonel comes through and gets a monster wheel (“Cool!”) and Talc picks up a ball (“Interesting!”). Graniel is feeling very left out. Talc sees a couple of enemiez north and south of his location and decides that it would be easy enough to take them out. Bye-bye! The Colonel and the Captain go north to break everything, and fill/redig all holez/moundz. Graniel finds the path to the south where the enemy had been. One of the gruntz at the north steps on the left-facing arrow which triggers a RW under Graniel. Crater w/shovel now needs to fill in that hole over by the arrowz so Graniel can come back safely. When they are all together on their CPS, Crater should fill/redig under the warp before he goes through. Someone else needs to pick up a letter before the warp returns. Once Graniel has returned to the gate area with springz, he can go to the right, over the toggling bridge to get all the coinz in the holey area.
2.
The next area should be the spikey one to the southeast. Graniel w/springz takes point through the center four warpz. Once he has completed the bridge to the south, the otherz can come through. Captain Crater w/shovel volunteers to tackle the holez in the center of the spikez. (In order to reserve as much health as possible, here’s a spoiler for you. From the nearest ground tile, head to the left red pyramid as soon as it goes up and the spotlight has just gone over it. Quickly step into the center. Obviously, when you’ve finished, you can leave from the left top corner.) Send the Colonel w/gauntletz down to break the GR. Stand on the landing and let Talc stand in front of you. Send the enemiez to the arrowz. Finish breaking all rockz. Springz gets the coin in the air and continues on to the island on the right where he stands on the BHS to complete the bridge for the rest of the team. Captain Crater stumbles down the bridge (“I’m sorry, I feel so weak!”), finishes digging in this area, gets cola and is once again strong and happy. (“Was that diet cola? I really prefer the taste of diet!”)
3.
Back at the gate and time to go through the last four center warpz at the top. We gate into the pool area. There are enemiez on each side of our team, but we do have resourcez. Talc takes out his ball and gives it to the enemy on the right, then quickly goes to the 5th tile above. As quickly as possible, the Colonel does his job, and everyone runs up and out of reach of the sword. Talc shoots the next enemy into a hole and everyone can relax while planning the next move. The Colonel gives up his cool monster wheel and so long to the enemy. He breaks the dice, saves and hits the switch to see what it does. When we restart, he quickly and carefully goes through the secret. Talc helps Capt. Crater to do the same thing. Graniel gives up the springz for the toobz and helps everyone get to the warp in the center of the pool.
4.
At the gate we now go to the four center warpz on the right. Making sure that Capt. Crater has the pogo stick, take the shovel and fill the hole, step over it and redig. Graniel/toobz comes next and gets the wingz. The Captain goes through the silver pyramidz with toy at hand and ready to give to the enemy at the end of the line. Dig again and head over to the warp area. Graniel takes a little side trip for the coins he can see out there. Finally everyone meets at the warp area. Talc shoots the enemy to the BOTS, the Colonel breaks dice, the Captain digs, and Graniel gets another new tool.
“Whoa, I didn’t see that before!”
5.
Using the four center warpz on the left, Graniel/bootz takes point here. He walks around to the green hold switch on the other side to aide his budz. The Colonel/gauntletz comes through next and saves before crossing the hazardz where he stands on the blue hold switch the Captain and Talc. Capt. Crater/shovelz next picks up all the coins and waits on the toggling bridge tile diagonally up left of the inner green hold switch. Talc/spongegun now shoots the Captain to the green hold switch and then high tails it out of there before he gets clobbered. Capt. Crater fights the enemiez, avoids the spotlightz, gets the goodiez and goes home. All go through the green warp back to the gate.
6.
There should be four corner warpz left in the gate. Going through one at a time, distract the bomberz and have them blow themselvez up. Captain Crater digs up important stuff. Graniel/bootz gets a welderz kit and a power up (“Wow! This is like Christmas. . .I always wanted one of these. Can I try it out? Please?) and kills the gun hatz. Everyone follows, does their chorez and stands on their cps. The General is very happy to see them. “Good job team. Glad you all got here safely, but didn’t you forget something?” Oh yeah, where’s the Warpstone? Capt. Crater sees one more hole. “You must be kidding! I hate these stupid lights!” (Timing is critical here, but I’ll help you out. First save! Second, step on the switch and see what happens. Third, restart, then just as the ball goes by and just before the light gets to the switch, step on the switch and keep going. If you did everything right throughout the level, you should have a clear path to the Warpstone. Then go left and back over to the fort. Hurray!!! You did it!! Perfect!
75 coinz
10 toolz
3 toyz
1 power-up
7 secretz