WALKTHROUGH – Murder at the Mansion

by Oldone


Detective Gromley has received a call from Gabriella, who has been locked in the closet at her mansion. She fears terrible things are happening, maybe even murder!


Detective Gromley grabs his trusty gun and runs to her aid. It seems the bridge he ran to is out of commission right now. Let’s find a way to fix it. Go south, hit the blue switch and then the yellow. There must be some purpose for that rolling ball. Leave the area carefully.


Cross the bridge, and pick up the toobz. Avoiding the bird poop, pick up as many coinz as you can while making your way to the top of the map. Go into the school and step on the lower blue switch. Leave and get the rest of the coinz, then go back and pick up the boxing glovez. Box the enemy into the small lava hole and get the remaining coinz. Cross the bridge and head south. Box the first enemy onto the gysers and step on the blue switch. Cross the next bridge and box this enemy to the spikez. Get the spongegun and step on the switch. Head to the mansion. Go all the way to the south and into the front gatez. Shoot the enemiez in the front yard to spikes or holez to eliminate them. Pick up all coinz.


Up on the front porch, stand under the first window on the right. Shoot the enemy to the switch. Continue with the next window. Enter the house and shoot the last enemy to hit all three switchez in the left window. Go upstairz to the arrow maze. First get the gauntletz. Then work your way through so that you pick up all the coinz and end at the stairz on the right. (If done correctly, you will trigger two red warpz.) Break the rock, but leave the cola until it’s needed.


Go upstairz. Break only single brickz staying close to the double onez, and save a lot. You make your way up the chimney now. (It is possible to get the coins without being hit by the gunhat, just do a little dance!) Leave the rockz around the enemy thief for now, you don’t want him coming after you at this point. Break the rockz at the bottom of the stairz and go through the green pyramidz. Dance through the chimney again.


Go upstairz. Head through the silver pyramidz and stop on the purple switch. Gabriella is now free to leave her closet and can help you out. Going back along the black pyramidz, break the rockz that had surrounded the enemy. Gabriella gets the straw and begins to suck up the 8 goo puddlez.


Once you have four gruntz at the front porch, Gauntletz and a bare-handed go to the left side of the house. Break all the rockz and let bare-handed get the springz. He will continue south, picking up coinz and getting a warp letter. When he returns, stand on the cps and go through the blue warp. Be sure Gauntletz breaks any rockz he can reach. Send springz across the pool to pick up the welder’s kit. Get rid of those pesky enemiez perched on the small platformz. Gauntletz should break all the little rockz at the top and then deal with the enemy thief. Once he’s dead, the last bare-handed can pick up the shovel. (Do not suck up the goo, we need that for later!) Let’s take a break now and look around the area.


At the very top is a thin area blocked by a rock. Shovelz needs to get in there. He also needz to get into the orchard area and take care of that. There’s what looks like a shed, but lets hold that for last. There’s a giant rock area. Then there’s also a small lava pit with oodlez of rockz and moundz, and it’s in the inner back yard with two more enemiez.


Let’s move to the right side and see about getting into that inner yard. Break all the small rockz around the pool and dig the moundz. Those switchez should allow entrance to the small upper area and the inner yard. After Welder has taken care of the enemiez, Gauntletz and Shovelz can enter the area and break and dig. Shovelz goes to the landing at the lava pit, and Gauntletz stands on the cps. Send Shovels over to dig the moundz. Watch out, thingz are gonna get noisy. When the area is clear you can both leave this area. Straw should pick up the Gravity bootz. If Gauntletz has broken all the rockz on the right side of the house, Bootz can continue through the spikez, picking up the coinz, and into the blue warp. Continue on to the front porch and then your cps.


Gauntletz can take care of that giant rock on the left side. Coming back , make sure all the other rockz in the yard (except the one by the shed) have been broken and then step on the cps. Shovelz can go into the orchard now. What’s that you say?? There are rockz in here! Well, yes there are, but if you’re very careful you can work it out so that those enemy bomberz will break them for you. Dig moundz and watch for hidden bombz. And step ahead gingerly, being ready to duck and run out of the way. Pick up the coinz, hit the switchez and leave the area.


Now we’ll deal with the shed. Don’t step on that yellow switch or you’ll lose the ball. That would be a bad thing. Dig those five holez, picking up the goodiez and then dig that last mound in the upper left corner. Before stepping on this switch, use the scroll. Step on the switch and you will automatically set the ball free. Now make your way into the shed (the green pyramidz.) Dig the last two holez, pick up the warpstone and step into the warp. Your other gruntz can also go through here, or they can walk around to their cps.


Everyone on their switchez. Take the warpstone home.


4 survivors

8 toolz

1 toy

100 coinz

5 secretz