Walkthrough

Grunt Description of what to do
Bare-handed What can you do with those triple stack Brickz to the east? Are they what they appear to be?
North or south, you will end up in a Blue Wormhole (BW), and who knowz where that will take you? Pick an Arrow that lookz like it would do you some good, and get moving!
What are you doing back here!?! Move again ... to the same Arrow, so you may acquire a Tool (Tool #1).
Spy Gear
(Tool #1)
Those Brick stackz could contain something other than safely breakable Brickz,
like Gauntletz breaker Brickz , Teleporter Brickz ,
Unbreakable Brick , or even Explosive Brickz !
Use your powerz of observation three or four timez, to reveal the true nature of thingz.
Then go through another BW .
Take the express (Arrowz ) to your next Tool (Tool #2).
Gauntletz
(Tool #2)
Is there anything you can break? Demolish three Brown Brick stackz and leave the otherz alone. You now have three choicez of entrancez into the Arrowz maze:
  • north ... leadz to a Red Pyramid (RP)
  • central ... leadz to an Orange Pyramid (OP)
  • south ... leadz to a Green Pyramid (GP)
No matter which one you take, you will go through a BW , and wind up back where you started the game! Each path will take you to two Toggle Switchez ... can you find a way to only step on each one once? So your real decision is which path to take a second time ... first!
Remember, Blue Toggle Switchez (BTS) control Switchable Bridge Tilez ->->, so it would be wise to observe what happenz when you step on one.
Which path allowz you to keep your current Tool, and which onez will force you to acquire a new one? (You should never give up a Tool until you know it has become useless.)
Make your way through the GPz and (lowered) RPz , and make sure you step on the BTS ... once!
Start breaking thingz! At timez, you will have to walk on Spikez ... and even stand on them to break thingz. But you will acquire five Coinz and reveal some refreshing Zap Cola through your effortz. One of those bottlez restorez half your health, so don't down one too quickly ... you may have need of more health later.
Retreating back the way you came is not profitable, so the BW seemz to be your next choice. But is it? Your suspicionz are correct, and it is "Deja vu, all over again".
By now, you have learned the path, so "once again, into the breach". But you cannot make much more progress ... two BWz to choose from, and they both lead you (you guessed it!) back to where you entered the puzzle.
Is there another Tool (Tool #3) laying around anywhere? Pick it up!
Shovel
(Tool #3)
Make your way through the GPz and (lowered) GPz , and make sure you step on the BTS ... once! (Did you find anything interesting?)
Use it to do what it does best. You will dig up seven Coinz and some refreshing Zap Cola , and probably down a Bottle you didn't need earlier.
You may now have a choice between another trip back to the starting point, or picking up the Tool (Tool #5). (Take the trip.)
You have been through Red and Green, so now head for Orange.
Springz
(Tool #4)
Where can you go, now that you have those Springz (Tool #4)? Remember, you can jump diagonally as well as in a cardinal direction. Do you see anything of interest? Well, go get them! (Six Coinz ).
Make your way through the GPz and (lowered) OPz , and make sure you step on the BTS ... once! (Did anything out of the ordinary happen along the way?)
Perhapz you can find a way to acquire the three Coinz and the Warp Letter in "The Big Dipper"? Hop to it!
You may take the same path you followed wearing Gauntletz , or the path you took carrying the Shovel ... or a new path. Be daring ... the new path may be more interesting.
Make sure you step on the BTS ... an odd number of timez.
Your Springz have sprung ... time to pick up a new Tool (Tool #5).
Gauntletz
(Tool #5)
Find something to break! Starting small you acquire a Coin .
Then you tackle the big one



which revealz (briefly) and more fireworkz ...
a 'chain reaction' that destroyz four more giant Rock Crystalz.



Do not step on any Black One-Time Switchez (BOTS), but get the Coin that is revealed.

SAVE! There are five BOTSez . Which one(z) do you choose?

There are thirty-two different possible combinationz ... if you think you can find the correct one first time, disregard the caution above. Good luck ... you're going to need it!

The path will be clear to the Crumbling Bridge to the north as soon as you step on any BOTS , so you may proceed into the labyrinth.
Of course, that may not be the winning choice. Did you see what else happened?
Try a second BOTS . OoooooWeeeee! The way north is blocked again!
Well, at least you can guess that you need to step on one, three or all five BOTSz . Have fun!

Within the labyrinth are several Rock Crystalz:
  • Some are merely obstaclez, and reveal nothing .
  • Some reveal Arrowz .
  • Some reveal BOTSz .
  • Some reveal BTSz .
When you come to an Arrow, there will be no turning back. If an alternative is available ... take it!
There will be timez when each choice leadz to Arrowz, so a different SAVE is strongly advised.
There are two Coinz to be acquired early within the labyrinth, and another three Coinz when you find the unmissable Secret Then another eight Coinz when you come back.
Eventually you will come to a generic CheckPoint Switch (CPS) near the last(!) BW (that you dive through).
You find the CheckPoint Pyramid (CPP) lowered , allowing you to enter the (hopefully completed!) Bridge and stroll over to pick up the Warpstone Piece .
Warpstone When you pick up the Warpstone Piece (the screen may shift!), all you have to do is avoid falling off the Bridge, and make it across into the King�z Fortress for a "PERFECT!" result.