The big split-up |
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Grunt | How am I supposed to get through this? | ||||||||||||||||||||||||
#2 | Climb up the stairway ... your only option (lava is deadly!) Atop the yellow fern with lotz of rockz to the northeast, and a Black One-Time Switch (BOTS) to the northwest would be a good place to wait for thingz to start happening. |
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#1 | South is the direction indicated here ... perhapz to that Yellow Hold Switch (YHS)? Yep! That started the old Coconut Rolling , all right ... better get rolling yourself! You have to hope that the Crumbling bridge tile you are standing on lastz long enough for the next bridge tile to rise to the surface! Five quick prayerz are answered, and you reach the safety of a Landing Area . There is no more value in those Bootz , so pick up the TimeBombz . You just know that when you stand on that YHS the Coconut is going to start rolling again! Now all you can do is stand around and wait to see what happenz next. |
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#2 | The Rolling Coconut bouncez down the stairway, heading straight for the BOTS near you. In chess, the term is "removing the guard", and you need to have the guardz (Red Brickz ) removed from the Blue Hold Switchez (BHS). So you need to be between the bad guyz and certain Red Brickz when they come running ... and avoid being in their way ... as, by moving on parallel to the Rolling Coconut as it rollz over the next BOTS. The BOTS is activated, and the Black Pyramid that shutz the enemy grunt in is lowered. All you need to do is get all three enemy gruntz pointed in the correct direction! Great! You can reach all three BHSz. Stand on them (in the correct sequence) to assist grunt #1 in crossing the pool of water. |
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#1 | Grunt #2 raisez a short bridge for you ... then another ... and another. Blow up a few rockz to end "The big split-up". |
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Totalz |
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